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New files uploaded, and again, tell me if something fouls up.

Everything's perfect.

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Originally Posted By: Loyal Servile
nope i see nothing downloaded.

It is a RAR file, which Windows might not be able to open if you don't have any archival programs installed. Just use Nikki's website if you want to look at the maps.

Dikiyoba has never really used the maps and yet is somehow glad that they are back up. Yay, Nikki (and Niemand)!

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Quote:
And the updated copy is here.

—Alorael, who will get around to the forum header shortly.

Thank you, and while you are at it, the annotated A2s would like an update, too. smile

There's something else though not related to the Annotated Maps: Schrodinger's walkthrough for Avernum 2 at Game FAQs.
Here's the link
Walkthrough Avernum 2
Maybe you'd like to link to it from the header? There's not much help for A2 up there anyway.

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maybe evan the sixth fifth forfth or third A would like some updated maps as well.

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That's not updates, that's making an entirely new set of annotated maps. If you have time time and ambition, you're welcome to tackle the project.

 

—Alorael, who lacks at least one of the prerequisites. He'd guess which, but he got distracted instead.

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There's a psuedoannotated A3 map that shows herbs, spell circles, caches, and special encounters, but it's nowhere near as comprehensive as the A1 or A2 maps.

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I've started the A2 maps - In an afternoon I've mapped 4 of the 6 towns in the starting outdoors zone, but I need to figure out how to split them into 2 groups in a way that makes sense before uploading them.

 

Sneak: http://i51.tinypic.com/2mh8y0z.jpg

 

 

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Originally Posted By: Carington x2
That's not updates, that's making an entirely new set of annotated maps. If you have time time and ambition, you're welcome to tackle the project.

—Alorael, who lacks at least one of the prerequisites. He'd guess which, but he got distracted instead.


Looks like you've got more time on your hands than you think. tongue

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Looks good so far.

"I've started the A2 maps - In an afternoon I've mapped 4 of the 6 towns in the starting outdoors zone, but I need to figure out how to split them into 2 groups in a way that makes sense before uploading them."

Why do you need to split them into two groups anyway? You could make the split friendly v hostile town.

 

Fort Draco map, you could color in the missing bits near the dock. Open the screen capture in Paint or whatever, copy and paste some water terrain from elsewhere on the left margin.

I was easily able to map the entire town. Left town boundary here is x = 3, so hop in a boat and go up and down the left boundary. You probably won't need to use Far Sight.

My A2 Template shows all maps, and all town boundaries:

http://ishadnha.webs.com/A2Template.zip

Edit:

Comparing the A2 Template with the A2 automap is hard when you look at the left side of the screen. Unless you have a huge monitor screen you won't be able to see them both at the same time. You have to move the Editor from one side of the automap to the other. I have made a resizable version of the Editor, this makes it quite easy.

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I've started the A2 maps - In an afternoon I've mapped 4 of the 6 towns in the starting outdoors zone, but I need to figure out how to split them into 2 groups in a way that makes sense before uploading them.
This starting zone is crowded.

I like your idea of doing the detailed maps in Silver's style. And I agree with you: you either come up with a project of your own that would of course look totally different, or finish this one in a combined effort, so to speak, while preserving its identity.

I don't get what you have in mind by splitting the six towns into two groups. What is it you want to achieve?

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Basically it's a matter of aesthetics. With the outdoors map, and the 6 towns, the page is either going to look really crowded, or else will be tremendously long. This probably isn't terrible, but I was attempting to make them a uniform size like Silver.

 

No matter - with school it's going to be a while before I finish even the demo area, so I shall figure something out, I'm sure.

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It is crowded because it uses all eight town entrance slots:

Fort Ganrick, Fort Draco, Gunston Homestead, Nephilim Fortress, Spider Cave, Aranea Web, Hidden Nephilim and Verdant Valley

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Yeah, I dunno why I've been saying 6 all this time - I've clearly written all of those on my notes. There are also multiple layers to those towns: Fort Draco, for example, has a basement.

