Hatchling Cockatrice Slarti Posted December 25, 2005 Share Posted December 25, 2005 Symbiosis would have been a potentially REALLY useful spell, if it had actually worked well. The cool thing about the spells in Exile (2 and 3, really) is that they were willing to break the rules in balanced ways. Experienced game designers often avoid doing that because they are aware of how easy it is to mess up and ruin game balance when you break rules. But in Exile they were done very well. The field-creating spells in particular expanded strategy by a lot; and Mindduel, Envenom, Shockwave, Stealth... so many ways to attack. I think it's telling that the most powerful magic was often to Simulacrum a Null Bug. Quote Link to comment Share on other sites More sharing options...
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