Magnificent Ornk Aran Posted September 24, 2009 Share Posted September 24, 2009 I sent my character to Eph and am awaiting his approval. Will be joining for the next session, I hope. (Also, Eph, the players always look more stupid from the DM seat. Obviously, if we'd guessed the ball of wire would turn into a spidermonster, we'd have chucked it into the grate before it finished forming, instead of waiting patiently for the cutscene to end. ) Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted September 24, 2009 Author Share Posted September 24, 2009 (I'll admit, I was half expecting that someone would just run up and smash it.) And sorry about how long the log is taking... Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted September 24, 2009 Share Posted September 24, 2009 On re-reading my log, I get the feeling that you were straining to keep us alive during the wirespider fight. (Or maybe it was just way weaker than it appeared. I was imagining some kind of snarl of titanium threads that cut through flesh and bone as through butter.) Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted September 25, 2009 Author Share Posted September 25, 2009 SESSION #3's LOG IS NOW UP! And now, the session summarized in quotes: Click to reveal.. Conall: "I don't want to alarm anybody, but watch out for sharks." Thuja: "Mmm. I hope the horse is still alive around here." Etris: "Goblin drips..." Kaval: "Don't discuss the English language! Slam the door on it!" Lindy: "I wouldn't eat it... It came from a glass ball. It's probably poisoned." Of course, Etris gets an honorable mention for "I start wakjubg dwig the passage," and Kaval maintains his title of "Most Likely To Talk To Inanimate Objects". I will have the calendar for session #4 up soon. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted September 25, 2009 Author Share Posted September 25, 2009 Okay, calendar is up for session 4. Oh, and Etris has earned the following perk for his character: Burning the Candle at Both Ends "Curses. Well, spend stamina again and fire!" Whenever you would spend your last stamina point in combat, the attack in question is an automatic critical hit. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted September 25, 2009 Share Posted September 25, 2009 Ooh. Nice. Does it count if the attack in question burns multiple stamina? Either way, I suppose I have Nikki/Conall to thank for it. Anyway, now I've got excellent reason not to get my character killed. Perks don't just grow back... Eep, I need to be a bit more careful. Also, did Kaval and Etris eat the trout, or is that smelly thing still in my inventory? If it hasn't been eaten, I've got glorious plans for that little fishy... I fear what's coming up next. It seems each session gets a little harder, and everyone gets a bit closer to getting killed. Finally, I'm available for all of those days. Again, I'd prefer not to do it Tuesday, but if that's the day it falls, I'm flexible. Link to comment Share on other sites More sharing options...
Unflappable Drayk Sleeping Dragon Posted September 25, 2009 Share Posted September 25, 2009 I actually thought Conall was the one always talking to inanimate objects. Or, rather, he's been the one that's consistently found out which inanimate objects are in fact animate. We'd be stuck outside the Labyrinth still if it weren't for him! Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted September 25, 2009 Share Posted September 25, 2009 I like how the perk is based on the character's experiences. Did you plan it that way, or is it just a happy coincidence? Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted September 25, 2009 Share Posted September 25, 2009 Quote: We'd be stuck outside the Labyrinth still if it weren't for him! "Oh my goodness, that'd by awful." Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 25, 2009 Share Posted September 25, 2009 Originally Posted By: Sleeping Dragon I actually thought Conall was the one always talking to inanimate objects. Or, rather, he's been the one that's consistently found out which inanimate objects are in fact animate. We'd be stuck outside the Labyrinth still if it weren't for him! Yes, I got through the initial doors, and it is always my idea to see if there is anything we can talk to, but I ever actually speak to things - Kaval always gets there first. Also, why is it my fault you got an upgrade, Nioca? All I can think of is not letting you rest. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Balladeer Posted September 25, 2009 Share Posted September 25, 2009 I'm starting to get the feeling that Lindy should heal every scratch as it appears so she doesn't end up spending stamina on big drains. Stamina is more precious than ever now that I've no energy potions left. *does a fist-shakey at the fates* Thanks, Aran, for doing such a good job taking over for Lindy when I had to go. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted September 25, 2009 Author Share Posted September 25, 2009 Originally Posted By: The Ghost of Jewels Stamina is more precious than ever now that I've no energy potions left. *does a fist-shakey at the fates* Again, don't blame the fates. Remember, you did conspire with Duck to try and kill each other's characters. Originally Posted By: Sarachim I like how the perk is based on the character's experiences. Did you plan it that way, or is it just a happy coincidence? I planned it that way. Perks are awarded when characters do ridiculous things (sometimes foolhardy, sometimes brave). Of course, if it's something ridiculously foolhardy, you also have to not die first. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Balladeer Posted September 25, 2009 Share Posted September 25, 2009 Yeah, but the fates rolled an Energy potion instead of a Curing one. Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted September 26, 2009 Share Posted September 26, 2009 Originally Posted By: The Ghost of Jewels I'm starting to get the feeling that Lindy should heal every scratch as it appears so she doesn't end up spending stamina on big drains. Stamina is more precious than ever now that I've no energy potions left. *does a fist-shakey at the fates* Thanks, Aran, for doing such a good job taking over for Lindy when I had to go. Thanks! And sorry I had to give away your energy potion. Ephesos, have you got some responses on the calendar yet? I left out only four days, but I can technically be there even then. (/me is itching to try my own character now...) Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted September 26, 2009 Share Posted September 26, 2009 Originally Posted By: Ephesos Originally Posted By: Sarachim I like how the perk is based on the character's experiences. Did you plan it that way, or is it just a happy coincidence? I planned it that way. Perks are awarded when characters do ridiculous things (sometimes foolhardy, sometimes brave). Of course, if it's something ridiculously foolhardy, you also have to not die first. I approve of this, but can't help but wonder why we don't have an octopus-fighting perk. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted September 26, 2009 Author Share Posted September 26, 2009 Originally Posted By: Arancaytrus Ephesos, have you got some responses on the calendar yet? I left out only four days, but I can technically be there even then. So, yeah. The calendar is a minefield. Predictably, no single day has everyone free. Some days are horrible, and the best will see us missing two party members. I'd say that the following days probably work the best: -Thursday, October 1st (Sarachim and Jewels can't be there) -Monday, October 5th (Nikki and Dikiyoba can't be there) -Thursday, October 8th (Sarachim and Dikiyoba can't be there) -Saturday, October 10th (Duck and Dikiyoba can't be there) ...thoughts? Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted September 26, 2009 Share Posted September 26, 2009 Even with two people absent, we can probably still put together a group of five. We'd just be short on subs. Speaking of subs, I could do either Thursday if someone would sub for me until 7:00PM Central or so. Alternatively, I could sit the session out entirely and give someone a chance to introduce a new character, if anyone's interested. Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted September 26, 2009 Share Posted September 26, 2009 Dikiyoba could probably make October 5 now, though Dikiyoba would be about 45 minutes late. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Duck in a Top Hat Posted September 26, 2009 Share Posted September 26, 2009 I just didn't include the Saturdays because I never know if I'm going to be doing anything. I'll check about the 10th. Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 26, 2009 Share Posted September 26, 2009 Originally Posted By: Dikiyoba Dikiyoba could probably make October 5 now, though Dikiyoba would be about 45 minutes late. This. I can do Mondays and Fridays, but as before, I'd be arriving around n hour/a hour and a half late. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted September 27, 2009 Author Share Posted September 27, 2009 Oh. Okay. Monday the 5th it is, then. Link to comment Share on other sites More sharing options...
Unflappable Drayk Sleeping Dragon Posted September 27, 2009 Share Posted September 27, 2009 A long time from now! Well, hopefully I'll be free that day. When you're an assistant manager, you never know when you're going to get stuck with someone else's shift. Hope to see you all there! Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted September 27, 2009 Author Share Posted September 27, 2009 I'm fine with the wait... not too long, and it gives me plenty of time to prepare... Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted September 27, 2009 Share Posted September 27, 2009 Originally Posted By: Ephesos I'm fine with the wait... [...] it gives me plenty of time to prepare... On second thought, can we move it up to this Monday? Seriously, though, the second I read that, a shiver went down my spine. I'm afraid to find out just what Ephesos can do to the party with over a week to prepare for the session. Link to comment Share on other sites More sharing options...