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I don't know if you have the full list of quests or not. Reshack has a Save all Resources command in its Action menu that will give a full list of the Special Items and Quests.

Here is the list of A2 Quests:

Click to reveal..

601, "Destroy Mysterious Barriers."

602, "Slay Nepharim Chieftain."

603, "Find Stolen Arrow Shipment."

604, "Find Bandits Near Fort Draco."

605, "Deliver Metal Bars."

606, "Deliver Marriage Proposal."

607, "Kill Salamanders."

608, "Recover the Spider Eggs."

609, "Kill Brigands."

610, "Find Drake Tooth."

611, "Find Drake Tooth."

612, "Find Drake Tooth."

613, "Slay Hidden Ogres."

614, "Stop Undead Raids."

615, "Bring Healing Herbs."

616, "Message for Tower of Magi."

617, "Sail to Vahnatai Lands."

618, "Get Mica Tome."

619, "Recover Three Crystal Souls."

620, "Orders For Fort Haledon."

621, "Sneak Into Pyrog's Lair."

622, "Slay Gaddika."

623, "Kill Hydras near Mancuso."

624, "Kill Ice Hydras for Abra."

625, "Find Fire Lizard Egg."

626, "Destroy the Serpent Cult."

627, "Speak With Pyrn."

628, "Find Location of Portal."

629, "Destroy Empire Portal."

630, "Destroy Honeycomb Brigands."

631, "Kill Silo Bugs."

632, "Get Gold Ring."

633, "Find Gremlin Women."

634, "Find Nance."

635, "Rescue Nephil Slaves."

636, "Find Sugar for Gary."

637, "Destroy Hidden Sliths."

638, "Find Cure for Dread Curse."

639, "Destroy Cotra Smelter."

640, "Find Sixus."

641, "Pass Waterfall Warren."

642, "Find Blue Pass."

643, "Find Gray Pass."

644, "Destroy Empire Caches."

645, "Slay Elderan."

646, "Recover Giant Statues."

647, "Get Cheap Wine."

648, "Find Locke."

649, "Slay Garzahd."

650, "Find Empire Records."

651, "Visit Harston."

652, "Find Spy in Blosk."

653, "Find Grahk's Peninsula."

654, "Locate Borgia Toadstools."

655, "Get Graymold Salve."

656, "Find Vahnatai Artifacts."

657, "Recover Slith Charm."

658, "Find Massacre Evidence."

659, "Kill Limoncelli."

660, "Help Wounded Soldier."

661, "Help Barbaric Sliths."

662, "Food for Harston."

663, "Take Ore to Dharmon."

664, "Find Kothtar Plans."

665, "Steal Dharmon Tools."

666, "Replace Ankh."

667, "Find Blue Pass."

668, "Wine For Fort Remote."

 

701, "The northeast has been cut off from the rest of Avernum by mysterious magical barriers. It is vital to the health of Avernum that these barriers be brought down quickly."

702, "Captain Vidican, in Fort Ganrick, told you to destroy the nepharim chieftain. He lives in the fortress to the east."

703, "Gridley, in Fort Ganrick, told you that a shipment of arrows were stolen by bandits. Find out what happened and report back to him."

704, "While visiting Fort Draco, Anford asked you to discover the lair of a group of bandits. He said that they must be located very near the fort."

705, "Killia is paying a decent bounty for iron bars. She is in the foundry in Fort Draco."

706, "You met a man named Harg in the bar in Fort Draco. He wants to propose to someone names Rose, who lives in Formello, but he doesn't have the nerve."

707, "You visited a farm run by a man named Tor. He asked you to kill some salamanders living in his larder."

