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(AIMHack) Zombies 2: This Time, It's Personal


Nioca

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(Disclaimer: It's not actually personal. I just couldn't think of a good title)

 

Well, I think there's enough interest to run this, and Lazarus still hasn't said anything about his campaign, so...

 

Originally Posted By: THE INTRO
It hit without warning. One day, everything was normal; the next, everything fell apart. The dead spontaneously started to rise, hungering after the flesh of the living, and did so in numbers that were overwhelming. Major cities were overrun within a week; by the end of the month, civilization had all but collapsed.

 

Cities became abandoned deathtraps, filled with roaming zombies. Small towns that had fared better against the undead threat were plundered by bands of roaming thugs, committing atrocities in the name of staying alive. Large groups of evacuees were soon worn down into small bands of survivors, scavenging what was left in order to survive. And those who had gone underground were being forced to emerge as supplies ran dry.

 

You were one of the less fortunate, counted amongst the rare lone travelers who were forced out of hiding. Driven by hunger and a lack of supplies, you traveled on a lonely Nevada highway towards the town of Lund. You hoped to find food and a safe place to stay for a while before moving on. Unfortunately, fate had something different in mind...

If it sounds kinda familiar, it is: It's the same basic premise and rules as Zombies!. Your characters have been holed up somewhere safe for the past few weeks, riding out the worst part of the zombie plague, and haven't acquired a lot of skills for surviving yet. Character background is up to you, as it was in Zombies!, and you have the same long-term goal of survival. However, I also want to run it so it's a bit more open-ended as to what the party's other goals are; do you want to just find a safe place to settle down and ride out the plague, search for a cure or reason behind the plague, or do you have your sights on a loftier objective?

 

Characters start at L1 with limited supplies and inventory. And a word of warning; I fully intend this campaign to be difficult. Food and supplies will be hard to come by, zombies will be plentiful, and player character death WILL be a real possibility. Additionally, this is effectively happening in an alternate continuity to Lazarus's campaign, so things that exist or have happened in his campaign do not necessarily apply here (and vice versa).

 

The core rules can be found here. There are a few new rule changes (mostly rule additions), which are listed below; while not a necessary read, it might be a good idea to at least skim them to get an idea of what's changed. Be on your guard, though; while most of the information in the core rules about zombies is accurate, you may be in for a few nasty surprises down the road. There's also a few new feats (listed below in spoiler).

 

Click to reveal.. (Rule Changes and Additions)
Shotgun Damage

Shotguns are mostly the same. The only change is that a blast from a shotgun is now counted as a Burst, which doubles Piercing DR against it and also allows its damage to transfer (more on that below).

 

Vehicle Rules

Vehicles each have two health values. Chassis HP determines overall structural integrity; if it hits 0, the vehicle becomes totaled. Unless you come across a working auto-mechanics shop and have high engineering, the chassis cannot be repaired. However, the chassis is only damaged via collisions, crashes, explosions, or heavy weapons fire.

 

Engine HP determines the health of the vehicle's working components; if it drops below 25%, the car becomes prone to stalling, may have leaks or other issues, and may need repair. At 0, an important part gives out, and will likely need replacing to drive again. For example, your average sedan has a Chassis and Engine HP of 15.

 

Vehicles only take partial damage from most attacks; this is evaluated as their armor score, and mostly acts as a percentile DR. Most vehicles have an armor rating of 50%/Blast, meaning that they take half damage from all attacks not explosive. Smaller or more frail vehicles (such as motorcycles) may have a weaker armor rating, while heavily armored vehicles (such as tanks or armored cars) will have a stronger rating.

 

Burst Fire Transference

Burst-fire weapons can, if they do more damage than the target has HP, potentially hit others in the line of fire. Everyone in the line-of-fire rolls a save versus the attack roll; the lowest failing save is hit for half damage (full damage on fumble). If all pass, no additional damage is done. This can hit allies as well as enemies, so use caution when using an automatic weapon or shotgun when an ally is downrange.

 

Attribute Bonus Cap

Most skills get a bonus from their appropriate statistic. However, this bonus is now capped and can no longer exceed the level of the skill itself (so if you have 3 points in Observation, you can only get up to a +3 bonus from your perception). This is mostly to prevent someone with extremely high intelligence from outclassing someone who heavily invested in an INT skill.

 

Spray and Pray Alteration

Spray and Pray no longer does a flat 2DMG per bullet; it instead varies depending on the type of ammunition being used.