Unflappable Drayk Sleeping Dragon Posted September 27, 2009 Share Posted September 27, 2009 Originally Posted By: Ephesos I'm fine with the wait... You better be, you picked the date! Really, though, take as much time as you need if it'll mean a better game. Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted September 27, 2009 Share Posted September 27, 2009 Nioca: I'm not so worried. Good things take a lot longer to develop than bad things. How much preparation would Eph need for Rocks Fall, Everyone Dies? Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 4, 2009 Author Share Posted October 4, 2009 Just a reminder, folks. Session #4 is tomorrow! (Get ready for the most epic Rocks Fall, Everyone Dies ever! ) Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted October 5, 2009 Share Posted October 5, 2009 For reference, this is the character sheet I sent to Ephesos: Name: Temmyn C. Backus Profession: Tinker Alignment: Introverted-Naive Attributes Strength: 2 Dexterity: 3 Intelligence: 5 Hitpoints: 10 Speed: 5 Stamina: 10 Skills Perception: 2 Artifice: 4 Martial (Wrench): 2 Magic (Evocation): 2 Magic (Divination): 1 Equipment: - A hefty adjustable-end hardened iron wrench, just a bit over a foot long. Besides screwing bolts and nuts of most sizes, it can be used to whack things upside the noggin (see weapon proficiency). - A spring-powered mechanical mouse that can run a short distance and make some noise to cause a distraction. - A small bag with mechanical tools, screwdrivers, lockpicks, pliers and a tiny steel saw. - A slightly scuffed dark gray Fedora. It has no special powers. It's just a hat. - A worn metal water bottle. - Several dried, salted sausages, and a sandwich. Cool Abilities - Artifice: Can open most non-magical locks. Same goes for traps whose mechanical workings are in reach. - Evocation: Can evoke a small electric discharge (works as a weak lightning bolt) - Divination: Can divine the presence of metal at a short range (varies with the amount) Weakness: - Bad insectophobia - Slight social ineptitude Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Duck in a Top Hat Posted October 5, 2009 Share Posted October 5, 2009 The time for procrastination is over! I am proud to present the new and improved John! Click to reveal.. Name: John Occupation: Hat Salesman Race: Human Alignment: Greedy Strength: 1 (+1) Dexterity: 4 Intelligence: 5 HP: 11 (6) Stamina: 7 Martial (Razor-rimmed throwing hat): 3 Bluff: 4 Diplomacy: 2 Items: -7 razor-rimmed throwing hats -Fish-hat? -Bronze breastplate -Torch Cool Thing: Can stick a throwing hat in a tree from five yards. Fear: My greatest fear is of a bald man without a hat. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted October 5, 2009 Share Posted October 5, 2009 Originally Posted By: Arancaytrus - Slight social ineptitude You'll fit right in. Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted October 5, 2009 Share Posted October 5, 2009 More like he'll show the rest of us up. Dikiyoba. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted October 5, 2009 Share Posted October 5, 2009 Speaking of which, I looked Evocation up; yes, it can launch fireballs. In fact, that's the main point of evocation. Evoking forces and elements. Then again, Cumulo not being able to launch fireballs may be a result of his natural ineptitude, so... yeah. Also, Sarachim: Seconded. Over half of the party for this session couldn't tell social aptitude from a hole in the ground. This should be fun... Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 5, 2009 Author Share Posted October 5, 2009 Er.. Duck? You didn't up any skills. And yes, Evocation is fine for that, and you do have the D&D definition down. But I guess what I wanted to avoid is people trying to master a bunch of different schools. So, with a specialization in Force and Light, Etris is basically tooled for Evocation. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted October 5, 2009 Share Posted October 5, 2009 He increased Strength. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 5, 2009 Author Share Posted October 5, 2009 Heh, forgot my own rules. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 6, 2009 Author Share Posted October 6, 2009 Session 4 is over, I'll have the log up soon. Remember, everyone levels up! (We'll pick the next date eventually.) Originally Posted By: Me To "level up", do this: 1. Add your Strength score in HP. So John, who had 1 Strength and was at 5/10 HP, would go up to 6/11 HP. 2. Pick one of these four: Increase one Ability (Str/Dex/Int) by 1. Learn a new skill at level 1. Gain a rank in two skills. Gain two ranks in one skill. Capiche? Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted October 6, 2009 Share Posted October 6, 2009 Ding! Click to reveal.. Name: Thuja Goaway Occupation: Hunter-Gatherer Race: Human Alignment: Misanthropic Strength: 4 Dexterity: 4 Intelligence: 2 HP: 9/18 Stamina: 10/10 Martial (Axe): 4 Martial (Boomerang): 4 Nature: 3 Perception: 2 Stealth: 2 Inventory: 1 stone axe 5 boomerangs (Note: Must be retrieved rather than returning automatically.) Dikiyoba. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted October 6, 2009 Share Posted October 6, 2009 Click to reveal.. Name: Kaval Occupation: Laborer Race: Human Strength: 3 Dexterity: 7 (+1) Intelligence: 1 HP: 10/16 (+3) Stamina: 8/10 Skills: Martial (improvised weapons): 4 Stealth: 3 Artifice: 2 Nature: 1 Defense/Parry: 1 Inventory: Bone spear Stone statue pieces (throwing) Old taco Torch Link to comment Share on other sites More sharing options...
