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Clawbo

Need help with my party!!

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Okay, so I've got a Human Rebel and a Slith Mage, and they both have Natural Mage, but I'm gonna turn it off for the human. I'm playing on easy and I'm on the beginning. Can anyone help? I'm playing A3, and I just need some tips for surviving, how to get the most from my party.

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Could you be a bit more specific in what you want help with since you will get lots of different opinions on what to do?

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Which game you're playing is a good start.

 

—Alorael, who wouldn't mind knowing if you want help with a specific task, with party builds in general, or with tips and tricks for the game.

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You can't actually turn traits on or off without making a new character. Once you've made them, you're stuck with whatever traits you picked.

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If you really want to change traits just use the Character Editor, which is accessible only from the main menu. Open your save in the Editor then choose the Edit Statistics option for the relevant PCs.

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Although not in A4, which has no editor.

 

In the original trilogy, you can abuse a few traits with the editor. Abilities are permanent even if you ditch the trait, so you can get the very nice Divinely Touched traits and A3's Natural Mage energy restoration for free by cheating.

 

—Alorael, who understands it's all a matter of perspective. You also can't get rid of useless abilities Beastmaster's even if you want to. You don't have to use them, of course, but they're there, taunting you.

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Zarathustra is right. Useless abilities can drive you nuts! I gave one of my characters Pure Spirit just add some personality once, and when I hit endgame, he actually tried eating his own face.

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In Avernum 4 you do have an unofficial editor, just like the Geneforge games. I prefer the official variety but there you go.

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Originally Posted By: Mask of Effusive Ebullience
—Alorael, who understands it's all a matter of perspective. You also can't get rid of useless abilities Beastmaster's even if you want to. You don't have to use them, of course, but they're there, taunting you.
Though they do (rarely) come in handy, as most, if not all, don't cost any APs.

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You're playing A3, okay.

 

The first time through, Dikiyoba would play with all 4 characters and make at least one of them a priest. That'll give you some more flexibility, at least.

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Undead really aren't a problem at all if you can rely on Repel Spirit. Casting spells while running away from your foes is totally legitimate facing your first Ghasts and the like.

 

And Dikiyoba is right, priests are always most likely to save the day (especially for beginners).

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You're playing A3, right? You can always go to Bigail and join the Anama there to give your new Priest a boost. Simply put your chars with mage skill in one of the character storage rooms found throughout the game, f.ex. in Fort Emergence.

If you go back to get them again after you've joined the Anama, they will still have their mage skill and spells.

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Isn't/wasn't moving "bit" slow if 1 or more chars are different place than other(s)?

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No, you're character's information is simply stored, and the game recalls all the stats when you return for the character.

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I already went to Shayder. But, I won't join the Anama, because, well, I've got some bad experience with them, if you know what I mean...

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I have no idea what you mean, but not liking them seems like a perfect reason to have your priest feign joining, take advantage of their special deals, and then join up with his mage buddy and have a few drinks and laugh at Ahonar behind his back.

 

—Alorael, who wonders if the Anama's influence over Bigail and eventually other places would be increased or decreased if things had gone differently. Did the roach invasion push people into the communitarian and quasi-communist Anama lifestyle on Bigail? If the roaches hadn't been stopped would disillusionment have caused the cult to die out?

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Originally Posted By: ntemplates the fatalism of rebel
—Alorael, who wonders if the Anama's influence over Bigail and eventually other places would be increased or decreased if things had gone differently. Did the roach invasion push people into the communitarian and quasi-communist Anama lifestyle on Bigail? If the roaches hadn't been stopped would disillusionment have caused the cult to die out?


I imagine that the Plagues really bolstered the Anamas' power, as they were magical plagues. Gave people a common example of magic gone wrong, and all. And, considering how the Anama were the only ones really doing anything productive against the roaches, by healing and tending for roach victims, I think that Bigail would be gone by the time the roaches beat the Anama.

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How come somebody always has to call somebody a communist around here? How Æ∏”\?!?!? come the Anama have to be communist just because they're nuts? Could we please leave politics out of this discussion?

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I didn't call them communist because I think they're nuts. I called them quasi-communist because in in A3 they're showing distinct steps towards collectivization. All the people work together and live in barracks.

 

—Alorael, who for the record thinks that with Spiderweb's general political leanings communist probably isn't a dirty word. There aren't any self-identified communists left (right?), but there are very strong socialist tendencies around.

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Originally Posted By: ntemplates the fatalism of rebel
All the people work together and live in barracks.


Are armies also communist?

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Please excuse my tone. It was very, very late in the evening.

 

We've already discussed the economics of the various societies in Avernum extensively. There's really no reason to draw a parallel to socialism or communism just because the Anama work together in their own special form. Their mode of production hasn't changed, their political organization is a sort of fusion of the Empire's typical form of feudalism and theocracy. Sure there is some collectivization and so on, but that also happens in feudalism (see absolutism) and capitalism (see national socialism, etc).

 

Alright, if I insist on not starting a poltical discussion I should probably not make a statement like that myself. However, I also think the Anama's power depends on desperate situations for the people. In A5, the Anama settled in an area that seemingly left no perspective for its inhabitants.

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Maybe it's been too long since I played A3, but I remember getting the distinct impression that the Anama was being portrayed as a kind of first step towards communism. It looked to me like the means of production were being put into the hands of the workers and under the leadership of the theocracy. It's not terribly different from how communism worked in the USSR or China, except on Bigail misery seems limited and there are no mass deaths that aren't roach-related.

 

—Alorael, who thinks it's fine to put armies in barracks. It's a little odd to start putting your entire civilian population in them. If it's coercive it's really a Great Leap Forward situation. If not, well, the Anama's public works are commendable.

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The Anama didn't have the mass deaths, but there were the secret passages that allowed someone to watch the worshippers and Ahonar's reaction to asking to leave the Anama was telling. Backsliders were in general dealt with very discretely to keep the masses loyal.

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Originally Posted By: Randomizer
The Anama didn't have the mass deaths, but there were the secret passages that allowed someone to watch the worshippers and Ahonar's reaction to asking to leave the Anama was telling. Backsliders were in general dealt with very discretely to keep the masses loyal.
Reminds me of 1984: "Big Brother is watching you."

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Does the Anama do that in A4 or something? I haven't played it, so I wouldn't know.

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Originally Posted By: liousness of young Turks with a
—Alorael, who thinks the Anama's subtle menace has been growing for a while.
That's an interesting idea for an A7: The Anama tries to take over either the Empire or Avernum, to make it into a religious state.

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Originally Posted By: Excalibur
Does the Anama do that in A4 or something? I haven't played it, so I wouldn't know.


No Anamas at A4, at least not any who told belonging to Anama.

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In A3, you can find the body of a mage walled in somewhere in the sewers of Shayder. It is suggested that he was murdered by the Anama simply because he was a mage.

 

Yet, the Anama are not the right organisation for a setting like that. They are not fit for being a mass organisation, and not for being a secret society either.

 

IMO, there can be a group trying to seize control of the empire only if they are involved in a much greater conflict. For example, a Darkside Loyalist cadre could conspire with the Rentar-Ihrno (curse her bones!) loyal faction to commence an all-out war and simultaneously sabotage their governments to weaken their power and replace them. Has happened. And without an epic-feeling conflict, I'd find A6 boring. I already thought A3 was rather boring, plot-wise.

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The fact there is a Rentar-loyal faction doesn't require Rentar to be alive. Just a group of vahnatai who think they're superior and shouldn't mix with humans.

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