Click to reveal.. (Feats (New ones in blue))
Authoritarian

Prereq: Character creation only

+4 to all conversation rolls when dealing with lawful characters

-4 to all conversation rolls when dealing with unlawful characters

Scoundrel

Prereq: Character creation only

+4 to all conversation rolls when dealing with unlawful characters

-4 to all conversation rolls when dealing with lawful characters

Compulsive Liar

Prereq: Character creation only

You lie ALL THE TIME. You'll lie about anything, for any reason, even if there doesn't seem to be any gain in it. These lies can have a tendency to pile up, growing more and more preposterous, yet you can say the most ridiculous thing with such a straight face that people still believe you.

+5 Deception

Can not use negotiation or intimidation. Also when you fail a deception check you tend to receive more serious negative consequences.

Coward

Prereq: Character creation only

When in battle, half your attention is always on searching for threats and looking for the quickest way out of danger. You gain a +4 to reflex saves. However you're also more likely to turn and run, leading to a -2 to Will saves

Bloodthirsty

Prereq: Character creation only

The violent urges that were once pent up inside you are beginning to come to the surface now that society has crumbled.

Grants 1/day ability "Bloodlust" which grants +6 temporary hitpoints, +2 HIT. Lasts 2 + Lvl/2 turns

Well Read

Prereq: Character creation only

You have read so many books throughout your life that you've become a veritable walking encyclopedia. Sometimes you surprise even yourself by recalling an obscure fact that you have no business knowing.

Grants 1/day ability "Random factoid" which boosts your next INT skill check by +4.

Gadgeteer Genius

Prereq: Character creation only

You've got an inherent talent when it comes to creating and modifying various devices. You gain a +4 bonus to engineering or gun knowledge checks when creating or modifying gadgets and weaponry, and the consequences of failure are reduced.

 

Advanced Cover

Prereq: Firearm Weapon Proficiency

+2 AC from cover, even when firing a weapon.

Ambidexterity

Negates the usual -2 HIT penalty with your offhand

Armed Academic

Prereq: Int 6+, Gun Knowledge 6+

Despite lacking field experience, you've spent so much time reading about your weapon of choice that you feel you've been using it all your life.

Grants proficiency with one weapon, as well as +2 HIT with that weapon. Does not stack with Weapon Specialization feat.

Bull Rush

Allows you to make a charging melee attack followed by a knockdown attempt. The distance you charged is added as a strength bonus to your knockdown roll.

Dead Eye

+2 HIT on called shots

Fighter

+2 to grapple checks

+2 HIT in unarmed combat

Foolhardy

+2 to will saves

+4 Intimidation when you are at an obvious disadvantage

Leadership

Prereq: Speechcraft 8+

Your skill with words has a direct impact on the morale of those around you.

You gain the 'Inspiring Speech' ability: Once per day, can make a short speech to bolster the morale of allies; this provides a +2 bonus to actions and defenses for 1 hour.

No-scope

-2 HIT with scoped weapons in close range (Instead of usual -4)

Parry

When in defensive stance, allows you to counter attack after making a successful block. Can only counter once per round, and only with melee weapons

Power Attack

Grants ability "Power Attack," allowing you to sacrifice up to -5 HIT for up to +5 CRIT on your next melee attack

Counts as a full round action

Pro Throwing

+2 HIT with thrown weapons.

+1 Thrown weapon damage.

Quick Draw

Switching weapons in combat is now a move action rather than a combat action. Also, whenever a standoff turns to violence you receive a preemptive strike before normal combat begins

Scavenger

Can choose to re-roll any search check made when searching for loot

Sleight of Hand

Reloading is now a non combat action. You do not need to pass a dexterity check to reload on the run. Reloads that were full round actions are now move actions.

Spray and Pray

Grants 1/day ability "Rapid Fire" which fires off an entire clip of ammunition in a cone shaped pattern in a direction chosen by the character. Attack roll determines how many bullets find their mark. Each bullet deals 2-5 DMG, depending on the ammunition being used. Damage is shared amongst all characters caught in the line of fire. Reflex save for half

Requires: Automatic Weapon. Counts as a full round action

Steady Hands

Prereq: First Aid 5+

You've become more comfortable performing surgery. Although you can't always help your patient, at the very least you no longer can slip up and cause harm

Failed first aid rolls do not deal damage.

Weapon Proficiency (Melee)

No -4 HIT penalty when using melee weapons

Weapon Proficiency (Small arms)

No -4 HIT penalty when using pistols and submachine guns

Weapon Proficiency (Rifles)

No -4 HIT penalty when using rifles and sniper rifles

Weapon Proficiency (Automatics)

No -4 HIT penalty when using assault rifles and machine guns

Weapon Proficiency (Shotguns)

No -4 HIT penalty when using shotguns

Weapon Proficiency (Launchers)

No -4 HIT penalty when using grenade and missile launchers

Weapon Proficiency (Bows)

No -4 HIT penalty when using bows or crossbows

Weapon Specialization

+2 HIT with weapon of choice (such as baseball bat, revolver, etc.)

