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Waldby's Bazaar


Zaar

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  • 12 years later...

Sorry for replying to an old topic, but I’m curious as to why Lilith considers this cheating.  You aren’t circumventing game features; you’re just guiding outcomes based on intrinsic probabilities.  In this vein, I don’t see how it’s any different from reloading when you die.

Edited by Xiarrel-Te
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You want Lilith to explain why she considered something cheating thirteen years ago?

 

--

 

Anyway, whether or not you consider it cheating, it's definitely somewhere on the [ playing well -- using exploits -- cheating ] continuum.  Being able to freely refresh the item stock to access any item you wanted clearly wasn't intended; the shift-codes were there for debugging.

 

(And in Exile III, where the passage of time has in-game effects, it is *clearly* cheating.)

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i have no recollection of making that post so i cannot explain my reasoning at the time

 

revised opinion 13 years later: i don't really care if it's cheating or not, and also random item shops with almost no limits on what items they can sell were not exactly the best-thought-out concept in the first place

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