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Some questions.


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1.Ive learnt these spells

 

  • Mild Healing
  • Purge Venom
  • Alertness
  • Healing
  • Recovery
  • Unshacle Mind
  • Total Healing
  • Battle Rage
  • Shielding
  • Lance of Fire
  • Quicksilver feet
  • Beast Ceremony
  • Darts of Ice
  • Call Aid
  • Bite of the serpent
  • Coils of the Serpent
  • charmbeast

Are there some other spells that can be learnt by celts in the demo?

2.Can you learn any nether spells or mystery skills in the demo?

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you cant learn nether or ??? spells but you can learn Spitit Circle Spells in demo i found out.

 

but you have to do this from start.

 

when you start a new game click edit your characters stats.....then delete every stat theyve been givin and add enough to get the first 2-3 levels of spirit circle....you will then be given those spells automatically without having to buy them....and the repel spirit one is nice.

 

i also notice that you dont have HeartShock which is a very powerful War circle spell you can learn in the demo....its where the crones are....go to the northeat crone room and there is a secret passage in the wall that takes ya to a small room with an alter.

 

be careful as there are some whights and youll need a war circle skill of 7 to learn it.

 

man its amazing what i remember of this game from just playing the demo when i was like 10.

 

but it was like my first rpg i ever played and i lovwed it. i just wish i had the money to buy the full version.

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  • 3 months later...

Start out with much spells (as you play the demo) for more fun. Use the trick below to get more and more spells.

 

- set the inteligence up 2

- set the druidisme skill up 1

- set the warfare cirkle up 1

- set the healing cirkle up 1

- lower inteligence

 

And for much spells at the begin do this:

 

- use the trick above

- set warfare and healing up 4

- set beast and craft up 4

- set spirit cirkle up 4

- use the rest for spear.

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You can't start with more than the first 6 spells in any circle regardless of your skill level. For Celts, I recommend starting having every druid start with 6 in War Circle (for Darts of Ice), and having at least one start with 3 in Spirit Circle (for Spirit Ceremony). Starting all Druids with 1 in Spirit Circle for Repel Spirit is a pretty good idea; wights and shades are pretty common and tough early on.

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