Must already by proficient with that weapon

Feat can be taken multiple times with different weapons. Does not stack.

 

I'm also open to any ideas you guys have about new feats, weapons, zombies, so forth, so if you've got a good idea, PM it to me. You just might see it used! (Sidenote: I will have to make sure it doesn't disrupt game balance too badly, and may have to adjust an idea so it balances with the game. But the worst I can do is say no, so don't let that discourage you.)

 

So, if you're interested, submit a character (with backstory) via PM (again, Core Rules are found here), along with what days and times are good for you. Characters from Laz's zombie campaign are welcome, as are new characters.

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Originally Posted By: Excalibur
I've been to Lund. There's little there besides an extremely nice K-12 school (all carpet, which I slept on). Interesting destination in a zombie apocalypse. tongue

Heh. That makes one of us. I'll probably wind up taking a bit of license with what's in the town, but if there's any useful tidbits you might have about Lund, feel free to PM me about it.

On another note, I have two characters submitted thusfar. Just three more till we have enough to form a party!
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Wow, that was fast.

 

Okay, since we've currently got 6 (and I like the current spread of characters), I'm closing submissions. Mainly because the characters thusfar have all been pretty good, and I'd have a tough time turning them down, and before you know it I'm trying to schedule 14 different players. tongue

 

I'll reveal the characters and the date of the first session once a few last things have been ironed out.

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*bubble post*

 

And we have our party! I considered only revealing just names and players, since IC you're all strangers, but ultimately decided it would be kinda difficult and awkward trying to figure out who does what. The party is as follows:

 

(I'm copying this directly from my DM sheet; if something's described weird, it's because I was trying to fit it in about three inches of horizontal space.

 

First up, we have Tocmetone, The Paiute Rancher:

Click to reveal.. (Also, our only female. Y is that?)
Tocmetone "Shell Flower", L1 Female Paiute Rancher

(Excalibur)

STATUS: Healthy

LOCATION: Present

 

ATTRIBUTES: 2STR/3DEX/2PER/2INT

HP [10+2S]: 14/14/14

AC [10+D]: 13+1

SPD [3+½D]: 4

 

Quick Draw – Switching weapons is a move action. First shot when negotiations break down.

 

SKILLS

Athletics: 2

Forestry: 4

Gun Know.: 1

Observation: 3

Search: 1

 

Click to reveal.. (INVENTORY)
INVENTORY

Desert Eagle Pistol [5Dmg, -2HIT1H, 0/8 Large Caliber Rounds]

Leather Chaps [+1 AC]

Leather Belt, Boots, Gloves

Shirt & Jeans

Cowboy Hat & Bandana

Canteen [Empty]

Whistle

Leather Satchel

SATCHEL

Beef Jerky x2

Leather Saddle

 

Click to reveal.. (BACKSTORY)
The old ways have passed. Now there is only sadness--the realization that one's spirit must resign to the encroachment of civilization and the withering of the earth. If you must live in these times, do so with your head hung low, for there is no longer any pride in what we do.

 

Her grandfather had murmured those words in his last throes of life.

 

She was raised as a member of the Paiute Tribe, and named after the daughter of a famed chieftain. Her parents raised cattle, but they did not abide by the practices of the white ranchers. They used no prods or lassoes, nor did they use any kind of tag or brand.

 

Her childhood was marked by an uneasy education: both in the government school and in the ways of her ancestors. When her father took to the bottle she assumed his responsibilities at the ranch. She was an orphan at seventeen.

 

Fourteen years passed. She kept her father's pistol for protection, and when she saw several figures shambling over the hill she withdrew it cautiously. People had taken to growing illegal drugs among the sagebrush, and they went to great lengths to defend their product. She took no chances.

 

But these were no humans: they were beyond her knowledge. Her horse whinnied in terror and she soon found herself on the ground. The creatures were devouring the horse. She emptied the magazine into their skulls, quickly removed the saddle, and fled. She could stay no longer...

 

Next, there's Nathan, the Thief:

Click to reveal.. (I had a joke here, but Nathan stole it.)
Andrew Nathanial "Nathan" Ward, L1 Male Thief

(B.J. Earles)

STATUS: Healthy

LOCATION: Present

 

ATTRIBUTES: 2STR/3DEX/2PER/2INT

HP [10+2S]: 14/14/14

AC [10+D]: 13

SPD [3+½D]: 4

 

Coward – +4 Reflex, -2 Will.

