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Found 23 results

  1. First off, I didn't know what to call this thread because I have a few questions, so I figured I'd name it after the most important question: Should I get the Firesteel Greaves for a little more spell power, or the Black Iron Greaves for more initiative. I don't plan on leveling dex at all but I want to be able to act before all enemies. Will this be possible without the black iron greaves, or will I need to get them to act before all my enemies? The rest of my questions will be listed below to keep this post somewhat organized. Can I still join the Trakovites if I told Agent Michel
  2. I just wanna preface this by saying... It has been a long time since I heard of the game/played. Like, so long ago that I was a clueless kid that didn't really understand games in general. I don't know what caused this to pop up in my head again, but from what little I can remember, I'm interested in trying to give it a real able-minded playthrough. All I know about the game is I never got that far, and it seemed difficult. From what I've been reading, that latter bit seems pretty accurate. I can say that I'm pretty sure I'd like to give Shaper a try, though if I beat the game as that, I'm
  3. Presumably Jeff must have an Editor for every game he makes, unless he has a 4-digit IQ and does not need one. All he has to do is release the Editor, and maybe its source code too. Jeff could release the Editor as a companion to Geneforge 5. It would use the calls and features of G5. Documentation is apparently not his thing, we could build upon his notes. Alint would need to be updated for the Geneforge world, that is presumably not too hard. I just looked at a G4 script, it was quite intelligible to anyone familiar with BoA. Actual Blades of Geneforge scenarios would not need to be c
  4. When I was quite young, my family had a gateway computer, a desktop. On this computer was a program called gateway games, which let you play game demos a limited amount of times. Most of the games were terrible, but there were a few games that I truly enjoyed, namely Fate and Geneforge. On Gateway Games there were demos of Geneforge 1 and 2, and eventually 3. I played the demos until they were entirely spent. They were, at the time, amazing. Recently, years after the computer and gateway were both long gone, I remembered Geneforge and decided to look it up. I got the first geneforge and start
  5. The Warrior and Guardians mod: I made this mod is for Warriors and Guardians and incorporates elements of the "Artifact Batons" mod by Gameman as well as a completely new zone. Gameman and myself have tested the whole thing and theKian has kindly betatested parts of it. After certain Rebel missions you can request to be made Captain of the Rebellion and be given a base to command. For Shaper-minded individuals, you'll be given the chance to betray the Rebellion if you so choose. This mod is designed only for Guardians and Warriors! Using a different class would be pr
  6. Spiderweb needs to recreate geneforge with console support and make it look like diablo 3 where instead of skills you can shape your creations in the quick bar.. thoughts?
  7. Part 2 link. Useful information: Ability and stat ID list Welcome to my Geneforge modding tutorial. In this, we will be focusing on modding Geneforge 5, but the same principles underlying this apply to the entire series. Despite the minor differences between the definitions files and scripts of older and newer games, you can still apply this modding knowledge to older games (especially Geneforge 4, which is nearly identical to Geneforge 5 in terms of design and mechanics). Zone Script Editing: In each game's scripts folder, a zone has two separate scripts: t
  8. So its official, the new Spiderweb Software newsletter's news on future plans now that Avernum 3: ruined world is completed makes it pretty clear that no, Jeff won't be working on Geneforge rewrite/remakes quite yet. "We are working on a whole new game world, and we’re hoping to announce it soon. It is even possible that we will do our first Kickstarter". Gotta say, I for one am pretty disappointed that we won't be seeing a geneforge remake in the near future. How do you all feel? do you think the geneforge series dosen't need a remake just yet or are you still holding your
  9. I hope this hasn’t been answered elsewhere already, if it has I haven’t been able to find it. I think there’s a glitch in Quessa-Uss. After Greta asked me to investigate what had been brought down from Northforge, I killed the Unbound prototype instead of bringing it under control. Now the southern doors remain locked, the control panel won’t open the north doors, and I’m completely stuck in this lab, unable to return to Greta. If I’m missing something, I’d greatly appreciate some direction. thanks all. Loving these games.
  10. Hello there, This is a post where I'll be showing you guys my current progress on the content I've been poking around with for Descent: Journeys in the Dark Second Edition. I have no idea if there are people around here who does play Descent, but I thought, why not check. In case there is, I'd love some feedback about it, since other than myself, I pretty much just have my two brothers that I play Descent with. If you have not played it and do like board games, I'd definitely recommend it since the combat system reminds a lot of the Spiderweb games, but as they might have been in boa
  11. Welcome to the Arena modification for Geneforge 5. As the name of the mod implies, this is a mod where you pit your character against an assortment of enemies. The Arena mod, while fun, is not a full gameplay mod. There are no quests, there are no deep NPCs etc. It started as an effort to test the various changes I make as I work on the "Total Conversion Mod". However, new battle scripts and changes in items and creations give this mod an air of freshness. The premise of this mod, is that your character is in a dream. It requires you to start a new game. You start
  12. Does anyone think that a move based in the Geneforge series would be nice to see? Either based on parts of the game's story or like an independent story based in it's universe?