Well-Actually War Trall Balladeer Posted October 6, 2009 Share Posted October 6, 2009 Click to reveal.. Name: Lindy Occupation: Priestess of Light Race: Human Strength: 1 Dexterity: 2 Intelligence: 7 HP: 9/12 (+1) Stamina: 4/10 Skills: -Magic (Healing Arts): 8 (+2) -Religion: 2 -Nature: 1 -First Aid: 3 Items: Magical Staff (Can be a light source.) Two meals worth of soggy food. A voodoo crossbones Bag with 2 curing potions, 1 bottle of water, and 1 empty bottle. A mysterious magical book Three coppers No, I am not imaginative. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted October 6, 2009 Share Posted October 6, 2009 Click to reveal.. (Etris's Stats) Name: Etris Tanner Occupation: Battlemage Race: Human Alignment: Neutralish Strength: 3 Dexterity: 2Intelligence: 6 (+1) Health: 13/16 (+3) Speed: 5 Stamina: 10/10 Magic (Force): 4 Magic (Light): 2 Magic (Divination): 1 Magic (Elemental Lore): 1 Martial (Shortswords): 3 Bluff: 2 Artifice: 2ITEMS Yellow Soporific Spores (Saps stamina) Razor-rimmed Throwing Hat Bag of SandShortsword (Missing; flew away) I would have spent my level on learning First Aid, but breaking into a new skill is just... so... expensive. So I went for Intelligence instead. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 6, 2009 Author Share Posted October 6, 2009 Log posted! I will note that I did have to edit this one more than usual, due to seven people trying to act all at once, and not letting me get an attack in edgewise. Also, unconscious/dying people can't talk. Now, once more, let's let the party sum up the fourth session of the campaign: Click to reveal.. (Quote-tastic!) Kaval: "What's the worst that can happen that hasn't happened to us already?" Jareth: "Your offer intrigues me. These... minions of mine, they are slow. And unreliable. However, you seem to be their match in both." Conall: "Hello. Who are you, and why are you standing on that wall?" Temmyn: "Er... please don't stab me, thank you very much. If that's all right." John: "Aaargh! Spiders! Aaargh! Barbecue sauce!" Etris: "I find it better not to question the madness, Thuja." Lindy: I check the book to see if the barbeque sauce can write on it. Thuja: "Why are you covering me in fragments of marble? Have I mentioned that I hate you all? Oh, and for those who are interested, here are some other bits from one-person asides: Click to reveal.. (Temmyn's arrival) Ephesos You're not sure how it happened. One moment, you were in your cellar, looking for a jar of preserves, and the next, you were in an unfamiliar stone corridor. Temmyn "Odd." Ephesos Inexplicably, you found the jar of preserves. The corridor goes on for a ways ahead of you, and ends with a metal door. Temmyn I examine the door. Ephesos The door is locked, but the lock looks fairly simple. Temmyn I get out the tools and try my luck. Ephesos The lock snaps off, falls to the ground, and emits a few harmless sparks. Temmyn Then I cautiously open the door. Ephesos The door won't budge. It appears to swing outward, but something is blocking it. Temmyn On the other side? Mh... I lean against it a bit more to see if I can move it. Ephesos It still won't budge. You hear muffled voices from the other side. Temmyn I call out. "Hello? Anybody there?!" I call out again. "Hello? I think I'm trapped! Heeelp!" Ephesos You hear shuffling and scraping from behind the door. And more muffled voices. Temmyn (Can I hear Thuja?) Ephesos Nope, it's just another muffled voice. Temmyn Ah, okay. Then I'll just wait a bit Ephesos The shuffling and scraping gets louder. Temmyn As I hear the rubble shifting, I'll try forcing the door again. Ephesos It gives a little, but still won't move. The door abruptly opens, revealing blue sky. A person's face peeks out around the side of the door. Click to reveal.. (Lindy looking into the orb) You look into the orb, and see a swirling mass of stars. You can almost make out connections between the many points of light, and it seems that there's an overarching pattern in there somewhere. Instinctively, you lean forward, as if to look closer. The scene expands, enveloping you in a chaotic storm of lights. Signs, sigils, and runes flash by you at lightning speed. Nearly all of them are foreign to you, and those that you recognize make no sense in context. However, you find yourself unable to tear your gaze away. Your brain struggles to process the storm of information passing before you. Finally, the scene collapses, and the orb in your hand vanishes with a puff of dust. You lose 7 stamina trying to keep from going insane. Click to reveal.. (John's triumphant return) One moment, you're standing in the room with the pit. The next, you're rolling on the floor, covered in barbeque sauce and tarantulas. You can hear the others' voices from nearby. Last but not least, here's the calendar for the next session. Link to comment Share on other sites More sharing options...