 

SKILLS

Athletics: 1

Driving: 1

Engineering: 3

Search: 2

Sneak: 3

Tactics: 1

 

Click to reveal.. (INVENTORY)
INVENTORY

Blue Jeans, Black T-Shirt

Sneakers and Socks

Aviator Sunglasses

Black and Green Windbreaker

Backpack

PACK

Spare Shirt

32oz Plastic Waterbottle [Empty]

Box of Matches [12]

Small Lockpicks

 

Click to reveal.. (BACKSTORY)
Nathan always believed that blessings come in all shapes and sizes. At least, that's what he was hoping as the Nevada state police steadily closed a noose around his neck. He had holed himself up in an abandoned building in Ely, Nevada, and was waiting for his opportunity to make a break for it, but things were looking more and more hopeless with every passing day. With the goods already fenced and most of the money hidden, all Nathan had to do was get out of town, and he would be home free.

That was about when everything fell apart. Suddenly the police had bigger issues than $5000 dollars worth of stolen jewelry. All Nathan had to do was wait out this storm and run for it when the dust settled. Unfortunately, it never did. Rather than defeat the zombie menace, society decided to give up, leaving Nathan in an abandoned building with little supplies and no help on the way.

When the food ran out, Nathan emerged from his hiding place, shrugged his shoulders, and decided that he should count his blessings.

 

Wrapping up the first half of introductions, Mario the Mafia Enforcer:

Click to reveal.. (Taking "What happens in Vegas, stays in Vegas" to its most literal extreme.)
Mario "Chains" Campiardi, L1 Male Mafia Enforcer

(Dantius)

STATUS: Healthy

LOCATION: Present

 

ATTRIBUTES: 3STR/2DEX/3PER/1INT

HP [10+2S]: 16/16/16

AC [10+D]: 12

SPD [3+½D]: 4

 

Bloodthirsty – 1PD Ability 'Bloodlust', grants +6THP, +2HIT for [2+½lvl] rounds when used. [Ready, 2/2]

 

SKILLS

Athletics: 2

Observation: 1

Search: 1

Sneak: 2

Intimidation: 4

 

Click to reveal.. (INVENTORY)
INVENTORY

Butterfly Knife [2Dmg Pierce]

Chrome Revolver [4Dmg Pierce, 6/6 Small Caliber Rounds, Full-Round Reload]

6 Small Caliber Rounds

All-Black Tailored Suit

Gold Chain Necklace

Italian Leather Dress Shoes

Metal Attache Case [+1 FAC as shield w/ contents damageable]

ATTACHE CASE

Cash: $50,000

Gold-Plated Cell Phone

Lead Pipe [3Dmg Blunt]

Deck of Playing Cards

Fake Passports and IDs

 

Click to reveal.. (BACKSTORY)
Corleone said it would be an easy job. Just grab Vinny and head on up to Salt Lake City to give someone a talking to- with a lead pipe. Apparently some bible-thumper had gotten a little too enamored of "ministering" to Sin City- wound up in debt big-time to one of the casinos. He knew he couldn't take out a loan from the bank to pay off the debt, otherwise his higher-ups would hear about it and he'd be done for. So he turned to Corleone, the fool. Anyways, around a million changed hands, and now he's behind on payments. So apparently we had to go beat a hundred k out of him in exchange for a 5% cut, each. Well, he seemed pretty eager to fork over the dough when he "fell" a couple times. Vinny and I were on our way out with the cash when all hell broke loose. Zombies, would you believe it? We decided that it'd be safer to split up, so that at least one of us would ge back to say what happened to the boss. We each took half the cash, Vinny headed south on the 15, and I went west on the 80.

 

Traffic was stopped. Nobody was going anywhere. I took the radio out of the car and tried to make my way through along the side of the highway. Things just seemed to be getting worse and worse. Vegas fell a week in, and SLC was done just days after we scrammed. When I reached Wells, the city was so overcrowded, I decided to take my chance in the wilderness. I turned down '93 and hid out in Ruby Lake. Well, that was fine for a bit, but supplies began to run low a few weeks later. I had to go. I set out down '93 again with nothing more than my suit, case, and weapons. And then I reached Lund...

 

Our 4th horseman of the zombie apocalypse is Gordon, the Tech Support Nerd:

Click to reveal.. (The nerds were right!)
Gordon Abspa, L1 Male Tech Support Operator

(Nalyd)

STATUS: Healthy

LOCATION: Present

 

ATTRIBUTES: 3STR/2DEX/1PER/3INT

HP [10+2S]: 16/16/16

AC [10+D]: 12

SPD [3+½D]: 4

 

Gadgeteer Genius – +4 when creating/modifying devices/weaponry. Less severe consequences on failure.