708, "A Giant, Intelligent, Friendly, Talking Spider named Spider asked you to recover some stolen eggs. They were taken by the aranea, evil spiders who lived in a cave south of the friendly spider lair.|"

709, "There are brigands in the tunnels northwest of the Lair of Motrax, causing all sorts of trouble. Captain Ko would appreciate it greatly if you could kill them for him.|"

710, "Enla, currently residing in the secure areas of the Lair of Motrax, would like you to find a black drake tooth for her. She mentioned that such teeth might be found in the northern islands of Avernum."

711, "You met a skilled magician named Lith in the vahnatai town of Egli. He asked you to locate a black drake tooth for him. It is a very rare magical commodity. He didn't know where one might be found."

712, "Vincent is a potion maker in the Tower of Magi. He would like you to find a black drake tooth for him. He mentioned that such teeth might be found in the northern islands of Avernum."

713, "A shade, in a cairn outdoors south of Fort Draco, wishes for you to slay some ogres in the name of vengeance. The ogres are hiding in a secret tunnel south of where the ghost met you."

714, "Formello is plagued by undead coming from a ruined fort to the west. Graham, in Formello, asked you to find a solution for this problem. A reward of some sort was offered."

715, "Stoppard, an alchemist in the fine city of Formello, is paying a generous sum for healing herbs."

716, "Unused"

717, "A shade appeared before you in Formello. It called itself a vahnatai, and said that it was vital for you to go to its lands. It said that you could begin your journey by passing through a tunnel in the northeast corner of Formello."

718, "Rentar-Ihrno, a powerful vahnatai incantatrix, asked you to bring her a mica tome. It is in a fiery, demon infested dome far north of the village of Mancuso. In return for the tome, you will be given the secret of quickfire."

719, "The vahnatai Council in Olgai promised to do great things for Avernum if you could recover the three Crystal Souls that were stolen from them. The souls should be taken to the Shrine of Crystals, which is southwest of Olgai.|"

720, "The vahnatai Council in Olgai gave you orders to take to Fort Haledon, to the west. The warriors in that fort will help you recover the Crystal Soul hidden in Ornotha ziggurat."

721, "You found out that a Crystal Soul is hidden in the lair of Pyrog. The vahnatai Council in Olgai told you that you could enter this fort through a secret passage in the back. It can only be reached by boat."

722, "The leader of the village of Mancuso asked you to slay a rogue vahnatai named Gaddika. He lives in a castle in the chasm-filled area to the north."

723, "Aeon (who lives in Mancuso) asked you to slay some hydras which have been devouring the local crops. The hydras are in the tunnels to the north of Mancuso."

724, "You found a vahnatai named Abra in some ruins south of Mancuso. He asked you to slay a mated pair of ice hydras in the ruins."

725, "Suzanne asked you to find a fire lizard egg and bring it to her. She resides in the Tower of Magi."

726, "Kelner, an administrator in the Tower of Magi, asked you to rid the tunnels of a sinister serpent cult which has been annoying them. It is in the tunnels northeast of the Tower of Magi."

727, "Mahdavi, in the Tower of Magi, suggested that you speak with someone named Pyrn to learn about magical barriers. He may be reached by using the Tower of Magi teleporter. The code to reach him is in his quarters."

728, "The location of the massive teleporter the Empire is building needs to be found. Mahdavi, in the Tower of Magi, suggested beginning the search in the Tower of Elderan, north of Fort Dranlon.|"

729, "Mahdavi, a member of the Triad of the Tower of Magi, knows that the Empire is building a massive teleporter which can be used to flood Avernum with fresh surface troops. Unless it is destroyed, Avernum may be doomed."

730, "Lynn, in Mertis, will reward you if you can kill the leader of a particularly nasty group of bandits. Their lair is well hidden in the Honeycomb, a maze of winding tunnels to the west of the city."

731, "There are some bugs in a silo in Mertis. Elmer asked you to kill them."

732, "Anhara is a merchant in Mertis. She needs a gold ring. A puny quest, true, but you need to keep busy somehow."

733, "There are some unhappy male gremlins in a grove northeast of Silvar. They asked you to find their missing women. They mentioned that the women always wore pink ribbons in their hair."