Unflappable Drayk Sleeping Dragon Posted October 6, 2009 Share Posted October 6, 2009 I couldn't help but notice the name John was used as... a verb... twice... by different people. Originally Posted By: Kaval I John behind the door again. Originally Posted By: Ephesos The rest of the party Johns to avoid it. Other than that, funny stuff. Or, rather, including that, funny stuff. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 6, 2009 Author Share Posted October 6, 2009 Ah... this is the problem with using Replace All for "Duck". I thought I'd caught all of them. Clearly, I didn't. Rest assured that nobody thinks of John as a verb. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted October 6, 2009 Share Posted October 6, 2009 Case sensitive matching is your friend for such tasks. Link to comment Share on other sites More sharing options...
Unflappable Drayk Sleeping Dragon Posted October 6, 2009 Share Posted October 6, 2009 I figured it was something like that, it was just funnier to imagine it was some kind of bizarre coincidence. Anyway, I like your zero hit points rule. It seemed to work really well. It would have been sad to have a couple people wiped out by zombies, so it was a good alternative. I'm glad Lindy found it in her heart to not let John bleed to death. Also, bluff fails, again. Bluff always fails. Edit: Oh, and I assume Duck added to John's strength so that he could carry more loot. Next time he tries to jump up onto a wall holding cleaning products, he better not be so encumbered. What great hats that mop and bucket would have made. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 6, 2009 Author Share Posted October 6, 2009 Originally Posted By: Niemand Case sensitive matching is your friend for such tasks. Note to self: Stop compiling logs at 3am. Originally Posted By: Sleeping Dragon I like your zero hit points rule. It seemed to work really well. It would have been sad to have a couple people wiped out by zombies, so it was a good alternative. I'm glad Lindy found it in her heart to not let John bleed to death. Again, this is me making things up on the fly. I had just realized that a round of attacks had dropped John to 1 HP (something even Duck was unaware of), and figured that there needed to be a rule, and there needed to be one now. As always, I appreciate feedback on any mechanisms used, as well as how the game plays as a whole. Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted October 6, 2009 Share Posted October 6, 2009 I'm going to take a third level in Weapon Proficiency (Wrench). "Oh, I've had enough of this. EAT WRENCH, SUCKERS!" I charge at the lesser zombie that looks most damaged and try to clobber it soundly. Also, a second level in Magic (Divination). Temmyn can now attempt to identify (or at least gain basic information about) items. Character Sheet Name: Temmyn C. Backus Profession: Tinker Level: 2 Alignment: Introverted-Naive Attributes STR: 2 DEX: 3 INT: 5 Hitpoints: 8/12 (L2 +2) Speed: 5 Stamina: 10/10 Skills Perception: 2 Artifice: 4 Martial (Wrench): 3 (L2 +1) Magic (Evocation): 2 Magic (Divination): 2 (L2 +1) Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 6, 2009 Author Share Posted October 6, 2009 I've got to say, that line was a close runner-up for Temmyn's quote of the session. Link to comment Share on other sites More sharing options...
Unflappable Drayk Sleeping Dragon Posted October 7, 2009 Share Posted October 7, 2009 I know John's not my character, but I've had my share of fun with him. Since he leveled, I humbly recommend to Duck points in bluff. I'd put both points into bluff, but one in bluff and one in hat throw is also a worthy combination for your consideration. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 7, 2009 Author Share Posted October 7, 2009 It's also notable that John has only ever used his Bluff on fellow party members, which ups the failure rate by, well, a lot. There are other uses. Link to comment Share on other sites More sharing options...
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