  13. Just curious, does anyone know anything about the development team responsible for the original Geneforge game? I don't necessarily need names, just the amount of people who worked on it.
  14. Ive decided to dump more than a week straight into Geneforge in general and I noticed that info was at times quite scarce or not really centralized in one place. Anyway it was hard to find. And I had some questions to which I did not find answers to this whole week while playing. Some of them may be due to me sucking at using the search and googling. I played only shaper. Played G1 with basically all in on INT and Fire shaping and pretty much beat it with little effort on normal diff. Kinda same with G2. Really nothing to it. Got drayks, killed everything. Always used the "expendab
  15. After a lot of work, I can finally present to all you Geneforge fans a new modification for GF5. The mod expands the content of GF5 without altering existing quests\endings\content by adding a new, large, quest chain for Shapers \ Lifecrafters (only for those). It adds choices, it doesn't remove any existing ones. The content is combat-light... unless you decide otherwise. The only assumption this mod makes aside of the game is...the identity of the amnesiac protagonist, that he discovers bit by bit. As such the quest chain can be completely ignored without any eff
  16. I decided to start this thread to share scripting advice with similar minded people so that we don't have to reinvent the wheel every time. Using "exhaustive search" technique and this trick: In a dialog script (signposts are nice), put this temporary script (Remember to remove it after testing!): code = num=10; // It can be whatever number you want from the creatures in the zone // you can see the numbers if you use the editor. add_char_to_party(num); temp=1; while (temp<3005) { if (char_in_party(temp) > 0) { change_coins(temp); } temp=temp+1
  17. In the course of GF5, there are two examples of Ghaldring failing to act against someone or delaying to act, for no real apparent reason and in both cases there is the theory he does it out of sentimentality. SPOILERS AHEAD ***************************** The first is of course, Litalia. Ghaldring prevents Drakons from acting against her. According to Saakash, a lifecrafter working on new Unbound in the lab, Ghaldring nearly attacked Saakash once she cast doubt on Litalia. And if you kill Litalia for Saakash, he says that Ghaldring will understand, but she will inform him with a m
  18. Hello Geneforge fans! It is with great pleasure that I present to everyone my first mod for GF5. This mod implements new items into the game, namely, Artifact Batons. These highly modified thorn batons are designed around the idea of implementing artifact weapons into the game alongside the artifact armors that players can get over the course of the game. These batons function like regular batons, but with a few cool twists: - No reloading needed. These batons come with infinite ammo, meaning that players won't have to worry about running out of thorns mid-battle. - Powerful custom attac
  19. Okay, had these thoughts bouncing around in my head for a while, and figured I’d better get them out before they pound a hole in the side of my skull. In this case, it’s just some ideas and thoughts on the Geneforge series, and as I want to collect these in a way that makes sense, I’m going to order them in a structure like this. I’m going to go over three categories. Pros, Cons, and then Remake Points. Obvious what the first two are, the positive and negative aspects of the games, the third is where I think the game could be improved through a remake of it, from better stories, to just ge
  20. So I've finally decided to replay GeneForge 1 and go through the effort of touching all the stone pillars. And I found the lore behind the Shapers and Sucia to be incredibly fascinating. How the Shapers went from shooting magic radiation at their enemies to give them cancer to discovering Genes and self-sealing (although not many people know either fact) I love the irony when the Shapers denounce the natives as backwards savage, only to not only be their descendants but some have also repeated the Sucians' mistakes (attempting to transcend death via necromancy). I'm sad that there
  21. Hello there, White 'ere! I'm a long time fan of spiderwebsoftware (eversince I saw the first geneforge on real one arcade, shortly before the GF:2 release) As you can tell from the topic, this is a nostalgia post; Your favorite moments Awesome Glitches Lore Anything that floats your boat! I'll always remember the moment, in GF1 when I was carrying so much loot, I broke the encumberance system... Instead of having reduced AP, I had around 31, but with such a huge penalty to accuracy I couldn't hit anything! Another of my fa
  22. Greetings, everyone! I have been playing Spiderweb's games for about four years or so now, and I have been lurking in these forums for about three years (I may even have made one or two posts, but nothing relevant). I recently ran a Google search, as well as one in these forums, for Geneforge or Avernum conversions to a Pen & Paper RPG. How many results did it return? Google returned one post (not even a thread) where someone expressed their interest on such a thing. These forums returned, if I recall correctly, one single thread where someone did a bit of conversion to D&D 3.5
  23. Which ones in the series are your favorite and least favorite and why? For avernum I know the third remake hasn't come out yet so if you say the old version of avernum 3 that's ok. For me Avernum 2 is my favorite because to me it's the most complex since you have to make sure you have the right passes before you can go anywhere. My least favorite is Avernum 6 not just because it's the end but because I have to keep starting over (due to being a perfectionist and wanting to get everything there is) For Geneforge my favorite has to be 2 because you could still play both sides o
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