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Found 8 results

  1. Been trying to understand more on the scripts of the game. Is it possible to make our own edits to add characters to party. This code is used to add artila to PC's party. What does it mean by sf(41,20,1) and how do i replicate this. any help would be much appreciated.
  2. Been playing a bit of Geneforge 4 because i tend to enjoy it a little more the Geneforge 5. I made two mods which replace the pryo roamer with a guardian roamer while the other one gives you access to all creations. Geneforge 4 Mods any feedback would be nice, unless you all don't play it anymore xD
  3. Hello Geneforge fans! It is with great pleasure that I present to everyone my first mod for GF5. This mod implements new items into the game, namely, Artifact Batons. These highly modified thorn batons are designed around the idea of implementing artifact weapons into the game alongside the artifact armors that players can get over the course of the game. These batons function like regular batons, but with a few cool twists: - No reloading needed. These batons come with infinite ammo, meaning that players won't have to worry about running out of thorns mid-battle. - Powerful custom attac
  4. I decided to start this thread to share scripting advice with similar minded people so that we don't have to reinvent the wheel every time. Using "exhaustive search" technique and this trick: In a dialog script (signposts are nice), put this temporary script (Remember to remove it after testing!): code = num=10; // It can be whatever number you want from the creatures in the zone // you can see the numbers if you use the editor. add_char_to_party(num); temp=1; while (temp<3005) { if (char_in_party(temp) > 0) { change_coins(temp); } temp=temp+1
  5. After a lot of work, I can finally present to all you Geneforge fans a new modification for GF5. The mod expands the content of GF5 without altering existing quests\endings\content by adding a new, large, quest chain for Shapers \ Lifecrafters (only for those). It adds choices, it doesn't remove any existing ones. The content is combat-light... unless you decide otherwise. The only assumption this mod makes aside of the game is...the identity of the amnesiac protagonist, that he discovers bit by bit. As such the quest chain can be completely ignored without any eff
  6. Hey all, I've only just started working with scripts here. I had very remedial experience with Qbasic some years ago and that about sums up my current code experience. I want to make a custom terrain that's identical to the "pool" (number 285), but can be walked on/through. A puddle, essentially. I have read the how to document on this, up to and through the part about creating custom terrains. Still, I'm having trouble. The script I wrote does nothing, and I'm not even certain I've named/placed the file correctly. Could someone show me what the script for this would look like? A
  7. When attacking Konstina in her camp I managed to kill her. Yes, kill her. Used a bit of tricks to block her path and the most deadliest spells I got at my maximum level of my trio. With the last hit she... disappeared. Simply. I know it's because I am not supposed to kill her, but I feel so good that I could 'crack the system', despite on Casual level.
  8. Hello there, and sorry for the upcoming annoyance. I have been re-playing a speed-playthrough of Avernum : Escape from the pit. I have played this games a few times in the past. This time i set difficulty on torment. I managed to kill Hawthorne. But with FOUR brooches because i 'am dumb and i did not remember the 5-brooches trick. I played six hours today with only autosaving, so my only last usable save is six tedious hours ago. I escaped from underworld during that and did a bunch of sidequests. I don't want to do that again. So, please, i would be ever so grateful for some help
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