Articulate Vlish Elwro Posted April 3, 2010 Share Posted April 3, 2010 After having finished Avernums 1-3 a few years ago I decided to come back and try the newest one. Right now I'm playing the demo. After clearing the first underground area I wanted to sell my loot to the slith in the Depot. BUT! Regardless of how many items of price x I have in the stack I'm selling, I'm only getting x coins from the slith! (So, to get a reasonable amount of money, I have to sell all the flawed crystals one by one.) Is this a bug or am I doing something wrong? I'm playing in Wine, on Ubuntu - could this be of any significance? BTW, I love the new engine. (Loved the old one, too...) Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted April 3, 2010 Share Posted April 3, 2010 You know how it says an item is worth, let's say, 200? In Avernum, when you sell it, you only get a fourth of the items price. So lets say that each Gold Necklace says its worth 100 coins. When you sell it, it'll be worth 25 coins. It's very annoying and I honestly don't know what Jeff does this for Avernum, but there you know. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Elwro Posted April 3, 2010 Author Share Posted April 3, 2010 Thanks, but I know this. I'm really saying that when I'd be selling 4 Gold Necklaces (each supposedly worth 100 coins), the Slith would only give me 25 coins, not 4x25=100, but all the necklaces would disappear from my inventory. This is what explicitly happened with my flawed crystals and other stacked items. Sorry for not having been more explicit. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted April 3, 2010 Share Posted April 3, 2010 Oh damn, that sucks. Yeah, that's definitly a bug. First, try downloading the demo from another site (so, instead of downloading it from site 1 go download it from site 2). It might be a corrupted file from the download site. Or, make a new game and try it then. It could be a corrupted save file. The only other thing I can suggest is try selling items to a different vender. It could be a bad piece of coding on that one merchant. I would Email Jeff about this since he doesn't read the boards very often. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Elwro Posted April 3, 2010 Author Share Posted April 3, 2010 Thanks. I'm in the castle now, so I'll check the vendors there first. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted April 3, 2010 Share Posted April 3, 2010 The price listed for stackable items is the price for the entire stack combined, rather than the price for individual items. Is that the problem, or is it something else? Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Elwro Posted April 3, 2010 Author Share Posted April 3, 2010 Oh.... yes, thanks. My mistake. I thought both the value listed in the TOOLTIP for the stack (x) and the one on the shop screen (x/4) were for a single item. Now I see I was mistaken, and I guess I have to seem a bit stupid about it Everything works fine. Sorry for taking your time, E. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted April 3, 2010 Share Posted April 3, 2010 i hate being showed up by a reptile Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted April 5, 2010 Share Posted April 5, 2010 Originally Posted By: Master Ackrovan i hate being showed up by a reptile Heheh. Been there, done that. Actually it's a compliment since Dikiyoba is a rarified genius and a very fine person. (for a lizard) Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Serene Tempest Posted April 5, 2010 Share Posted April 5, 2010 Originally Posted By: Master Ackrovan You know how it says an item is worth, let's say, 200? In Avernum, when you sell it, you only get a fourth of the items price. So lets say that each Gold Necklace says its worth 100 coins. When you sell it, it'll be worth 25 coins. It's very annoying and I honestly don't know what Jeff does this for Avernum, but there you know. It's probably a relic from the older Avernum games, where you could train in a Bartering skill to increase the fraction of an item's value merchants would give you. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted April 5, 2010 Share Posted April 5, 2010 Because the game needs to give some value. Jeff chose the buying price instead of the selling price so that people wouldn't give him bug reports about things costing four times what they should when bought from vendors. —Alorael, who actually does think the selling price would make more sense. That value is much more stable compared to the varied prices shopkeepers use. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug GIFTCockroach Posted April 5, 2010 Share Posted April 5, 2010 I agree. It works like that in G4, why not in Avernum? It's also less confusing. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted April 6, 2010 Share Posted April 6, 2010 Originally Posted By: GIFTCockroach I agree. It works like that in G4, why not in Avernum? It's also less confusing. The exception is stackable items with a value less than 4 (textbook example: G3 oil lams, worth 3). Knowing the buying price allowed to know what to keep and stack and what to leave on the ground. Not having six/four inventories made minor details like that much more important in Geneforge. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted April 6, 2010 Share Posted April 6, 2010 Originally Posted By: Post hoc ergo post hoc Because the game needs to give some value. Jeff chose the buying price instead of the selling price so that people wouldn't give him bug reports about things costing four times what they should when bought from vendors. —Alorael, who actually does think the selling price would make more sense. That value is much more stable compared to the varied prices shopkeepers use. Most of your involvement with items involves selling them. It makes more sense for their value to be based on what you see most often, rather then numbers that only actually match up a handful of times when selling to vendors. Quote Link to comment Share on other sites More sharing options...
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