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A geneforge forum game.


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This should be the simplest RPG-mimicking forum game ever.

 

1 player is enough for the game to start.

other players can join at any time

max of 5 players at a time.

 

To begin, pick you class: Agent, Guardian, or Shaper

and your build :

 

one of these:

 

magic-attack

melee-attack

magic-defence

melee-defence

shaping-melee

shaping-magic

 

and one of these:

 

infiltrator/assassin

mechanic/infiltrator

infiltrator/commander

mechanic/commander

assassin/lucky

 

 

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Right. So lets play.

 

Do we select a move based on our attributes?

If so, I create a Vlish to help me in the battle. And then I retreat to a safe distance (couple of steps - I'm a shaper after all).

 

Your turn.

 

(PS : I would liked to have cast a war blessing too, but I'm sure the shaping cost me all my AP)

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Too slow, my friend.

 

My turn.

 

I yawned sleep (Forgot to mention that I'm an experienced shaper and have seen a lot of these kind of things). Then I looked at my Vlish, casually pointed a finger at you, and said "mmpf" (elaborate commands are quite unnecessary). My vlish, with a flick of a lazy tentacle, cast a charm spell which completely controlled your mind (servile that you are) and made you raise your blade to your own neck and cut it off.

 

Harsh, I know, but that's shapers for you.

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sorry didn't notice anything until now.

 

anyway. please specify your selected type above your posts.

 

it prevents me having to go to the first page every time you make an action.

 

BMA:

You find yourself on a road, you have minor wounds on yourself, you remember that you were to travel to a town to conduct investigation, a pack of rogues was tamed by non-shapers the first time in said town.

 

There is a sign next to you.

it points in two directions, north and south, each one leads to a town.

There is also a small path leading off the road through a swamp near you.

 

What do you do?

 

Trenton:

 

ERRAR: INVAYLID CHOIZE.

PICK AGAIN.

 

 

 

 

 

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it's batman's boomerang weapon.

 

BMA:

Quests:investigate tamed rogues

 

You take the path leading off the road...you see roamer tracks, enough for 4-6 roamers, you hear a faint cry for help.

 

Trenton:

Quests:administer necromancy of dead merchant, obtain a batman symbol

 

You were sent to a town where a merchant has been murdered, and his shop robbed. No evidence of anything has been found, Vlishes and Wingbolts are suspected, but the shaper in charge of the town only uses Battle Gammas and Kyshakks, and no other shapers are nearby, the only way to find out what happened is to bring back the spirit of the merchant so he can describe what happened, but a shaper (you) must be there while the forbidden ritual is performed by a necromancer, since the shaper in charge of the town is busy.

You are then to hunt down the thieves/creations.

 

 

 

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Originally Posted By: MMXPERT

You take the path leading off the road...you see roamer tracks, enough for 4-6 roamers, you hear a faint cry for help.


Hero that I am, I go to investigate. But naturally, I cast a couple of blessings on myself first - just in case (hm, and how about one of those invisible shields).
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BMA:

Quests:investigate tamed rogues

 

you create two vlish, two roamers gang up on one of them and kill it, it poisons the roamers before dying.

you kill the icy roamer and the vlish kills another roamer.

 

The other two roamers run away, but they are poisoned, and will die soon.

You suspect you would have a much harder time without the blessing/shield

 

STATUS:

your essence is 60% depleted.

You lost a tiny bit of your HP.

One of the vlish is dead

Vlish 2 hasn't taken any damage

 

the servile gets up afterwards, waiting for you to address it.

 

 

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(S-SM-IA)

 

Originally Posted By: MMXPERT

You suspect you would have a much harder time without the blessing/shield

 

Its this intuition thing; never fails me. grin

 

I look at the servile (sternly) and ask "Servile, Where is your, uh, taskmaster and what were you doing over here?"

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BMA:

Quests:investigate tamed rogues, escort servile back to town

 

the servile answers:

I, I was sent by tender to get herbs...for creatures, by Friend.

I get lost, I remember town is south, please help, shaper.

 

You can tell the servile is not of the intelligent kind by his voice, but has been trained to speak better then most serviles of his intelligence, indicating a good servile-keeper in the town.

 

The creatures he was referring to might be the ones you have been sent to investigate, but there is also an equal chance that they are not.

 

"Oh well, I have enough time to backtrack if it's the wrong town.":you think.

 

you are also confused by him saying he was sent by a friend, but you can tell that he's not lying.

