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Found 3 results

  1. Hello, I am from an Argentinian educative project. We have been meaning to do educational RPGs for teens, teaching them social and ethical values and skills. We are a new branch of a long-standing foundation (see about it on web1x1.org , although it is a very outdated page, and only available on Spanish) We know of other Vogel games with community-made map editors, which have not been rebuked by the creator, such as the Geneforge 5 zone editor. However, it is our feel that Geneforge has a more "gamey" approach, and more outdated graphics, and that an avadon-like game is much better for a project for social and ethical skills, because of the party-based gameplay with teammate dialog interaction, and the complex moral decisions of quests (although many of them in the original game sort-of require you to kill for naught as with the harmless Splinterbone, and you are encouraged to do it for reward - fortunately, this one is optional). Anyways, although the original game does offer a very rich landscape and so on, we would like to completely re-use the engine (including changing the graphics and scripts) for posing educational social and practical conundrums. We have considered other options like RPGmaker and FLARE but the first is very clumsy and lacks a practical ingame UI, and the second one is still in alpha development. We know the source code of the game isn't free because of valid commercial concerns (AKA other people would use this to make their competing games which is no good for the original creator), however we 1- don't require the source code, only a way to make maps 2- the same executable could be used as original Avadon, and 3- we can already replace scripts and graphics since these are fortunately not encrypted). We would even encourage students to purchase the original game. Basically, our version would be a total conversion mod to be applied over it, with completely changed characters, quests and location. Is there an editor already available or in the works? If not, you think we have any chance contacting Vogel to lend us his? Regards, NimoStar and the Un Mundo un Pueblo (One World One People) informatics team.
  2. geneforge 3 editor

    Does anyone have a copies of the Geneforge 3 editor scripts? The links in Geneforge 3 editor in the strategy central above do not work. Any help would be appreciated thanks.
  3. I decided to start this thread to share scripting advice with similar minded people so that we don't have to reinvent the wheel every time. Using "exhaustive search" technique and this trick: In a dialog script (signposts are nice), put this temporary script (Remember to remove it after testing!): code = num=10; // It can be whatever number you want from the creatures in the zone // you can see the numbers if you use the editor. add_char_to_party(num); temp=1; while (temp<3005) { if (char_in_party(temp) > 0) { change_coins(temp); } temp=temp+1; } break; You talk to the signpost, creature 10 is added to your party (if spawned) and then you see its number from the coins you gained. I don't know how good you're in scripting, so I'll add this: At the beginning of the zone dialogue txt, you should have: // dlg.txt begintalkscript; variables; short num; short temp; MY PROBLEM: And that's a big one, so please help. Not all creatures seem to have a "total" number! After ~20 hours of work I can't find the number for the mages in the bone peaks. I can do some stuff to circumvent it and not lose a whole quest chain, but it would be far simpler and more efficient if I could find, or generate, some identifier for them to see if they're in party. Else if I put a flag when they're recruited and then they die or are dismissed, the events will keep happening...
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