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Found 9 results

  1. Dear all, this thread would serve to talk about my grandiose plan to make a total conversion mod for Geneforge 5. The mod will take place in a big island, 4-5 years after the Rebellion started and every zone will be new. The Kian's Modding Suite tool in combination with my own tools (made in matlab) make the design of completely new zones easy enough for me to take this undertaking. The task is anything but simple. Anyone that has followed my modding work would realize that if mods expanding on the existing content of GF5 took me close to a year each, this one will take longer. Even including the work I've already put towards the mod (modified creations and items can be tested here) I expect the project to take me quite some time since I won't work full time. The first target for release is early 2020 (subject to change). I will release a small demo, containing the first couple of zones earlier. So, why do I bother you all so early? Because while I have a vision for this mod (a couple of you are aware of some details) I would like to discuss some of my plans and later to see if I can trick entice any volunteers. What I have decided so far (opinions, suggestions and constructive criticism welcome): The scope of the game will be smaller than the full games. My plan is for the game to feel in size and power progression similar to Mera Tev and early Storm Plains. The area will be an island of moderate size (about the size of Lesbos or Mauritius), with one city, two small towns and several villages. The area will contain 18-22 zones (not 80 like the full games). The Rebellion has reached this island less than a year ago and the land is divided between the Shapers and various factions of the Rebellion. The Shapers of this island have seen their numbers reduced as the council draw from their numbers to support the war effort. There are less than 20 shapers (including apprentices and prospectives) remaining. The Rebellion lacks coordination between the factions and has no true central command. The level range will be 18 to about 35. However, the plan is for level 35 to feel closer to 26-27 level in power; you will be powerful but not able to take on whole armies. The power of the enemies will be mostly static. A rank-and-file soldier encountered at the beginning will have the same stats as a rank-and-file soldier encountered at the end. Some enemies will increase in power as they gain more battle experience or access to more canisters, better equipment, magic etc. There will be no named characters from the other games directly involved. There will be rumors about Alwan fighting in Ilya province or word that Greta\Litalia\Ghaldring sent canisters\reinforcements but you will not see them in the game. Speaking of canisters, they will be rare and more powerful. Unless there is a reason for it, there won't be a canister in a wrecked house. Not all creations will be possible to be made in the game. Knowledge to make Kyshaaks hasn't reached that island yet for example and war-tralls and wingbolts are rare. What I would specifically like input on I was thinking to start working on the "Character is at the side of the Rebellion" questline first since I prefer the Rebels. However, I realized there's an easier path: Player being a trakovite. But not a Trakovite "follower" that gets his orders or even suggestions from someone. The Player could be the first Trakovite to set foot on that area, moving around the embattled island trying to convince people to become Trakovites trying to balance expanding their numbers (and power) against drawing attention. Then, depending on who the player has convinced to join (and assuming those have not been exposed by the Shapers \ hardcore rebels and executed) he or she may attempt a coup. Or exact promises from either side to step back somewhat from Shaping in exchange for the now-powerful Trakovite faction joining them and lesser punishments for captured Trakovites. The player would be severely hampered on Shaping (even if he or she picks up a bit of it) and would have to rely on hirelings and personal power to survive. This idea is not fully developed yet. I am not sure that's the direction I would want for this. Do you think that I should focus on the "traditional" Rebel \ Shaper fight and perhaps later put in the Trakovite path? Or 3 full games on Rebels \ Shapers and Trakovites being crushed underfoot is enough to justify a short game about a Trakovite trying to get some power?
  2. Hello, all. Due to the present difficulty of modifying zones in Geneforge, I have been working on the wonderous Geneforge 5 Modding Suite program. At present, being a demo, it lacks full functionality, but it can be used to create a fully functional zone and can export data to a text file for use with the Blades of Geneforge spreadsheet document. Feel free to give feedback, but remember that it's only a demo version (all versions will be free, of course). Download. Other download. Development photo album. The GUI is fairly intuitive, but feel free to reply with any questions you have. (On an aside, in their respective modes, you can right click on a tile to remove terrain, items, objects, and creatures)
  3. Stoneworks Help G5

    So I know there are a couple of posts already about the Kratoa Stoneworks but none of those posts answer the question that I have. So basically I revived the 2 stone golems and killed all the hostile golems in the top part of the map. Now my question is, how do I advance further down? (I am not in the power core area yet). As of this point, there are two doors (one that is locked but I can't go through and the other where there is no lock or lever of some sort but it won't open). Help?
  4. how do i get to the Okavano Sea Caves. And if they are unlocked through the bottom trapdoor in the western barrier okavano, how do i unlock the door
  5. Been trying to understand more on the scripts of the game. Is it possible to make our own edits to add characters to party. This code is used to add artila to PC's party. What does it mean by sf(41,20,1) and how do i replicate this. any help would be much appreciated.
  6. G5- Who Is the Player?

