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Showing results for tags 'Nethergate'.
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Sound Problems Game- Nethergate: Resurrection Operating System- Windows 10 Bought Through Steam It is not a big problem, but as I notice it more and more, it is grating on me. In the very beginning of the game after you have created your four characters of Romans and you find yourself in your first room with the note, there is a loop of sound with people in the background talking and other noises of every day life. I am hearing static. It is constantly present throughout the loop. Is that normal? Is that the way the game was made? Or did it come about through Steam? Or simply my Windows or sound chip/processor or lack there of due to having a newish laptop and mid grade or lower specs? Is it an easy fix like a check box or a quick string of code or commands or it is just the way it is?
Presumably Jeff must have an Editor for every game he makes, unless he has a 4-digit IQ and does not need one. All he has to do is release the Editor, and maybe its source code too. Jeff could release the Editor as a companion to Geneforge 5. It would use the calls and features of G5. Documentation is apparently not his thing, we could build upon his notes. Alint would need to be updated for the Geneforge world, that is presumably not too hard. I just looked at a G4 script, it was quite intelligible to anyone familiar with BoA. Actual Blades of Geneforge scenarios would not need to be created he could just translate the four Spiderweb BoA scenarios. If he was really pressed for time he could just skip the scenarios and let us do them. Instead of Bas files, Blades of Geneforge would have aGF5ScenData.dat files. This idea would need Jeff to make a slight alteration to the game so that it could work like BoA: one scenario per scenario folder all scenarios can access the same default graphics all scenarios can access the same default scripts all scenarios can use custom graphics, scenario scripts and scenario data scripts a scenario selection dialog screen would need to be created Until and unless this happens you would need to have multiple aGF5ScenData.dat files in your Geneforge 5 Files folder, one file per scenario. Unused scenarios would have their file names prefixed by letters or numbers: aaaGF5ScenData.dat, abaGF5ScenData.dat, acaGF5ScenData.dat... Ditto multiple Save# and Scripts folders would be needed.
Hi everybody. I have a question about recruiting characters in Nethergate Resurrection. I'm currently playing as the Romans and I only have one spell caster. So I'm looking to recruit maybe a Celtic character who can cast more magic. I was wondering, when you recruit characters in the game, do you receive less experience for the amount of characters in your party?