 

SKILLS

Engineering: 3

Gun Know.: 1

Observation: 2

Sneak: 2

Tactics: 4

 

Click to reveal.. (INVENTORY)
INVENTORY

Crowbar (2H, 3Dmg Blunt)

Lighter [100%]

Multitool w/ openers & screwdriver

Pocket Knife (1Dmg Slash)

T-Shirt, Hoodie & Sweatpants

Boots

Large Backpack

PACK

Laptop

Spare Laptop Battery [100%]

Unlabeled Food Cans x5

Packages of Ramen x3

Firestarter

USB Connector

Flashlight [100%; 2 C-Batteries]

 

Click to reveal.. (BACKSTORY)
Gordon is a complete, unrepentant nerd, born and bred. A big 'ol guy with glasses, brown hair and eyes, and no clothes that aren't wrinkled, he was fresh out of college with a CompSci degree and about to leave his part-time job at tech support when the zombie apocalypse struck.

 

Needless to say, he was about as prepared as a broke college student can be. Well-versed in the lore of the Zombie Survival Guide, World War Z, and a hundred late-night movies, Gordon got what he always wanted when the zombies tore down society. Free food? No morons asking stupid questions? No need to even try to be presentable? And zombies! Man, it's awesome to kill zombies. Especially meleeing them.

 

Gordon's family's probably dead, but either way he's in no hurry to find them. Never had many friends. His main struggle is dealing with the loss of his computers - but man, do those zombies make up for it.

 

#5 is alive! And also Ben, the Charismatic Wanderer:

Click to reveal.. (Deathmatch: Fabio vs. Ravenous Zombies. FIGHT!)
Ben, L1 Male Former Minister/Charismatic Traveler

(Rowen)

STATUS: Healthy

LOCATION: Present

 

ATTRIBUTES: 3STR/2DEX/1PER/3INT

HP [10+2S]: 16/16/16

AC [10+D]: 11

SPD [3+½D]: 3

 

Well Read – 1PD, get a +4 to any INT roll. [Ready]

 

SKILLS

Athletics: 1

Driving: 2

Speechcraft: 3

Deception: 2+1

Intimidation: 0+1

Negotiation: 2+1

 

Click to reveal.. (INVENTORY)
INVENTORY

Jeans, T-Shirt, Windbreaker

Socks & Hiking Shoes

Tree Branch [2Dmg Blunt, Breaks on Fumble]

Cell Phone [Dead Battery]

Key Chain w/ Keys to Ben's House

Backpack

PACK

Socks, T-Shirt, Pants

 

Click to reveal.. (BACKSTORY)
Less then a year ago Ben got back from living in South America for several years as a traveling minister. While living there he leaned to read, write, and speak Spanish. He also leaned how to talk to people and get his point across in a way that agreed with others, even if it meant streaking the truth one in a while.

 

After returning state side, Ben has wondered wondered from town to town in his old Subaru station wagon (abandoned at the outbreak) doing odd jobs here and there. When the outbreak occurred he was able to hole up, but now he is running short on food and must find something to eat.

 

And finally Larry, the Doctor:

Click to reveal.. (A.K.A. The only person who thought First Aid was a useful skill.)
Dr. Larry Hendrickson, L1 Male Doctor (Sylae)

STATUS: Healthy

LOCATION: Present

 

ATTRIBUTES: 1STR/3DEX/2PER/3INT

HP [10+2S]: 12/12/12

AC [10+D]: 13

SPD [3+½D]: 4

 

Steady Hands – Botched First Aid does no damage.

 

SKILLS

Athletics: 1

Driving: 1

First Aid: 5 (1 over Cap)

Observation: 1

Search: 3

 

Click to reveal.. (INVENTORY)
INVENTORY

Shirt, Pants, Lab Coat

Keys to Cadillac [Car Stolen]

Wallet w/ ID & $600

Box of Granola Bars [16]

Canteen [Water: 2 Days]

First Aid Kit

FIRST AID KIT

8 Bandages

4 Sutures

Bottle of Rubbing Alcohol [50%]

 

Click to reveal.. (BACKSTORY)
Up until the outbreak, Larry Hendrickson was your average everyday doctor. 50-something, big Cadillac, in fairly good health. Kids were in college, his clinic was doing great. Life was good.

 

At least, until the world was turned upside-down. Suddenly his office was overrun with clamoring, frantic, dying masses. All he could do was give them painkillers to ease their way into the next life...but then they started coming back. Eventually he'd had no choice but to grab what supplies he could and leave behind everything he had called home.

 

His family was most likely dead, he'd barely escaped with his life when highwaymen attacked, and his car had been stolen with everything but the clothes on his back. Well, at least it couldn't get worse, could it?

 

------------------

 

We also have a date for Session 1! We're kicking off on Saturday, October 8th at 7:00 PM Eastern (6:00 Central, 5:00 Mountain, 4:00 Pacific) in SWZombies. It also looks like Saturdays and Sundays from here on out work wonderfully (There's also Tuesdays, but EoD usually takes place then). Spectators are welcome!

