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Sound Problems Game- Nethergate: Resurrection Operating System- Windows 10 Bought Through Steam It is not a big problem, but as I notice it more and more, it is grating on me. In the very beginning of the game after you have created your four characters of Romans and you find yourself in your first room with the note, there is a loop of sound with people in the background talking and other noises of every day life. I am hearing static. It is constantly present throughout the loop. Is that normal? Is that the way the game was made? Or did it come about through Steam? Or simply my Windows or sound chip/processor or lack there of due to having a newish laptop and mid grade or lower specs? Is it an easy fix like a check box or a quick string of code or commands or it is just the way it is?
Hello everyone, I'm trying to identify a game I played 15+ years ago! After much searching & research, I'm absolutely sure it's a Spiderweb game, though I haven't narrowed it down to which one. More specifically, I won't be entirely satisfied until I play the demo of it... because that's all I had back in the day. I downloaded a copy of Avernum 6 and Nethergate and was VERY excited. It may very well be an early version of Nethergate, but I'm hoping someone here can chime in. This was a demo I desperately wanted to back up, but couldn't, because it was too big for a floppy and I didn't know anything about file packing/splitting then. That computer self destructed like a decade ago (total hard drive failure) and any possible floppies long before that, so my copy is LONG gone. No idea where I got it, but I would easily bet money on the site also being long dead. What I remember: -Top down, isometricish visual style, identical to Nethergate/Avernum -I played as a Roman soldier, not sure if there were other options (it was a freeware demo) -You could pick up everything. Cups, rags, just absolute garbage for no reason. (again, Nethergate/Avernum staple) -Towards the bottom of the map, there was a goblin you could play dice with if you talked to him. (One of the enemy types in the game were goblins, so at this point you're accustomed to attacking them on sight.) If you lose enough and wanted your money back, or had just killed him outright, all he has on him are standard goblin drops and the set of dice. -To the West (maybe North West) the only way to progress is by crossing a bridge. Blocking this bridge was the Demo Dragon, who tells you you've reached the end of the demo and need to buy the full game to go further. You can continue to play as much as you like, just not beyond that bridge. I did grab a demo off the official site around 6 months ago, but it may be a remake (or at least a different demo) because it had a very similar progression stopper. I think it was a magic bridge? Literally a bottle necked bridge that tells you you've reached the end, please buy the game. Again, I was ECSTATIC to find Nethergate from a vague childhood memory and actual years of fruitless searching, but (if at all possible) I won't feel entirely validated until I run into that dice goblin & demo dragon again. Thank you for your time if you read this far! Any input would be super appreciated!
Presumably Jeff must have an Editor for every game he makes, unless he has a 4-digit IQ and does not need one. All he has to do is release the Editor, and maybe its source code too. Jeff could release the Editor as a companion to Geneforge 5. It would use the calls and features of G5. Documentation is apparently not his thing, we could build upon his notes. Alint would need to be updated for the Geneforge world, that is presumably not too hard. I just looked at a G4 script, it was quite intelligible to anyone familiar with BoA. Actual Blades of Geneforge scenarios would not need to be created he could just translate the four Spiderweb BoA scenarios. If he was really pressed for time he could just skip the scenarios and let us do them. Instead of Bas files, Blades of Geneforge would have aGF5ScenData.dat files. This idea would need Jeff to make a slight alteration to the game so that it could work like BoA: one scenario per scenario folder all scenarios can access the same default graphics all scenarios can access the same default scripts all scenarios can use custom graphics, scenario scripts and scenario data scripts a scenario selection dialog screen would need to be created Until and unless this happens you would need to have multiple aGF5ScenData.dat files in your Geneforge 5 Files folder, one file per scenario. Unused scenarios would have their file names prefixed by letters or numbers: aaaGF5ScenData.dat, abaGF5ScenData.dat, acaGF5ScenData.dat... Ditto multiple Save# and Scripts folders would be needed.
Hi everybody. I have a question about recruiting characters in Nethergate Resurrection. I'm currently playing as the Romans and I only have one spell caster. So I'm looking to recruit maybe a Celtic character who can cast more magic. I was wondering, when you recruit characters in the game, do you receive less experience for the amount of characters in your party?