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Showing results for tags 'Blades of Geneforge'.
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This program simulates most of the floor and terrain of Geneforge 5, and can be used to precisely identify the row and column locations to, say, insert a new character or object. It's based on the research conducted by Ishad Nha, Tridash and all others who contributed to the BoG wiki. Download here : BoG Zone Simulator.exe (Note : This version is outdated, see below for version 2!) Courtesy : CalRef for the file hosting. References : How it all Began and Blades of Geneforge Wiki To use the program, place it in the same folder as Geneforge 5.exe. Right-click on a floor or terrain(wall) for detailed information and left-click or use the arrow keys to move around. This is a beta version so suggestions are welcome, as are ideas for future improvements!
Presumably Jeff must have an Editor for every game he makes, unless he has a 4-digit IQ and does not need one. All he has to do is release the Editor, and maybe its source code too. Jeff could release the Editor as a companion to Geneforge 5. It would use the calls and features of G5. Documentation is apparently not his thing, we could build upon his notes. Alint would need to be updated for the Geneforge world, that is presumably not too hard. I just looked at a G4 script, it was quite intelligible to anyone familiar with BoA. Actual Blades of Geneforge scenarios would not need to be created he could just translate the four Spiderweb BoA scenarios. If he was really pressed for time he could just skip the scenarios and let us do them. Instead of Bas files, Blades of Geneforge would have aGF5ScenData.dat files. This idea would need Jeff to make a slight alteration to the game so that it could work like BoA: one scenario per scenario folder all scenarios can access the same default graphics all scenarios can access the same default scripts all scenarios can use custom graphics, scenario scripts and scenario data scripts a scenario selection dialog screen would need to be created Until and unless this happens you would need to have multiple aGF5ScenData.dat files in your Geneforge 5 Files folder, one file per scenario. Unused scenarios would have their file names prefixed by letters or numbers: aaaGF5ScenData.dat, abaGF5ScenData.dat, acaGF5ScenData.dat... Ditto multiple Save# and Scripts folders would be needed.