Well-Actually War Trall BainIhrno Posted July 25, 2010 Share Posted July 25, 2010 The Nephils' Defense Author: Bain-Ihrno Difficulty: Low Rating: PG Version: Composite Score: 3.14 / 5.00 Best: 0% Good: 14% (1/7) Average: 86% (6/7) Substandard: 0% Poor: 0% Keywords: Custom Graphics Overhaul, Pre-Fab Party, Small Scenario Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 25, 2010 Share Posted July 25, 2010 S.M. ADVENTURER Nephils' Defense was a pretty good scenario, with very nicely done custom graphics. The plot was decent, but it could have had more of a story. Breaking through moldy walls without Move Mountains was pretty interesting. Although I think it's been done before. Then there is the locked door click signal. It's sheer brillance. Overall I had quite a fablous time playing this scenario, and it's really interesting. My Rating: Good Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 25, 2010 Share Posted July 25, 2010 BRUCE MITCHELL A good scenario (despite the ReadMe telling me otherwise!). Challenging, at least on first run through. The plot was neither good nor bad. I was confused when given my orders to complete within 6 or 15 days - the 15 days to hold out really confused the issue. Sometimes I found the gas key did not work (despite pulling the lever for power) until you pull the levers a number of times (related to saving and reloading?). Avoiding unnecessary combat is a time-saving and resource-saving strategy. If you win on first playthrough (without reloading if you die etc.), you have done exceptionally well. On second play through, you would have a better idea of what combat to avoid and what to bring from the starting area. Enjoyable in a challenging sort of way. Shortish but worthwhile. Average Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 25, 2010 Share Posted July 25, 2010 DRAKEFYRE A lot of text gets cut off (blame the beta-testers!), combat a little better than in FER, story a little better too. All around a good improvement, and hopefully the next scenario will be even better. Average Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 25, 2010 Share Posted July 25, 2010 ARACHNID I enjoyed this scenario. Better than BainIhrno's other scenario by a long shot. Not the most brilliant scenario, but definitely worth playing. Average Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 25, 2010 Share Posted July 25, 2010 MILU K Average The plot/story had some problems but less than Fort Emerald Robbery. It was nice that there were secret doors, and a nice change that the player must rely on the archery skill. (Though a text in the end refers to an infinite arrow, which I didn't get, and therefore couldn't use the nice bow very much.) The scenario isn't quite as balanced as it could be. You can't buy arrows. I got a lot of treasure from the nephils, couldn't carry all the unidentified items and accidentally shot or angered the identifier many times. The game unfortunately doesn't ask before shooting friendlies. I couldn't spend the money. Skill trainers or something like that might have been a nice addition. Some bugs: * Locked, "impassable" doors are not impassable for monsters. That would be otherwise OK but the player can't walk through open "impassable" doors. I found the identifier that way. * There is a friendly nephilim archer that should be hostile in the city where the identifier is. It's very difficult to spot before one has killed it. * I got in to the abovementioned city before getting the required password. * Some texts end in the middle of sentence. The graphics were good. The story was fast-paced enough. The beginning of the story was better than the ending. All in all, this scenario needs a little fixing and improvement but it's not bad. Belongs to the category of scenarios that I might play again some day. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 25, 2010 Share Posted July 25, 2010 JEWELS As a newcomer scenario, ND is pretty good. It's jampacked with great nodework, and some original stuff like the use of forest fire when a mage casts firestorm. The author really shows good comprehension of the editor. The story lacks and was not well thought out, but with the eye candy and short length I didn't mind that much. That said: technically sound, few bugs(which I hear have been fixed), good use of custom graphics, shaky storyline. Average Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 25, 2010 Share Posted July 25, 2010 WILD KARRDE SMUGGLER A little buggy, but interesting, the plot was an improvement on FER, but at times it was a bit monotonous, pretty much the same old fights and such that we are all used to by now. Still, a decent scenario. Average Quote Link to comment Share on other sites More sharing options...
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