734, "You met a woman named Elspeth in the refugee slums of Silvar. She was looking for someone named Nance."

735, "To the north of Fort Duvno, a tribe of savage nepharim have enslaved some nephilim. Captain Arlen, the commander of the Silvar garrison, asked you to free them."

736, "A barkeep in Silvar will pay you for sugar, a very rare commodity in Avernum. He lives in Silvar."

737, "Captain Johnson, the somewhat erratic commander of Fort Duvno, has asked you to find and eliminate a hidden lair of slithzerikai north of the ruins of Cotra. It may be difficult to figure out where this lair actually is."

738, "You met a sage named Walner in Fort Duvno. He asked you to find someone who knows how to cure a Dread Curse."

739, "You found an Avernum soldier named Yong-Mi hiding in the ruins of Cotra. She tried to convince you to sabotage the smelter in the corner of the ruined city, so that the Empire wouldn't be able to use it."

740, "The mage Sixus fled from Almaria with valuable Avernite secrets. Mayor Bevan wants you to find him and keep him from revealing his information, by any means necessary."

741, "Julio, in Almaria, wants to learn of a safe route through the Waterfall Warren, which can be found to the west of Fort Dranlon."

742, "Abby, in Almaria, would like to see an Empire Blue Pass, so that she can figure out how to forge one."

743, "Abby, in Almaria, would like to see an Empire Gray Pass, so that she can figure out how to forge one."

744, "You met some Scimitar members east of Fort Dranlon. They asked you to destroy some nearby Empire supply caches. They mentioned that the caches were magically protected and that they can't figure out how to open them."

745, "Kill the evil Empire wizard Elderan, and then report to Mairwen of Fort Dranlon to report your feat. Elderan lives in a tower north of the fort."

746, "The giants in the caves north of Fort Dranlon possess three strange statues. Bring them to O'Rourke, in Fort Dranlon, to receive a reward."

747, "George, the quartermaster in Fort Dranlon, is in the market for cheap wine. None of that fancy, expensive stuff."

748, "Someone named Locke left Camp Samuels a while ago. Mariann, the commander there, would like to know what happened to him."

749, "King Micah of Avernum has personally asked you to slay the evil Empire archmage Garzahd. His location and powers are unknown. He is the powerful and brilliant leader of the Empire forces in Avernum."

750, "The Castle is paying well for secret and valuable Empire information. Take Empire records to Radner, in the hall of records."

751, "You met Lorraine, the keeper of maps in the Castle. She asked you to visit a new town named Harston and tell her about it, so that she can record it in her records."

752, "There is a spy in the city of Blosk. Mayor Vicky asked you to figure out who it is and present evidence about it to her."

753, "There is an adventuring priest in Blosk named Justin. He asked you to locate someplace called _Grahk's Peninsula_ and tell him where it is."

754, "You met a researcher named Julz in Patrick's Tower. She asked you to bring some Borgia toadstools to her, for a potion she is working on."

755, "Julz, in Patrick's Tower, needs another ingredient for her research. She wants you to bring her some graymold salve."

756, "Patrick is collecting mundane vahnatai items. They can be brought to him in his tower."

757, "The high priest of the village of Gnass, Pathass, asked you to locate a lost slith artifact for him. It's an ancient amber charm. He thinks that it can be found in a hidden slith outpost north of Cotra."

758, "Assotho, a slith in the village of Gnass, asked you to find evidence of an Empire massacre of slithzerikai and tell her about it."

759, "There is an Empire fort on an island northeast of Fort Emerald. It is commanded by a man named Limoncelli. General Landren, commander of Fort Emerald, asked you to kill him."

760, "A woman named Theresa is worried about a man named Brian, who is horribly wounded and dying. Both can be located in Fort Emerald."

761, "You met some barbaric sliths in the Waterfall Warren. They seemed to want something, but you aren't sure what."

762, "The remote village of Harston is short on supplies. Suzanne the shopkeeper is paying a good price for sacks of meal."

