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Twilight of the Imperium


Dantius

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Well, that was a cool little session, and the party is finally off of the Planet of Doom (At last! After only four sessions!), and with the mission accomplished. That should deserve a levelup, and it does! At any rate, I'll have the log posted sometime this week. Until then, have the side session between me and Dana. Alas, there are no rolls, but they were all quite good (15+), so that's not too much of a concern.

 

Click to reveal..
Dana (ET): Are there more doors?

DM (Dantius): The halls lead north to the lift, and then reach a fork to the east or west.

Dana (ET): I take the West hall.

DM (Dantius): After a short while, you reach a door.

DM (Dantius): It's quite clearly labeled "Quarters. No entry permitted."

Dana (ET): Hmm, I head back and check the East hall's door.

DM (Dantius): The East hall leads into a massive conference room.

DM (Dantius): There's a small portable computer sitting on the far side of the room.

DM (Dantius): Through the window, you see the speeder take off and fly away...

Dana (ET): I grab the computer if I can carry it and head back to the quarters.

Dana (ET): Is the door locked?

DM (Dantius): The door to the quarters is unlocked.

Dana (ET): I enter.

DM (Dantius): As you enter, a guard inside the door moves to stop you. "Hey, what are you doing here?"

Dana (ET): "Oh, I was just..." Energy lance. Spend two stamina to make it really hurt.

DM (Dantius): The guard cries out and stumbles back. "Ahhh!" He drops his weapon in pain.

Dana (ET): I pull out my gun and aim it, "Run, while you can."

Dana (ET): Bluff roll?

DM (Dantius): (Yes.)

DM (Dantius): The guard dives for his pistol and shoots off a blast at you.

DM (Dantius): You take four damage.

Dana (ET): I return fire.

DM (Dantius): You hit the guard again. He's badly wounded now.

DM (Dantius): He returns fire at you again. However, this bolt just barley grazes you. One damage.

Dana (ET): I try to finish him with my blaster.

Dana (ET): "You should have run!"

DM (Dantius): The guard goes down quietly.

Dana (ET): I search the room.

DM (Dantius): The room is another empty antechamber, Doors lead in all cardinal directions.

Dana (ET): Crap, no boxes or chests or whatever they keep things in in the future?

Dana (ET): I entered from the south, yes?

DM (Dantius): (From the east)

Dana (ET): Are there any labels on the doors?

DM (Dantius): (East door leads back out into the hall.)

DM (Dantius): (No labels, but you presume that this is Rodar's quarters)

Dana (ET): Oh, nice. I check the South room first.

DM (Dantius): This room seems to be a small, well-furnished bathroom. If you had the time to take a shower here, it would be quite a nice place.

DM (Dantius): Exits are to the north and west.

Dana (ET): There's another door in the bathroom? Closet I presume? I check it.

Dana (ET): Real quick like.

DM (Dantius): This door leads into Rodar's bedroom.

DM (Dantius): Again, it's nicely furnished, but not overdone. There are two doors to the northeast and northwest, plus the one you came from.

Dana (ET): Any containers to search?

Dana (ET): If not, I head northeast.

DM (Dantius): No containers in here.

DM (Dantius): Ah, now you've hit the jackpot. This seems to be Rodar's personal armory.

Dana (ET): "Finally!"

DM (Dantius): Two alternate suits of armor line the walls, and a rack of weapons adorn the other.

DM (Dantius): Some of them are yours.

DM (Dantius): A computer terminal occupies the fourth wall.

Dana (ET): I grab my whip box, my needle gun, and my nuclear blade; and drop the atom blaster I have.

Dana (ET): As for armor, can I carry it for now or do I have time to change?

DM (Dantius): One is a suit of heavy combat armor, and the other appears to be some sort of powered armor.

DM (Dantius): (You can change.)

Dana (ET): I'll put on the heavy armor then. I assume I can't carry the power armor for someone else later?

DM (Dantius): Your comlink crackles. Johnathon's voice echoes out.

DM (Dantius): (Yeah, it's a gigantic suit of armor)

DM (Dantius): "Ensign Dark to Templeton, please come in."

Dana (ET): Alright, then, I leave it, sadly.

DM (Dantius): As you put on the heavy armor, you feel a strange pressure on your back. It seems like Rodar has modified his armor. There are two attached repulse packs, powerful enough for you to hover for a short while... or descend safely from a long fall.

Dana (ET): Ahahaha! Awesome.

DM (Dantius): (That was coincidental when you said that :p)

Dana (ET): I know!