 

 

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BMA:

Quests:investigate tamed rogues, find missing shaper

 

You do so.

essence/HP/energy restored

 

You arrive at the town and lead the servile to the caregiver.

Turns out the caregiver insists that the serviles call him "friend". You:-YOUR ACTION HERE-

As you are about to leave the caregiver's house, he tells you that the town's shaper has been missing for a while, and that he would like you to investigate.

Asking around reveals that the rogues were not tamed in this town.

 

there are two ways out of the town, the one you came from, and another one leading through a few hills.

You think that the missing shaper might be somewhere on those hills.

 

Before your next action, please choose what opinion to express to the caregiver. (both opinion and action should be in one post)

 

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(I'm a typically arrogant loyalist shaper.Hm, this game is becoming very interesting.)

 

I express my strong disapproval in having them call him "friends". That isn't ideal shaper mentality; serviles should always be afraid of their masters, which is the only way to ensure total obedience. I warn him that if he continues in this way, he'll be thrown out of his post. Or worse, that he'll be considered a rebel. ("And should I elaborate on how we treat rebels.....?")

 

I create a roamer, and take the road to the hills in search of the missing shaper.

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YOU FORGOT YOUR CHOICES AGAIN!

 

BMA:

Quests:investigate tamed rogues, find missing shaper

 

The battle alpha starts looking around for someone to go to or somewhere to go, then it looks at you, eyeing how powerful you are, then it looks at you obediently, as if waiting for a command.

 

(The alpha is listening to you because of your power, not your authority, you will have problems doing things similar to this with creations more powerful then this, since you chose assassination/infiltration, and not leadership))

 

the thagds on the other hand panic, and run around the whole place.

 

It won't be a while before they attack you.

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Im sorry to sound very stupid however, what does this mean? Melee attack is either swords or batons, but what in the heck is melee defense (dex/more parry?)

 

magic-attack

melee-attack

magic-defence

melee-defence

shaping-melee

shaping-magic

 

and one of these:

 

infiltrator/assassin

mechanic/infiltrator

infiltrator/commander

mechanic/commander

assassin/lucky

 

This second part is confusing too. What is the difference between a infiltrator/ass. and assassin lucky? The infiltrator aspect of each class is confusing as the only thing that would make sense is lots of stealth?

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Originally Posted By: Death Knight
Im sorry to sound very stupid however, what does this mean? Melee attack is either swords or batons, but what in the heck is melee defense (dex/more parry?)

magic-attack
melee-attack
magic-defence
melee-defence
shaping-melee
shaping-magic

and one of these:

infiltrator/assassin
mechanic/infiltrator
infiltrator/commander
mechanic/commander
assassin/lucky

This second part is confusing too. What is the difference between a infiltrator/ass. and assassin lucky? The infiltrator aspect of each class is confusing as the only thing that would make sense is lots of stealth?



All of this determines how things will go for you.

When trying to kill something will stealth, assassin helps.

When trying to get somewhere undetected, infiltrator helps.

Mechanic and commander are self-explanatory

Luck only goes with assassins, as they need it most.
It makes assassination a bit easier, and makes some good events that normally wouldn't happen happen to you.

Melee attack and Magic attack make your attacks stronger, with magic/melee being the better of the two.

Melee defense and magic defense make your defense (you take less damage from magic and resist some effects or you can parry/riposte melee attacks and take less damage from them) stronger, with more defense against melee or magic.

Shaping is an art by itself.
You can either choose to be good at melee and shaping, although you will never be as good in melee attack/defense as you would be if you chose melee attack/defense.

Or choose to be good at magic and shaping, although you will never be good with magic attacks and protection/boosting spells as you would be if you chose magic/attack or magic/defense.
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Trent, you need not state your name as well.

 

Trenton:

Quests:administer necromancy of dead merchant, obtain a batman symbol

 

The necromancer begins chanting, there are a few guards in the chamber.

 

Suddenly spirits appear over the place.

The necromancer exclaims:"The other spirits are trying to get revived as well, do something!"

 

The spirits don't attack, instead they move towards the door of the chamber.

 

You don't know if they're intelligent or not, but they clearly do not belong in this world.

 

You can try reasoning with them or attack them outright.

The guards are ready to attack if you command it.

 

The necromancer yells again:"I'll explain how this happened later, now I can't stop chanting for more than a few seconds, lest the ritual won't work."

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Trenton:

Quests:administer necromancy of dead merchant, obtain a batman symbol

 

there are 5 spirits.