763, "A woman named Rippel in the city of Dharmon is paying well for sacks of ore."

764, "You met Mayor Genevieve in Dharmon. She asked you to bring her something from the Empire fortress Kothtar which would tell her what they are researching there. "

765, "An unpleasant person in Dharmon named Gunther asked you to steal some tools for him. They are hidden in a storage bay in town."

766, "Mother Madge in Fort Remote wishes that someone would replace the ankh in their shrine."

767, "Lori, the commander of Fort Remote, wants someone to give her a blue Empire pass."

768, "Angarahad is the quartermaster of Fort Remote. She wants to buy wine to ease the boredom of the soldiers there."

 

Here is the list of Special Items:

Click to reveal..

8101, "Nepharim Chief Necklace"

8102, "Spider Egg Sac"

8103, "Red Empire Pass"

8104, "Blue Empire Pass"

8105, "Gray Empire Pass"

8106, "Unused"

8107, "Soul Crystal"

8108, "Bronze Ankh"

8109, "Package For Dharmon"

8110, "Mica Tome"

8111, "Crystal Soul: Vyvnas"

8112, "Crystal Soul: Jekknol"

8113, "Crystal Soul: Caffren"

8114, "Vahnatai letters & map"

8115, "Empire Crystal Soul Scroll"

8116, "Orders for Fort Haledon"

8117, "Amber Charm"

8118, "Deciphering Lens"

8119, "Giant Statue"

8120, "Wrapped-up Bug"

8121, "Kothtar Plans"

8122, "Blessed Athame"

8123, "Onyx Scepter"

8124, "Soldier Clearance"

8125, "Magi Clearance"

8126, "Crown Clearance"

8127, "Black Drake Fang"

8128, "Borgia Toadstools"

8129, "Phoenix Egg"

8130, "Blosk Spy Evidence"

8131, "Repaired Spy Evidence"

8132, "Surface Tools"

8140, "Bronze Key"

8141, "Ivory Key"

8142, "Malachite Key"

8143, "Amber Key"

8144, "Steel Key"

8145, "Lich Key"

8146, "Vahnatai Key"

8147, "Feldspar Key"

8148, "Runed Key"

8149, "Glass Key"

8150, "Key"

8151, "Key"

8152, "Key"

8153, "Key"

8154, "Key"

8190, "No Special Items"

8191, "You haven't found any special items yet. When you do, they will appear in the list here."

8192, "No Quests"

8193, "You don't currently have any quests. Talk to people in towns, and you may be able to find gainful employment."

 

8201, "neph (unused)"

8202, "This is an egg sac. From this delicate pouch of webbing will soon come dozens of giant, intelligent, friendly, talking spiders. You bet that the spiders would really like to get it back."

8203, "This is a parchment scroll with red trim, brought down from the surface. The Empire army uses these passes to get around. With it, you will be able to pass low security Empire checkpoints."

8204, "This is a sheepskin scroll with blue trim, brought down from the surface. The Empire army uses these passes to get around. With it, you will be able to pass medium security Empire checkpoints."

8205, "This is a vellum scroll with dark gray trim, brought down from the surface. The Empire army uses these passes to get around. With it, you will be able to pass high security Empire checkpoints."

8207, "This vahnatai artifact can make tiny copies of creatures you meet in its depths. When you have this item, you can cast Capture Soul and Simulacrum."

8208, "This is a bronze ankh. It's beautifully and carefully made. Touching it makes you feel warm and happy."

8209, "You found this package on a remote island west of Cotra. It says _Dharmon_ on it. It contains herbs in it, though not of a variety you recognize."

8210, "This ancient tome is etched on a dozen thin sheets of mica, held together with a length of wire. Despite your great efforts, you can't understand any of the writing."

8211, "This is the Crystal Soul of Vyvnas-Bok. It is the spirit of a leader of the vahnatai, given physical form. When you concentrate, you can hear the soft, gentle whisper of the being in your mind."

