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Gnosis

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    11
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About Gnosis

  • Rank
    Citizen

Profile Information

  • Gender
    Female
  • Location
    Louisiana, USA
  • Real Name
    Kaitlyn
  • Favorite Games
    The Geneforge Series
  1. Should have clarified, sorry- I have those ones, but later, it was done again for Avadon 2, here, and then again for Avadon 3 I believe. But the files for 2 are no longer available, and I can't understand how to make it work without causing errors. I was hoping to get the files for all three games here if possible.
  2. Hey all, a few years ago we had some script changes to the pylons and etc to allow more than two hands to join the party. I was hoping we could get them all in one place, to download and replace the files? I've been fiddling for hours, but I'm completely hopeless with coding and scripting and such. If anyone has these files, please let me know/post them!
  3. Erm... once again, sorry for the necromancy, but... Is it possible to have this work in the Avadon dungeons, too? I've been fiddling with it, but I'm no good with code-y stuff, and I can't figure it out for the life of me. >.<
  4. For the first bit, yes, I did mean to include the fighting between the nations. Sorry if I caused confusion there! But for that second part, I didn't mean that the Shapers would be the ones dropping the bombs, so to speak, that would be the Empire. Rather, I meant that if there /were/ nuclear weapons used /against/ the Shapers, I think the Shapers would make creations that would thrive in the fallout, either cleaning it to make the lands hospitable again or twisting it around to make the creations more powerful.
  5. It's just the fact that the Pact is so much weaker than literally every other group, I believe. Regardless of preparation, unless the Pact would manage to seriously cripple the Shapers in the first move, the Shaper's retaliation would be devastating. It'd be like... Hawaii, for example (ONLY Hawaii, not the rest of the US) going to war against a major power like China. Not counting a mass-nuking of the entire country (Which the Shapers would likely even be able to manipulate to their advantage via charged creations and the like) or a mass assassination of almost EVERY political/military leader, I think the tiny group of islands wouldn't stand a chance.
  6. My, my, my, it's been such a long time since I've seen a thread that truly caught my eye like this one! Reading all of your interesting theories, I figured I might present my own. To begin with, when you say "Shapers", which group do you mean? The loyalists or the rebels? And, even then, you've got the human rebels and the creation rebels. Anyhow! The Empire vs. The Pact: The Empire. Don't get me wrong, I think there would be a good fight, but I also think the Empire would completely overwhelm the pact. There's just too many of them. The only chance the pact would have, I think, would be getting a portal pylon (I believe that's what they're called in the Avadon games, it's been a bit since I've played them) literally directly inside of the current leader of the Empire. It seems too implausible. Not impossible maybe, but very, very implausible. The Pact vs. the Shapers: This depends on which side you're looking at it from. Are the Shapers attacking the pact, or is it the other way around? Maybe the rebels trying to make a foothold on new land? If the Pact up and out of nowhere decided to attack the Shapers, they would be decimated. Destroyed. Blasted and burned and melted and electrocuted. The Shapers would most likely start out with that maritime nation all the way to the west that I can't remember the name of and spread their forces from there, gradually either assimilating the remains of the Pact or destroying it. On the other hand, if the Shapers decided to attack the Pact, they may have a chance to retaliate. The Pact has, quite possibly, the most knowledge of portal and transportation magic. If they could transport assassins into a few major Shaper strongholds, the Shapers would be left leaderless and confused. Rebels are a different story, though. In the case of the Rebels vs. the Pact, I have a feeling that the nations of the Pact would, quite literally, be razed to the ground, regardless of who attacked who first. The drakons would unleash maybe a score of Unbound, spread across the continent, and, barring any miracles, the Unbound would do their work astonishingly well. And so it comes to the Empire vs. the Shapers. Personally, I don't know if the numbers would matter so much in this one: it IS true that the Empire has significantly more warriors at their disposal, but at the same time there are several hundreds, if not thousands or tens of thousands, of Shapers: and each Shaper is an army. What it would come to, I think, is who has a better understanding of magic. The Empire would win, I think, just because they have basic understanding of teleportation magic: which, though it exists in Geneforge, is so unpredictable and difficult that the Shapers have more or less given up on it. The Shapers are better at Shaping. That's it, though. They're more or less one trick ponies. And that, I think, would be their downfall.
  7. What would I like? What I want is for the Geneforge games to optionally affect each other according to what the player did in the previous games. I... Don't know how to explain. I'm bad with words. Also, a junk bag. Definitely a junk bag. In fact, if you'd prefer, just forget what I said a moment ago and pay MORE attention to the junk bags.
  8. Worked like a charm, thanks a lot!
  9. It was something along the lines of "missing talk node." Any chance I could just get a file download and replace the script, like the Avernum 1 mod? I'm not the greatest at this stuff. >.< Edit: Sorry if that was vague, but I had already undid the changes that caused the error message when I had posted here.
  10. Sorry to so blatantly be practicing necromancy, but I'm seriously confused- How exactly do I do this? All's I've managed to do so far is get an error message.
  11. I believe I may have actually found a use for the pyroroamers... If you group several of them together, you can send them to surround an unwanted friendly character, absorb one of them, and viola! Ring of fire and the character is typically dead, give or take a few uses! Because you don't outright attack anyone, you can easily pick off person by person without the town going hostile.
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