    I've looked around on the forum and searched it up but I can't find a thread discussing who the player character is? I know there's ways to find out like talking to that one shaman lady (forgot her name and where she is, I'm about to play G5 for the first time in at least a year).
  7. Help requested

    Dear all, I would like to request some help. My Warrior\Guardian mod (+Gamerman's artifacts mod) is going well enough meaning that I have to just add a couple of things more, alpha-test it, find someone to beta-test it and release. It is much more ambitious than the Shaper\Lifecrafter mod and I have improved a lot in scripting and editing the files. Which brings me to the next project which I would require some help at: I plan a total conversion mod within the world of Geneforge. Probably taking place between GF3 and 4 but using GF5 engine. What does this mean? It means I will delete everything and make 10-20 zones from scratch, add scripts and dialogue etc. Consider it a free "expansion" of GF5. Now, this may seem difficult and a large undertaking. It is very difficult and a huge undertaking. Frankly, so far it takes me like a year to add 5-10 hours of gameplay in already existing zones. Thank every entity you worship for Gamerman's help that "easily" (i.e. easy for me) added depth and gameplay time to the Warrior mod. So... I would require help if this is to see the light of day before we all die from old age. Don't be intimidated by the scope of the undertaking! Even someone that can't find the time to write dialogue can help by providing quest ideas! Since I am pre-planning stage, here's what would help: The "easy, non coding at all parts". - Help for the first step: Ideas for Storylines \ quests \ interesting people. Yes. Even "Hey, I thought of this Lifecrafter!" would help. - Help for the Second step: After we choose what will go in the mod: Dialogue and description writers. All you need is notepad; I can incorporate description and dialogue into the code. Frankly those are what I require the most help at! The "not so easy" parts. - Scripting the dialogue\descriptions. If, after we decide what will go in the mod, we have to put it in. Also, we need the generic script for areas (the making it hostile etc). - Lore. I don't know much about the world. Many people here know way more. Advice of "No, in X game it is mentioned doors work that way!" is not only welcome, it is required! The "quite hard" parts. - Scripting the quests, flags, behavior of bosses in a fight and the complicated stuff. The "actually hard and boring" parts. - Using the Geneforge editor to make - remake zones. That means adding in every creation, broken piece of furniture, wall, rock, chest etc and make sure they are connected to the right scripts. That's long, boring and complicated. The mod will get the get go for volunteers after I have managed to make 2 zones to be sure, to be absolutely sure, that I can do it and know what I can do before wasting anyone's time. The mod will be free. Completely free and with no "this is my account if you want to support me!" things attached. If you agree to put some time to help me in this mod, that would be our mod, I would request you do it out of your free time and from the goodness of your heart.
  8. Keyboard issues

    I recently installed a 5 b1.0.4 version of Geneforge 5 on a Macbook Pro OS X Yosemite version 10.10.5 and when I type keys in "keyboard settings" on the main menu to set up shortcut keys, nothing happens. None of the keys work. I've tried many key combinations and nothing.
  9. Ok so to start out, the last time I played this I was a small idiot child. I didn't know jack about strategy and I still don't know that much. However, I remember G5 being the easiest to get into of the series so I decided to complete this game with my new young adult mind. Hopefully I'm not an idiot. So I flipped a coin and went rebel. Up until now I have been on the fence so I could get all the shaper rewards I could. But I'm pretty sure I've completed every quest I still have access to, all that seems to be left is killing all of the councilors. All of my attempts with Rawal and Taygen have ended pretty poorly. Is there a certain order I should do this in, and furthermore, what is the fastest way to get myself +3 in Drakon creating? For additional information I need to know how well or how badly I made my character. I forgot to pick up that heal spell from the Trakovites and I don't know where else you can get it. I didn't invest in endurance and I've been relying on my creations never dying so I didn't put a whole lot into shaping either (I did keep some shaping gear for when I need it):
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