8212, "This is the Crystal Soul of Jekknol-Bok. It is the spirit of a leader of the vahnatai, given physical form. When you concentrate, you can hear the angry, vicious muttering of this tormented creature in your mind."

8213, "This is the Crystal Soul of Caffren-Bok. It is the spirit of a leader of the vahnatai, given physical form. When you concentrate, you can hear the angry whispering of this being in your mind."

8214, "You found these papers in a rebel vahnatai fort. They are evidence that one of the stolen Crystal Souls were taken to someplace called Ornotha Ziggurat. The vahnatai Council at Olgai would be very interested in this."

8215, "You found these papers in an Empire fortress. They provide evidence that one of the stolen Crystal Souls was taken to Pyrog's Fortress. The vahnatai Council at Olgai would be very interested in this."

8216, "These are orders from the vahnatai Council at Olgai to Fort Haledon, to the west. You are to take the orders to the fort, and they will help you reach Ornotha Ziggurat."

8217, "This is a small amber charm, carved in the shape of a large slithzerikai warrior. You found it at the grisly altar of a tribe of evil sliths."

8218, "You received this lens from Patrick, in his tower. They have developed a special magical script in his tower. When you look through this lens, you can read the script."

8219, "This is a small statuette of a giant warrior. It is made of a strange material, like metal, but lighter."

8220, "This is the mummified husk of a large insect, about eight inches long, wrapped up in a weblike material. It's very old."

8221, "These are several torn sheets of high-quality paper, no doubt originally brought from the surface world. They describe the strange magical experiments being performed in the fortress Kothtar."

8222, "This is a tiny, razor-sharp knife, about two inches long. This artifact is famed for its ability to cut through magical seals."

8223, "This is a slender black scepter, three feet long and ornately carved from a single piece of onyx. It possesses a potent and mysterious magical power."

8224, "Since you are a soldier in the army of Avernum, you have Soldier Clearance. This means that you are allowed to enter any of Avernum's fortresses at will."

8225, "Your deeds in the service of Avernum have earned you Magi Clearance. You can now enter all of Avernum's fortresses and locations of magical research at will."

8226, "Your deeds in the service of Avernum have earned you Crown Clearance. So trusted are you that you can enter even Avernum's most secret or guarded places at will."

8227, "You pulled this grisly trophy from the mouth of a drake. It's a black tooth. It looks like it was carved from onyx. Such teeth are reknowned for their value as a potion ingredient."

8228, "These are some nondescript looking dried toadstools. You found them in vahnatai lands."

8229, "When broken, this remarkable artifact will create a cloud of quickfire. (When you are in a good place to make quickfire, you will be given the option.)"

8230, "This is a charred piece of parchment. You found it in an oven. You can't read any of the writing on it. Perhaps someone can do something to help you reveal the writing."

8231, "This piece of parchment is evidence that someone named Bruce is the spy in Blosk."

8232, "This is a set of fine steel tools from the surface world. They're suited to careful precision work. It's impossible to make tools of this quality in Avernum."

8240, "This is a roughly made bronze key, about as long as your hand. You found it in the nepharim chieftain's lair."

8241, "You found this key in the Tower of Elderan, with a note indicating that it was supposed to be used in the Empire Archives, in the northern islands."

8242, "This beautiful key is made of green stone. You found it in the offices of Empire soldiers in the lair of Sulfras."

8243, "You found this key in the Halls of Chaos, deep in the Waterfall warren. It is carefully carved from a large piece of amber, brought from the surface, complete with an insect trapped inside."

8244, "You found this key in the Halls of Chaos, deep in the Waterfall warren. It is a very plain key, worked from steel."

8245, "This key was well hidden in the dark fortress Angierach. It is carved from a large, heavy bone, and has a tiny skull design at one end."

8246, "Vahnatai keys are very strange. It is a bronze key, with a strangely shaped piece of crystal at one end. This particular specimen was hidden in a tree in Avit."