 

Now, back to planning session 1.

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Originally Posted By: Nioca
Our 4th horseman of the zombie apocalypse is Gordon, the Tech Support Nerd:
Click to reveal.. (The nerds were right!)
Gordon Abspa, L1 Male Tech Support Operator
(Nalyd)
STATUS: Healthy
LOCATION: Present

ATTRIBUTES: 3STR/2DEX/1PER/3INT
HP [10+2S]: 16/16/16
AC [10+D]: 12
SPD [3+½D]: 4

Gadgeteer Genius – +4 when creating/modifying devices/weaponry. Less severe consequences on failure.

SKILLS
Engineering: 3
Gun Know.: 1
Observation: 2
Sneak: 2
Tactics: 4

Click to reveal.. (INVENTORY)
INVENTORY
Crowbar (2H, 3Dmg Blunt)
Lighter [100%]
Multitool w/ openers & screwdriver
Pocket Knife (1Dmg Slash)
T-Shirt, Hoodie & Sweatpants
Boots
Large Backpack
PACK
Laptop
Spare Laptop Battery [100%]
Unlabeled Food Cans x5
Packages of Ramen x3
Firestarter
USB Connector
Flashlight [100%; 2 C-Batteries]


Click to reveal.. (BACKSTORY)
Gordon is a complete, unrepentant nerd, born and bred. A big 'ol guy with glasses, brown hair and eyes, and no clothes that aren't wrinkled, he was fresh out of college with a CompSci degree and about to leave his part-time job at tech support when the zombie apocalypse struck.

Needless to say, he was about as prepared as a broke college student can be. Well-versed in the lore of the Zombie Survival Guide, World War Z, and a hundred late-night movies, Gordon got what he always wanted when the zombies tore down society. Free food? No morons asking stupid questions? No need to even try to be presentable? And zombies! Man, it's awesome to kill zombies. Especially meleeing them.

Gordon's family's probably dead, but either way he's in no hurry to find them. Never had many friends. His main struggle is dealing with the loss of his computers - but man, do those zombies make up for it.
?

Also: Corleone? Really?
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Originally Posted By: Dintiradan
Originally Posted By: Nioca
Our 4th horseman of the zombie apocalypse is Gordon, the Tech Support Nerd:
Click to reveal.. (The nerds were right!)
Gordon Abspa, L1 Male Tech Support Operator
(Nalyd)
STATUS: Healthy
LOCATION: Present

ATTRIBUTES: 3STR/2DEX/1PER/3INT
HP [10+2S]: 16/16/16
AC [10+D]: 12
SPD [3+½D]: 4

Gadgeteer Genius – +4 when creating/modifying devices/weaponry. Less severe consequences on failure.

SKILLS
Engineering: 3
Gun Know.: 1
Observation: 2
Sneak: 2
Tactics: 4

Click to reveal.. (INVENTORY)
INVENTORY
Crowbar (2H, 3Dmg Blunt)
Lighter [100%]
Multitool w/ openers & screwdriver
Pocket Knife (1Dmg Slash)
T-Shirt, Hoodie & Sweatpants
Boots
Large Backpack
PACK
Laptop
Spare Laptop Battery [100%]
Unlabeled Food Cans x5
Packages of Ramen x3
Firestarter
USB Connector
Flashlight [100%; 2 C-Batteries]


Click to reveal.. (BACKSTORY)
Gordon is a complete, unrepentant nerd, born and bred. A big 'ol guy with glasses, brown hair and eyes, and no clothes that aren't wrinkled, he was fresh out of college with a CompSci degree and about to leave his part-time job at tech support when the zombie apocalypse struck.

Needless to say, he was about as prepared as a broke college student can be. Well-versed in the lore of the Zombie Survival Guide, World War Z, and a hundred late-night movies, Gordon got what he always wanted when the zombies tore down society. Free food? No morons asking stupid questions? No need to even try to be presentable? And zombies! Man, it's awesome to kill zombies. Especially meleeing them.

Gordon's family's probably dead, but either way he's in no hurry to find them. Never had many friends. His main struggle is dealing with the loss of his computers - but man, do those zombies make up for it.
?

Also: Corleone? Really?


No, not where I got it. Pretty much the character type, though.
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Remember! The premiere of Zombies 2 is TOMORROW at 7:00 PM EASTERN in SWZombies. As some of you may already know, Rowen will not be attending this session; his character will be introduced in session 2.

 

*returns to looking at Nevada road maps*

 

Also, I am devoutly thankful I am starting this in a state that does not have 80+ counties.

