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Tyranicus

Nine Variations on Point B

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Nine Variations on Point B

Mac/Windows

 

Author: Alec, Kelandon

Rating:

Difficulty:

Version: 1.1.1

 

[composite=eyJ0aXRsZSI6Ik5pbmUgVmFyaWF0aW9ucyBvbiBQb2ludCBCIiwidGlkIjoiMTU2NzEiLCJ0YWdzIjpbImJsYWRlcyBvZiBleGlsZSBwb3J0Il0sImJnYXNwIjp7IjUiOjAsIjQiOjAsIjMiOjEyLCIyIjoxMiwiMSI6Mn19]

Composite Score: 2.4/5.0

 

Best: 0.00% (0/26)

Good: 0.00% (0/26)

Average: 46.15% (12/26)

Substandard: 46.15% (12/26)

Poor: 7.69% (2/26)

[encouragenecro]

 

[/composite]

 

Keywords: Blades of Exile Port

Edited by SylaeBot
Automated Sybot edit; worker IPB::csrThread/vanadium

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From VCH on the CSR:

 

It's difficult to rate such a tiny scenario. But I really did like the old-school terrain, walls and such. It was nothing but a decent 2 minutes of gaming.

 

Rating iz [rating]AVERAGE[/rating]

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From Stareye on the CSR:

 

It was a lot better the first time, but it's like a joke heard for the second time...just not as funny.

 

[rating]SUBSTANDARD[/rating]

 

That said, it should be required playing for any prospective scenario designer.

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From Lilith on the CSR:

 

This just isn't the same without BoE's Mysterious White Dots.

 

[rating]SUBSTANDARD[/rating]

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From Burnt Toast on the CSR:

 

Congratulations Kelandon on getting both the highest and lowest combined score on a scenario in Blades of Avernum so far.

 

[rating]POOR[/rating]

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From Wizcozski on the CSR:

 

[rating]AVERAGE[/rating]seems reasonable, so I'll give it that as well. It's a brief moment of pointless fun in the face of life's hazards! I like it.

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From an unknown reviewer on the CSR:

 

Nice joke, but I could only count out 8 variations:

 

1) Reach point B

2) Add "circuitous route"

3) Add "reach point A to activate point B"

4) Add one hostile monster

5) Add one guard

6) Add special item

7) Add custom graphics and terrain scripts

8) Add plot

 

So... 1/2 point for each variation.

 

4.0 ([rating]SUBSTANDARD[/rating])it is

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From Imban on the CSR:

 

Following its transformation to Version 1.1, I approve of this scenario. A little.

 

Required playing for any prospective designer, interesting as an art piece for a player. Still, pointless.

 

[rating]SUBSTANDARD[/rating]

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From Ephesos on the CSR:

 

Um... I'll give it a rating of [rating]SUBSTANDARD[/rating]. Because it works, the end level would be interesting as a full scenario, and because I can.

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From Lazarus on the CSR:

 

An interesting scenario. Using the lettered floors for point A and B was pretty neat, as was watching the town slowly advance from a bland box to something interesting. I'll rate it at [rating]AVERAGE[/rating]for the novelty of it.

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From Nioca on the CSR:

 

A nice demonstration of how a scenario develops. I also liked the last variation

 

[rating]AVERAGE[/rating]

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From Nikki on the CSR:

 

I'd still say new designers should play it, but with TM's Settlers, and the guide that comes with it, it's not as important or neccessary as it once was...

 

[rating]SUBSTANDARD[/rating]

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From Thralni on the CSR:

 

I must say I quite liked this short little scenario. I liked how the scenario was built up to something that could really be a piece of a real scenario. But I agree with Nikki, it's not so necessary anymore.

 

[rating]AVERAGE[/rating]

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From Lord Grimm on SV:

 

All prospective designers MUST play this scenario.

 

 

Plot: .8/2

Gameplay: 1.4/2

Presentability: 2/2

Scripting: 0/2

Personal Enjoyment: 1/2

 

Rating: 5.2/10 ([rating]AVERAGE[/rating])

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