8247, "You found this black, glittering key in Ostoth's chambers in the Lair of Motrax."

8248, "This key was hidden in a walled off room in some ruins, guarded by a demon and many undead. It is forged of iron, and runes have been etched all along its length."

8249, "Although this key is made of glass, it's nowhere near as fragile as it looks. It four inches long and very strong. You found it in the Portal Fortress."

 

If you have finished the game and have a save game you can upload it and I can make sure that all the automaps are perfect.

 

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You'll find your own solution. The easiest way out I see right now is cutting up the starting area .jpg into sections, 2 or 4, as many as needed, and make each section clickable. (Starting_area_1.html, Starting_area_2.html, etc)

Quote:
New files uploaded, and again, tell me if something fouls up.
On the Avernum 1 main map the newbielande.html is missing, though it was there before you updated the page.

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Thanks for recovering these maps. I'll get them up on my own site as well just so there's one more place out there that's got them.

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Originally Posted By: ef
You'll find your own solution. The easiest way out I see right now is cutting up the starting area .jpg into sections, 2 or 4, as many as needed, and make each section clickable. (Starting_area_1.html, Starting_area_2.html, etc)
Quote:
New files uploaded, and again, tell me if something fouls up.
On the Avernum 1 main map the newbielande.html is missing, though it was there before you updated the page.


Huh. You know what though, it's actually in the folder, and it's being pointed at correctly. I didn't change anything at all, so I checked, and the html file just has this:

Code:
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"><html><head><title>404 Not Found</title></head><body><h1>Not Found</h1><p>The requested URL /~silver/Avernum/Wrappers1/NewbieLande.html was not found on this server.</p><hr><address>Apache/2.0.58 (Unix) mod_ssl/2.0.58 OpenSSL/0.9.7i PHP/5.1.2 mod_fastcgi/2.4.2 Server at www.silverchat.com Port 80</address></body></html>


Not to worry though - there is a file called NewbieLande-2 that has all the right information, so I've removed the other, and linked to the right item.

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I've got another mirror up here, just in case the others go down.

 

It looks like maybe silver's site is going to be back eventually. If so, I'll remove the maps. I did just notice the front page says "You may link to this site, but may not redistribute any of the text or images in part without express written permission." I don't have express written permission, so, uh...

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I'm not sure why you keep saying that. Between gathering the images, gathering all the data (quite an exhaustive amount, on Silver's maps, from many different sources), making it all look nice, and dealing with technical and practical issues, it's quite an extensive undertaking.

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Originally Posted By: CRISIS on INFINITE SLARTIES
I'm not sure why you keep saying that. Between gathering the images, gathering all the data (quite an exhaustive amount, on Silver's maps, from many different sources), making it all look nice, and dealing with technical and practical issues, it's quite an extensive undertaking.


I can attest to this, despite only having the starting area finished. It's not an impossible amount of work, especially if you know the game well, but it's still a heck of a lot of work.

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The key here is that while they're known as the annotated maps, the annotation is far more important and more time-consuming than the mapping.

 

—Alorael, who should probably say something about adjectives and nouns. Something witty. Something Slarty would appreciate on several levels. Oh well; not every signature can be a winner.

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I would love to get my hands on a copy of the annotated maps, that I could put on my flashdrive. Is there simpler way to do this than opening up every page and hitting "Save picture as..." ?

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Originally Posted By: Ishad Nha
If you had the spare time you could do your own set of maps, it is not that hard.


I'm also curious why you think this would be easy. There's a lot of work there, not to mention a lot of knowledge needed.

I don't actually plan on creating my own for Avernum, but I could see taking a crack at it for Avadon. I'm kind of curious if anyone knows how the images in Silver's maps were generated though. I'm assuming it was something more elegant than moving around the map and cut & pasting a ton of screenshots together. Or maybe you can just use image files from the game install? I haven't actually poked around.