Dana (ET): Are there windows in the bedroom?

DM (Dantius): (Yes.)

Dana (ET): I head out and fire my needle gun at them.

DM (Dantius): The window shatters explosively.

Dana (ET): What's going on out there?

Dana (ET): Like, would I land in the middle of a battle if I descended?

DM (Dantius): There's the front of a battle about a mile away.

DM (Dantius): Support troops and supply lines are barley visible, but they don't stretch to the foot of the main building.

DM (Dantius): They're also in the opposite direction They're looking north and you're jumping out to the west.

Dana (ET): Perfect, I jump out and activate the repulses.

DM (Dantius): Pilot roll.

DM (Dantius): You activate the repulsers and head towards the roof of an auxiliary building. You land somewhat lightly on the roof of a fifty-story building with minimal damage.

DM (Dantius): 1 damage

Dana (ET): Any ships I can steal? Otherwise I'll keep heading down.

Dana (ET): Assuming the repulsers aren't spent.

DM (Dantius): (They need a little time to recharge.)

Dana (ET): While the repulsers are charging, I check out that computer I stole. Anything immediacy useful on it? Like clearance codes or stuff like that?

DM (Dantius): There's a wealth of data on the computer. Riffling through it quickly, you do spot a message entitled "AUTH CODES."

Dana (ET): Hmm, I open that file.

Dana (ET): And prepare to jump down to street level in the direction of that hangar.

DM (Dantius): It's filled with hundreds of pages of twenty letter codes, for everything from missile firing to ship activation to sewage channeling. Everything that you would need to run the base, is here.

Dana (ET): I head towards the hanger, careful to stay out of view.

DM (Dantius): Stealth, then.

DM (Dantius): You walk up the path. There’s very few people around, but they can see you. None of them look surprised, though.

Dana (ET): Are there any alarm codes in the list of codes?

Dana (ET): Can I set off an alert on the other side of the base?

Dana (ET): Or other side of the hanger?

DM (Dantius): Yes, there are. But you don't have access to the mainframe, just the personal computer.

Dana (ET): I move closer to the guards trying to look like I'm concentrating on the computer in my hands.

DM (Dantius): The guards snap to attention. "Sir!"

Dana (ET): "Report, soldier, what have we got left here. Any hardware not currently on the front?"

DM (Dantius): (Roll Bluff.)

DM (Dantius): "Yes, sir! We have several light cruisers ready, and a few armored transports, plus some heavy fighters."

DM (Dantius): "They're not being used in the battle."

Dana (ET): "Excellent, Rodar will be pleased to have reinforcements. Get the remaining ships manned, I'll take a cruiser out myself to our Leader."

DM (Dantius): "Sir!"

Dana (ET): I head to a cruiser, the nicest one.

DM (Dantius): He turns into he hanger and barks out orders. A private approaches you with a small clear chip. "The key, sir!"

DM (Dantius): You manage to spot a lithe and fast ship that appears quite well-armed. You hop in.

DM (Dantius): (It’s a heavy fighter, armed with a atomic cannon and stinger missiles.)

Dana (ET): "Good work, you all head directly for the front, I'm heading to our ground base, don't wait up." I close doors.

Dana (ET): Nice.

DM (Dantius): Pilot roll to get it off the ground and out of the hanger.

Dana (ET): I make for the coordinates.

DM (Dantius): You take off without issue and pilot it out of the hangar without arousing suspicion.

DM (Dantius): Another Pilot roll to reach Johnathon's location,

DM (Dantius): After a few bumps, you begin to head out to Johnathon's location.

DM (Dantius): You can pick up the speeder on your scanners.

Dana (ET): I land as close as possible.

DM (Dantius): Roll Pilot.

Dana (ET): Does this outfit I have any kind of face cover?

DM (Dantius): Yes, it does, a full mask.

Dana (ET): I cover my face!

Dana (ET): And draw my whip before exiting.

DM (Dantius): Are you sure?

Dana (ET): Yes!

DM (Dantius): So do you disembark?

Dana (ET): Yes? I make sure the ship is in good order first of course.

DM (Dantius): You deactivate all engines and open the hatch.

Dana (ET): I breathe heavily.

Dana (ET): And then remove the mask.

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Woo! Level again!