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Originally Posted By: Nioca
Remember! The premiere of Zombies 2 is TOMORROW at 7:00 PM EASTERN in SWZombies. As some of you may already know, Rowen will not be attending this session; his character will be introduced in session 2.

*returns to looking at Nevada road maps*

Also, I am devoutly thankful I am starting this in a state that does not have 80+ counties.
Oh [censored].

I just realized I won't be able to make it. Sorry for the short notice frown
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...Alright, then let's aim for TUESDAY the 11th at the same time. That way, all six characters can attend.

 

(Don't get used to Tuesdays, though; Weekends are the most clear, and I don't want conflicts with the other campaigns running)

 

On the bright side, it's more prep time. Er... I suppose that's a bright side for me, anyway. tongue

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Are these the living dead zombies (popping out of graves 6 feet under or just if you died recently then you are a zombie, zombies)? Still alive but with a rabie like infection zombies? Brain eating zombies? The so high and drugged out that they seem dead zombies?

 

Do we know any of this before hand?

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Your characters definitely know it's some kind of infection; people who get bit by zombies will (not-so-)slowly turn into a zombies themselves; immediate treatment (read: removal of the infected area) will enable the victim to survive, though this can turn into full-on limb amputation to save the victim's life.

 

Beyond that, however, your characters just don't know; it's not exactly like a zombie lets your average layperson walk up and examine it at their leisure, and your characters have mostly been in hiding or just trying to stay alive.

 

Speaking of which, the session is tomorrow! Don't be late!

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Okay, some reminders:

 

First, we're still shooting for Sunday, Oct 16th for session 2. This has changed, see later post.

 

Furthermore, you all level up; +1 Attribute, +3XP(plus an additional 1 if you increased INT). If you choose STR as your boosted stat, that +2 to HP applies to both current AND max health. In addition, Larry gets an additional 1 XP back this level (because his FA score is no longer exceeding the soft cap).

 

(And savor it; gaining levels only gets harder from here on out wink )

 

However, the log of the first session will not be up before session 2. In addition, when you post your levels, I'd like each of you to either post or PM me your current inventory; this is because a freak power outage knocked out my computer last night, and the auto-save on OpenOffice sometimes gets a bit weird; I need to double-check to make sure I've got everything. So if you could do that, it'd be much appreciated.

 

 

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Click to reveal.. (Paging Doctor Badass...)

Dr. Larry Hendrickson, L2 Male Doctor (Sylae)
STATUS: Healthy
LOCATION: Present

ATTRIBUTES: 2STR/3DEX/2PER/3INT
HP [10+2S]: 14/14/14
AC [10+D]: 13
SPD [3+0.5D]: 4

Steady Hands – Botched First Aid does no damage.

SKILLS
Athletics: 2
Driving: 2
First Aid: 5
Observation: 2
Search: 3
Gun Knowledge: 1

INVENTORY
Semi-automatic pistol [10/10 ?]
Shirt, Pants, Lab Coat
Keys to Cadillac [Car Stolen]
Keys to Blue Convertible
Wallet w/ ID & $600
Box of Granola Bars [16]
Canteen [Water: 2 Days]
First Aid Kit:
-10 Bandages
-4 Sutures
-Bottle of Rubbing Alcohol [50%]
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Click to reveal.. (It's-a-me, Mario)
Mario "Chains" Campiardi, L1 Male Mafia Enforcer
(Dantius)
STATUS: Healthy
LOCATION: Shadowing party outside ranch

ATTRIBUTES: 4STR(+1)/2DEX/3PER/1INT
HP [10+2S]: 18/18/18
AC [10+D]: 12
SPD [3+½D]: 4

Bloodthirsty – 1PD Ability 'Bloodlust', grants +6THP, +2HIT for [2+½lvl] rounds when used. [Ready, 2/2]

SKILLS

Intimidation: 4
Sneak: 3 (+1)
Athletics: 2
Observation: 2 (+1)
Search: 2 (+1)
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Hmm...I'm still leveling observation despite you guys doing the same.

 

I now have a trusty stool and four cans of stew.

 

Click to reveal.. (Tocmetone)

Tocmetone "Shell Flower", L2 Female Paiute Rancher

(Excalibur)

STATUS: Healthy

LOCATION: Present

 

ATTRIBUTES: 2STR/4DEX(+1)/2PER/2INT

HP [10+2S]: 14/14/14

AC [10+D]: 14+1 (+1)

SPD [3+½D]: 5 (+1)

 

Quick Draw – Switching weapons is a move action. First shot when negotiations break down.

