Easygoing Eyebeast Trenton. Posted May 11, 2011 Share Posted May 11, 2011 The bad thing about walls and fields is that they dissapear too quickly, i mean after 1 move acouple of the spots dissapear! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted May 12, 2011 Share Posted May 12, 2011 Not always, as I recall. It's probably something like a chance to vanish each turn. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted May 17, 2011 Share Posted May 17, 2011 Annoying is right! That is why I began training my mages in fighters skills, so they could at least don a fair amount of armor and defend themselves. That is also why I missed the antimagic field spells in Avernum. Since I had learned just how annoying it was to have it happen to me, I knew that it would be equally annoying to any enemy magic user, and I used the spell quite liberally. I want one of those super null bugs in my soul-crystal, right along with my basilisk. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 17, 2011 Share Posted May 17, 2011 Somebody try to capture Parzac in either your scry monster or soul crystal . I wonder what it would say. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Venom Posted May 17, 2011 Share Posted May 17, 2011 Originally Posted By: Sempiternity... at what price? Now I want a super null bug. It walks around casting Protective Circle every time it moves. Gah! Don't even think that! Null bugs are annoying enough as is. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd AndyLandy Posted May 17, 2011 Share Posted May 17, 2011 Quickfire. Seriously, what's the point? It's expensive and crazy. I do love the concept and the idea, especially when it's either auto-spawned or you have to launch some to complete a dungeon, but other than those "You explicitly need to use quickfire to do X", is there any use for it? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Erebus the Black Posted May 17, 2011 Share Posted May 17, 2011 They did have null bugs in A4 or A5 (don't remember now) but instead of emitting an anti magic field they just absorbed a large chunk of your mana, which was annoying as hell, at least with anti-magic fields you didn't have to trudge all the way back to a town after every battle (in case you didn't know, anti magic just prevents spells from being cast or take effect it doesn't touch your spell points). I really expected quickfire to spring out from the volcano mission in A5 (in the vhanatai lands), and was thoroughly disappointed when it didn't even though I should have known better. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted May 19, 2011 Share Posted May 19, 2011 ...I'd kinda like Avernum spoilers to stay in the Avernum forum. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted May 19, 2011 Share Posted May 19, 2011 What Avernum spoilers? The fact that Avernum 5 has different null bugs and a volcano mission? O_o Given the relationship between Exile and Avernum, some spillage of topic content is inevitable. Not allowing discussion of both Exile and Avernum at the same time, or restricting it to General, would be ridiculous. IMHO. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 26, 2011 Share Posted May 26, 2011 And here I thought slarty was always so serious and always fallowed every rule with no questions asked. Either I am always wrong, or I generaly have no reason to make the matter right. Quote Link to comment Share on other sites More sharing options...
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