Click to reveal.. (Johnathon Dark, Level VI)
JOHNATHON DARK

Occupation: Pilot

Temperament: Hotshot

Rank: Ensign

 

Attributes

STR - 3 (9/9 Stamina)

DEX - 4 (14% Dodge)

CRD - 1 (3 Speed)

INT - 5

END - 3 (28/28 HP)

Skill Points: 0/55

 

Skills

Pilot - 5

Melee Weapon (Nuclear Blade) - 4

Turret (Atom Blaster) - 3

Melee Weapon (Planar Blade) - 3 (+3)

Knowledge (Spacecraft) - 3 (+1)

Perception - 3 (+1)

Handheld Weapon (Stun Pistol) - 2

Computers - 1

Diplomacy - 1

Bluff - 1

Armor - 1

 

Traits/Feats

Supreme Focus - Once-per-day and for 5 stamina, can get a guaranteed minor critical on a single roll.

So, basically, a bit of training in my new-found melee weapon. Not very imaginative, but it ought to be useful.

 

EDIT: Gah, just caught Dantius's message. Updated.

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Originally Posted By: Nioca
Woo! Level again!
Click to reveal.. (Johnathon Dark, Level VI)
JOHNATHON DARK
Occupation: Pilot
Temperament: Hotshot
Rank: Ensign

Attributes
STR - 3 (9/9 Stamina)
DEX - 4 (14% Dodge)
CRD - 1 (3 Speed)
INT - 5
END - 3 (28/28 HP)
Skill Points: 0/55

Skills
Pilot - 5
Melee Weapon (Nuclear Blade) - 4
Turret (Atom Blaster) - 3
Melee Weapon (Planar Blade) - 3 (+3)
Knowledge (Spacecraft) - 2
Perception - 2
Handheld Weapon (Stun Pistol) - 2
Computers - 1
Diplomacy - 1
Bluff - 1
Armor - 1

Traits/Feats
Supreme Focus - Once-per-day and for 5 stamina, can get a guaranteed minor critical on a single roll.

So, basically, a bit of training in my new-found melee weapon. Not very imaginative, but it ought to be useful.


Just so you know, you don't have to put points into Planar Blade. It works off of your skill in the Nuclear Blade skill.
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  • 2 weeks later...

Rumors of my death have been greatly exaggerated. Rumors of a log, however, are true.

 

We need to pick up the pace, and preferable in such a manner that forces me to actually be prompt with things. As such, the current calendar will be a little bit different. You get calendar that's about two w=months long, and you pick as many dates as far in advance as possible. Then, I schedule 4+ sessions and we're working on a schedule. If subs could fill this one out too, that would be great. So the URL of the calendar.

 

Also, I'm still missing levelups from people who are not Nioca. As such, I'm stealing his policy from Brigandage and saying that IF I don't have a levelup when I start the session, you don't get a levelup. (You can still store skill points, but you have to say "I'm just sorting my skill points for now."

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Click to reveal..
Level 5 Combat Engineer


STATISTICS:

Strength - 1
Dexterity - 4
Coordination - 4
Intelligence - 5
Endurance - 2

SKILLS:

Weapon (Atom Blaster) - 3
Engineering - 4
Computers - 4
Artifice - 6 (+1)
Armor - 1
Perception - 2

ATTRIBUTES:

Health - 22 (+2)
Speed - 4
Stamina - 5
Energy - 12 (+2)
Dodge - 14%

FEATS:

Technician:
You know better than to trust a strange computer...
Your knowledge of technology is encyclopedic. Receive a bonus of 5 whenever you are making an Artifice, Engineering, or Computer check to a hostile system.
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Click to reveal..
Frank Pulver: Level 6 Demolitions Specialist

STATISTICS:
Strength - 3
Dexterity - 2
Coordination - 4
Intelligence - 2
Endurance - 4

SKILLS:
Weapon (Needlegun) - 4
Weapon (Atom Blaster) - 4
Artifice - 2
Survival - 3
Armor - 4
Perception - 3
Knowledge (Explosives) - 4

ATTRIBUTES:
Health - 34/34
Dodge - 8%
Stamina - 9
Energy - 6
Speed - 4

Feat: Power Armor


More armor skill, which will probably mark an end to my pouring skill points into that area. Also, another point of skill in what's supposed to be Pulver's specialty. I'm not particularly happy about having missed out on actually making any sort of use of that thus far (and then losing all of the toys I had stockpiled), so the next time Frank gets his hands on something explosive I intend to see to it that something gets blown up, even if it's only a laundry room.
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Okay, so I read that log, and...how does what just happened make any sense?

 

Bad guy Rodar has them left in cell with hardly any defense so they can easily escape. Then he knows they've escaped but doesn't seem to do much to recapture them. Then he...bluffs them about their speeder self-destructing...but to no particular gain on his (instead he grandly smashes his own window and jumps out the skyscraper? And then right there he left behind cool loot AND the Death Star plans (or whatever technical readouts those are supposed to be). Along with an enigmatic "checkmate" note that implies he's playing the party for fools, somehow.