 

You and the alpha manage to destroy a spirit, you can hear a very low hum that almost sounds like "so..close" as it fades away.

 

The guards take down another spirit.

 

The other 3 spirits all aim for the battle alpha, it is almost dead by the time that they are done.

 

You now notice that the spirit you took down was human-like in shape, as is one of the 3 remaining spirits.

The other two are merely shades.

 

The necromancer's chanting is becoming louder, and you can tell that he's almost done with the ritual.

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Trenton:

Quests:question merchant's spirit, obtain a batman symbol

 

Suddenly the human-like ghost shrieks.

The guards run away like frightened children.

 

Your training prevents you from being effected,and the necromancer doesn't even flinch.

 

As you attempt to fight the remaining spirits, the necromancer finishes his chant.

 

Another human-like spirit appears in the center of the chamber.

 

Then the necromancer starts chanting again, the other spirits rush to attack him, but fade away before reaching him.

 

"Sorry, necromancy is a fine art, if you try two spells at once, things can go very wrong, did you hear what happened to that poor fellow on one of the isles?": Says the necromancer.

 

You ask him why the spirits appeared and he answers:" You see, when a spirit is being summoned from the afterlife, it's like you cast a rope for the spirit to cling onto as you pull him to our world, and it's only natural for spirits other than the chosen one to cling along, some necromancers actually use "loose ropes" ,rituals of greater power and no general targeted spirit, but otherwise like this-to summon random spirits as a defense mechanism."

 

The summoned spirit pretends to cough, and you both turn to him.

 

 

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Quote:
Trenton:
Quests:administer necromancy of dead merchant, obtain a batman symbol

You were sent to a town where a merchant has been murdered, and his shop robbed. No evidence of anything has been found, Vlishes and Wingbolts are suspected, but the shaper in charge of the town only uses Battle Gammas and Kyshakks, and no other shapers are nearby, the only way to find out what happened is to bring back the spirit of the merchant so he can describe what happened, but a shaper (you) must be there while the forbidden ritual is performed by a necromancer, since the shaper in charge of the town is busy.
You are then to hunt down the thieves/creations.


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Trenton:

Quests:Find the stone, obtain a batman symbol

 

 

You ask the spirit how he died.

 

He explains:"A few days ago I sold some of my wares for a shining stone, it seemed like a usual enchantment stone, so I put it on display, but then it started flashing with a brighter color, and started levitating...

Then the stone flew out of the window and I and everything from the shop flew out of it as well.

 

The stone stopped flying in a corner of the forest to the east, and so I fell along with everything from my shop, and that was it."

 

 

The necromancer chants for a bit and the spirit is sent back to the afterlife, the necromancer comments that he had a pleasure working with you, and leaves.

 

Your next task is to try to find the magic stone and capture it, then present it to a shaper of higher authority for analysis.

 

 

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BMA:

Quests:investigate tamed rogues, find missing shaper

 

You can either kill those thagds, calm them, or let them pummel you to death.

 

Trenton:

Quests:Find the stone, obtain a batman symbol

 

You walk through the forest until you make it to a clearing.

 

There are several paths in front of you now, one leads by a river, another straight through the forest, and one is a narrow path between the trees.

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(S-SM-IA)

 

So now I have a roamer and a vlish. I create another roamer, to have a stronger force (but I don't use any blessings; it'll be unfair to not give them a fighting chance).

 

I cast a dazing charm to stun the thahds. Then I start picking off the thahds, one by one, keeping one of the roamers aside to spit acid on them from a distance. I remain at a safe distance, occasionally coming forward to throw a simple firebolt, but only when necessary .

 

(I don't attack the Alpha, of course.)

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BMA:

Quests:investigate tamed rogues, find missing shaper

 

 

Just as you think the thagds are dead, three strange thagds approach you.

 

Before you have time to react, they explode.

You are poisoned/cursed/temporarily encumbered.

 

Retreating to the town is your best option now.

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BMA:

Quests:investigate tamed rogues, find missing shaper,confirm if there is a rebel around

 

Upon reaching the town, you ask around for the whearabouts of the missing shaper.

And no one knows, turns out no one has ever gone past the path your returned from in the last month or so, due to those explosive thagds being rapidly made.

 

Your guess is that there is a rebel lurking around, and that he made and/or maintains spawners, which then create the thagds.

 

If this is not the case, the alternatives are only worse.

 

Your time is running out, you must come back to the other town to investigate the rogues very soon.

 

 

The battle alpha has also followed you to the town.

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