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Found 5 results

  1. Hello, all. Due to the present difficulty of modifying zones in Geneforge, I have been working on the wonderous Geneforge 5 Modding Suite program. At present, being a demo, it lacks full functionality, but it can be used to create a fully functional zone and can export data to a text file for use with the Blades of Geneforge spreadsheet document. Feel free to give feedback, but remember that it's only a demo version (all versions will be free, of course). This is the final demo version of the Geneforge 5 Modding Suite. Sometime in the future I will be releasing the full
  2. Part 2 link. Useful information: Ability and stat ID list Welcome to my Geneforge modding tutorial. In this, we will be focusing on modding Geneforge 5, but the same principles underlying this apply to the entire series. Despite the minor differences between the definitions files and scripts of older and newer games, you can still apply this modding knowledge to older games (especially Geneforge 4, which is nearly identical to Geneforge 5 in terms of design and mechanics). Zone Script Editing: In each game's scripts folder, a zone has two separate scripts: t
  3. I decided to start this thread to share scripting advice with similar minded people so that we don't have to reinvent the wheel every time. Using "exhaustive search" technique and this trick: In a dialog script (signposts are nice), put this temporary script (Remember to remove it after testing!): code = num=10; // It can be whatever number you want from the creatures in the zone // you can see the numbers if you use the editor. add_char_to_party(num); temp=1; while (temp<3005) { if (char_in_party(temp) > 0) { change_coins(temp); } temp=temp+1
  4. Link to download: Ava3 Bovine mod The Read Me file: The Secret Bovine Society is a mod for "Avadon 3 - The Warborn" by Spiderweb Software © 2016. Mods are not supported by Spiderweb Software. As it was for Avadon 2, this mod was created for my own use to increase the entertainment level of the game AFTER I did several complete playthroughs. However this is not a small mod like it was in Av2. FYI: The game engine was not modified so the mechanics are the same. After reading Jeff's blogs on game creation, very inspirational I might add, I was energized to expand on this mod
  5. Before we go any further, I've read every thread on scripting that I could find and the questions I'm about to ask weren't covered in those threads. For the most part I've been successful with my modifications and reverse-engineering how the scripts work. I've been playing spiderweb's games since whenever G1 came out, it was one of the first games I remember playing, actually. The questions I have are more about what is and isn't possible than how to code stuff except for a few specific issues. I'm working on G3 at the moment, but starting on G4. I know you can't add new creations, onl
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