 

I am SO lost, but I feel like the whole session didn't add up.

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Originally Posted By: Triumph
they can easily escape.

Originally Posted By: Triumph
doesn't seem to do much to recapture them.

Originally Posted By: Triumph
he left behind [...] the Death Star plans

Originally Posted By: Triumph
he's playing the party for fools, somehow.


Is that supposed to be a question? Because you answered it yourself- why would some do these things?
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At Dantius:

 

:-P

 

 

This RP isn't the Twilight Saga - it's Machiavelli IN SPACE!!!

 

(Well, not quite Machiavelli, but certainly it lives to a "Machiavellian" stereotype.)

 

Part of what seems odd to me is that if Rodeo wanted the party to get away...something other than just the plans, why not simply give it to them and let them leave? If that was his goal, why did he bother with the whole prison-escape scenario?

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  • 2 weeks later...

Oh hey, I thought I posted in here like two weeks ago.

 

At any rate, the scheduling issues that the other RP's have had carried over to here, and we've had pretty much no good dates for the past two weeks. However, Saturdays look pretty good, so session 6 will be TOMORROW at the usual time, session 7 will be the 18th at the usual time, session 8 will be on the 25th at the usual time, and then I'll send out a new calendar to get the dates beyond that point.

 

Also, Cthulhu seems to have dropped of the face of the planet. Cthulhu, if you're reading this, please send me a PM if you're still going to participate.

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Originally Posted By: Dikiyoba
...but there's a Dust Bowl session tomorrow.

Dikiyoba.


Graaaagh! The calendar I am looking at in another tab quite empathetically states that everyone can make it tomorrow. ET, Nalyd, Nioca, Niemand, and I all filled it out. Why must I be foiled at every turn?

Okay, here's the choice. Either we reschedule the session for Tuesday next week and you get an abbreviated session (I am not staying up until 1:00 if I have to get up at 5, because I'm selfish that way), or we decide that the single conflict (Nioca) can be ignored and get a sub, and you get a full session.
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...the hell?

 

Seriously, Dantius. It's called "advance notice" and "reminders". Advance Notice means that people know ahead of time that a session's going down on a given date, and Reminders ensure that people who missed the initial announcement are informed before they make plans for the evening. Bold-faced text helps in this regard.

 

So in other words, yeah, won't be making it tonight.

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Originally Posted By: Nioca
...the hell?

Seriously, Dantius. It's called "advance notice" and "reminders". Advance Notice means that people know ahead of time that a session's going down on a given date, and Reminders ensure that people who missed the initial announcement are informed before they make plans for the evening. Bold-faced text helps in this regard.

So in other words, yeah, won't be making it tonight.


So like if I posted it a few days ago, and said something along the lines of:
Originally Posted By: Dantius
So the next session is going to go a head this Saturday, the new usual date, at 6:00 CDT, the usual time, in spidwebRPimperium, the usual room.

Of course, this session will anything but usual...

and a few people replied acknowledging that I posed this, that's not advance warning?
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Originally Posted By: Nioca
Okay, just a heads up, but I might have trouble making it this Saturday. Something's come up, so I may wind up running late.


Yeha, and I might not be able to make it either. Eh, screw it. It's about time for a new CALENDAR at any rate.

Please fill it out ASAP, it would be nice to have a session sometime this year.
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Originally Posted By: Nioca
Erm... I already did fill it out.

Also, why are you filling out your own calendar?


So I know what days I can't be schedule the session, of course. I would think that would be obvious. The reason I don't just omit those days is so that if it turns out everyone else can make it, I can try to reschedule whatever I have planned.
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  • 2 weeks later...
Originally Posted By: Lilith
Just a friendly note: I've already scheduled the next City of Hope session for that day, and don't we both have Nalyd in our respective campaigns? I mean, I guess he can play in two campaigns at once if there's really no other good day, but...


I really should check these things smirk. However, there are no good days besides today and next Friday. Is another calendar called for? Because I hope not...
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  • 3 weeks later...

Yeahhhh, sorry about the delay in any response. I just had the incredible pleasure of pulling off the first 90-hour work week of my life. Fun, fun, fun.

 

Onto business: You all level up, I'll get the log out tomorrow on Veteran's Day, and does this/next Saturday at 6:00 CST [note the CST as opposed to the usual CDT] work for everybody?

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