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Showing results for tags 'Avernum 6'.
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Isaiah posted a topic in Second Avernum TrilogyI'm nearing the end of the game as I have the four tasks to do for melanchion. I was going to do the Darkside Loyalists quest first, but much to my annoyance, I find the entrance area of their fortress completely blocked with magical barriers. (Area west of Spire, go down the trapdoor, and it's the room with 4 loyalist archers.) While generally not a problem, I have like a 0 in mage spells (fyi: I did cheat in quite a few fights, but in others I didn't -- It really isn't as bad as it sounds considering you cannot join the anama this game (which was very annoying to learn like halfway in....)) and 0 piercing crystals remaining, so I'm not totally sure how I'm supposed to enter. (And, forcing people to need level 11 mage spells is not something that I would consider good design, esp. since such a warning isn't given that it would be necessary.) So, does anyone know of an alternative entrance or people who sell piercing crystals (or will I just have to use the editor to up my mage spells skill))?
And so I begin to do my Let's Play of Avernum 6, the last game in the series I have to do (Aside from Blades). I hope those who watch enjoy, and if you want to see the rest of the games, you can find them here, here, here, here, and here.
I loaded it up and noticed that picking up or dropping items does not increase or decrease the weight my character is carrying. I have no idea why-- looking at the "last modified" dates on all of my A6 files, nothing has been altered. How do I fix this? Windows 7 Desktop