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Use screen captures of your game automaps. Then copy, paste and assemble the screen captures in a graphics program. For text use the textbox. Yes, there is a lot of work there, doing it one map at a time.

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Er, you can use far sight to map areas you can't normally see.

 

when i get around to spending more time on this, i intend to just copy maps from in-game, and annotate those.

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I got a head's up from Derek about Silver's site being down.

 

I have a copy of Silver's website, with a complete, annotated version of Avernum 2. While he is getting settled into his new server, I will temporarily mirror his site at http://hasenjs.byethost33.com/. If you are out there Silver and you want me to take it down, let me know at hasen@flash.net, and I will happily comply. I tried to contact you once to give you my work on the Avernum 2 pages many months ago, but I never got a reply.

 

By the way, I also have completed, for myself, Rache's Avernum 3 pages. I don't know if I should post these either. I would appreciate feedback on these since the original authors don't seem to care about completing their work.

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I just tried to contact Rache again re. his Avernum 3 pages, and got an undeliverable email back. He has not touched his website since April 2003, 8 years ago. Silver's site is even older and was last touched September 2001, 10 years ago.

I hate to use material created by someone else, but I also hate to see incomplete material or the loss of such good work that can still be of value to other people.

I would seriously like to get some feedback on this. I have scraped many websites because I feared they would be lost, and indeed, many are no longer to be found on the internet. They still exist in my private library, but they do no good to the rest of the internet community.

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Wow, Harehunter, that is fantastic! Bookmarked.

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I'm impressed. Rache is a she, not a he, and I'd like to think that she would be happy to have her work carried on in her absence.

 

—Alorael, who is glad to see annotation carried on. It's especially nice to have it for the later games, in some form. There will be many happy Spidwebbers!

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My most sincere apology to Rache. It is sometimes difficult to determine gender from a website name.

 

At Aloraal's urging, I will provide the 'completed' version of Rache's website, with the link preserved to her own page. I give all credit to her for providing the framework.

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Harehunter, you are very welcome to the tabbed version of Rache's site that is still being hosted by a friend of mine. Thank you for taking the time to complete it, a task I never finished. After some server changes I'm in need of a new username and password myself to access the account, but that's no big deal. As soon as I have both I'll happily transfer the original package to you, if you want it.

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I am happy to oblige. I already have her original version scraped and uploaded, ready to be linked if the need should arise.

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there'll be when Jeff remakes 1st trilogy (in that case he doesn't change anything than graphics).

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This is a bit off topic, but what is the trick to setting my avatar? I go to the profile page, click the radio button for the URL, put in the url, and click submit. I check my profile then and sure enough my avatar is there. Then I come back later and it is gone! Whiskey Tango Foxtrot, over.

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That should be it. Are the boards erasing your link, or is the link breaking?

 

—Alorael, who has noticed that sometimes he sees your avatar and sometimes he doesn't.

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Your avatar image is being sent out on SW pages, the image just isn't loading. I'm guessing this is because your host thinks the image is being leeched. Find another place to put it.

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Thanks Alorael. I moved the image to Facebook and it is more consistent. I suspect that my websiter server, being a free account, just isn't fast enough to deliver the picture all the time.

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Well, that avatar sure puts a different spin on your display name.

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It still doesn't seem to work consistently. Use an image-sharing site -- there are lots of free ones.

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Thanks for the tip. Hopefully this is more stable.

The only vulnerability I have is against the Holy Hand Grenade of Antioch.

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i had a few problomes with my avatars before. it used to be blurry or not show at all.

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Originally Posted By: Harehunter's site
Harehunter's Avernum 2 Annotated Maps
This is a completed version of the Avernum 2 maps. Silver has not touched his since 2001. Re-hosted here until Silver gets settled into his new server, or tells me to take it off.
Should I assume this is an error? tongue

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I don't know. What's the error?

 

—Alorael, who will point out, in case you missed it, that Silver made the A1 maps and started A2 maps. Harehunter finished the latter and hosts both.

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