 

SKILLS

Athletics: 4 (+2)

Forestry: 4

Gun Know.: 1

Observation: 4 (+1)

Search: 1

Click to reveal.. (Inventory)

Desert Eagle Pistol [5Dmg, -2HIT1H, 0/8 Large Caliber Rounds]

Stool

Leather Chaps [+1 AC]

Leather Belt, Boots, Gloves

Shirt & Jeans

Cowboy Hat & Bandana

Canteen [Empty]

Whistle

Leather Satchel

SATCHEL

4 x Cans of Stew

Leather Saddle

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Click to reveal.. (Nathan, man of action (if by "action" you mean "running away"))
Andrew Nathanial "Nathan" Ward, L2 Male Thief

ATTRIBUTES: 2STR/4DEX/2PER/2INT
HP [10+2S]: 11/11/14
AC [10+D]: 14
SPD [3+½D]: 5

Coward – +4 Reflex, -2 Will.

SKILLS
Athletics: 2 [+1]
Driving: 1
Engineering: 3
Observation: 1 [+1]
Search: 2
Sneak: 4 [+1]
Tactics: 1
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Gah, my apologies, but I think I need to reschedule. This is for two main reasons; first and foremost, I don't have nearly as much prep-work done on this as I should; I lost some of my notes in the power outage mentioned a few posts earlier, and thus have been trying to patch that up as well as get the next session ready.

 

Secondly, the document I'm using as a DM sheet is glitching in new and exciting ways. Apparently, OpenOffice Writer doesn't particularly care for heavy use of the Tables function, especially when there's multiple documents open. So I'd like to get that sorted out as well.

 

At any rate, we're still missing a level, and I'd also like to probe a little bit deeper into each character's backstory; I'd like to incorporate them into the campaign at some point where it's reasonable (if possible). So I'll be sending out PMs in the next few days regarding this. The brightside, though, is that this means the session 1 log WILL be out before session 2.

 

As for the reschedule... how does Saturday the 22nd sound to everyone?

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I think I did this right. Saturday works I if it is at the same time as the first session. As for inventory, I have a hammer and ditched my stick. Everything else I found was picked up by Nathan I believe.

Click to reveal..
Ben, L2 Male Former Minister/Charismatic Traveler

(Rowen)

STATUS: Healthy

LOCATION: Present

 

ATTRIBUTES: 3STR/3DEX/1PER/3INT

HP [10+2S]: 16/16/16

AC [10+D]: 11

SPD [3+½D]: 3

 

Well Read – 1PD, get a +4 to any INT roll. [Ready]

 

SKILLS

Athletics: 2

Driving: 4

Speechcraft: 3

Deception: 2+1

Intimidation: 0+1

Negotiation: 2+1

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Oh, yeah, that reminds me: The composition of the cutlery Ben picked up is as follows.

 

Originally Posted By: The Silverware Drawer
5 Forks [0Dmg Piercing]

2 Tea Spoons

8 Table Spoons

6 Butter Knives

3 Steak Knives [1Dmg Slashing] (one of these was taken by Nathan)

7 Plastic Sporks

(If you're wondering, I rolled d10s to get these numbers. Apparently, the RNG really likes spoons and sporks.)

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Hey, guess what's in the spoiler!

Click to reveal.. (?????)
AM21-201C.jpg
As you might have noticed, I'm trying a few things different. Let me know what you think.

 

I also come bearing quotes!

Click to reveal.. (Four Score and Seven Zombies Ago... Wait, whaddya mean, 'not that kind of quote'?!)
Nathan: "Well, I don't know about the rest of you, but I'm happy to see some living faces."

 

ZM (Nioca): (Don't offer food. They'll snap it up like seagulls. tongue )

 

Larry: "...you seem a little...enthused....about the Apocalypse..."

Gordon: "Apocalypse? Nah, just societal collapse."

 

Ben: "Well, we are't going to be able to live off of jerkey for ever. I say we find some non perishable stuff like twinkies and crap."

Tocmetone: "Twinkies cause people to perish, so I believe those are perishable."

 

Mario: "The entire world can't be like this."

 

Tocmetone: "They wander like coyotes without a pack."

 

Ben: "Maldito sea madre divina! Ayuda me!"

 

Gordon: "You guys should get better melee weapons. I mean, the only reason I don't have my replica Frostmourne is cuz I was lending it to my sister.

 

And remember that the next session is THIS SATURDAY. Be there, or be mobbed by zombie pigeons (or possibly shark throwing zombies, haven't decided which yet)!

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...I am not happy.

 

I just found out that my town's celebrating Halloween this Saturday (because the 31st is a school night. rolleyes ). Normally would be only a minor issue, but some families (as in, ones with kids) moved into the neighborhood over the past year. While I could run the session this Saturday, I don't think it's really fair to you guys to have your GM stepping out every 15 minutes to deal with trick-or-treaters.

 

So... shall we try for Saturday, November 5th instead? (and next time I schedule near a holiday, feel free to give me a slap)

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