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Everything posted by Sarachim

  1. I don't know which is worse, that a tidy towns competition exists or that somebody is proud of winning.
  2. In X1, wasn't there a mage in a jail cell in the Tower who'd been locked up for opposing Linda's plans? IIRC, he implied that Linda had total political control of the tower and was using it to force everyone to go along with her plans.
  3. It's been ages since I played the demo, but here's what I remember: Combat was real time and way too fast. You could pause and issue orders, but the length of the pause was limited by a refilling timer, creating a bizarre real-time pause that barely helped at all. The demo's dungeon was dark, requiring you to carry a torch, but torches were limited and non-replenishing, so I wound up spending a lot of time in the dark. And I mean really dark- exploring was about as difficult as finding your way around a dark room at night. There were fiddly levers or buttons or something to open other
  4. Originally Posted By: Niemand Quote: "One Hundred Years of Solitude" Aaaaaaah! I do not have words for how much I hate that book. I don't think we can be friends any more.
  5. Originally Posted By: CRISIS on INFINITE SLARTIES Not to mention the Eddas... I mean sheesh And King Arthur. I think the secret of originality is ripping off enough different sources simultaneously.
  6. I think Salmon was an incomplete Dirk Gently book, not an incomplete H2G2 book. It might have had other stuff included in it, though.
  7. Originally Posted By: Ahbleza The Spell, “Mindduel” is needed to defeat it. You should have a “Mystic Amulet” and/or Smoky Crystals acquired from a body in the Underground Lake and a Chest in Denmark’s Headquarters. You must wait until the Mystic Guardian uses up all, or most of its Spell Points, (81), or you won’t have enough Mindduel spells. You can also buy Smoky Crystals in Thebes, once it is complete or nearly complete (forget which).
  8. Attacking anyone whose role is uncertain is suicide.
  9. *i intended the former. He forgot to update the latter.
  10. Originally Posted By: Marlenny Also, is it possible to discuss how everyone feels about the box of traps protecting someone from the Wand of Death? I particularly don't like it, especially given how rare the Wand is. Perhaps we should consider making the box just as rare. I'd like to know how everyone feels about this. I don't think having the traps beat the wand is unreasonable. If either of those two items is overpowered, it's the wand. What got me into trouble this game was not a problem with the items themselves, but that the rules regarding them were ambiguous and I didn't think to ask
  11. Isn't that exactly what Vahkos would say???
  12. I like it, too, for basically the same reasons. Plus, this way it takes longer for Fae to win, which I like- when a player wins two hours into day 2, it's boring for the player and makes things a little less interesting for everybody else.
  13. Antimagic is a status effect. It is not the same as Magic immunity, which will still stop Vahkos. With that in mind, you can see he's much more balanced. The way I see it, there are two ways to beat Vahkos: catch and kill him early, which requires good luck, or widespread cooperation from a lot of players to fight through his spirit buffer, including some who would normally be enemies. With pooled resources, abilities, and knowledge, it would not be very difficult to work out a strategy that would take down Vahkos with few or no losses. The two big problems are, first, coordinating
  14. "Always" gets first strike takes precendence over "normally" gets first strike, which in turn takes precedence over "never." If two characters with the same first-strike status fight, the two cancel each other out. In your example, the fact that the Addict is being compelled to attack by Gladwell and thus normally gets first strike trumps the fact that the Addict normally can't have first strike. However, when Gladwell is attacked by a servant, he "always" gets first strike, which trumps "normally." Thus, Gladwell wins.
  15. Originally Posted By: Omlette Avenger: I agree with Alorael that being given a new goal on day 4 is quite harsh, especially considering that by that stage everyone knows who everyone is: any faction which has killing left to do will take you out too just to avoid trouble. The only way the Avenger can get backed into a corner like you describe is if everybody planning to kill anybody else is in the same alliance (unlikely), that alliance knows about the Avenger (pretty likely), and nobody outside their alliance has killed in the past 24 hours (moderately likely). Even then, there are other
  16. Yeah, if he wants someone dead, his best bet is to redirect an attack at them.
  17. *i didn't betray Xelgion. He tried his best to save him, but couldn't, and made the best of things afterward. At least, that's what I think happened. *i can correct me if I'm trusting him too much.
  18. DAY 1 Jul 26, 2009 8:19 PM: W-Dueck/CMS crafts a Wand of Death. Jul 26, 2009 8:21 PM: Sarachim/Fae assumes identity of Sacred Item Cultist Jul 26, 2009 8:26 PM: Rowen/Adv. buys Mystic Symbol from Mod shop and steals the Tinker’s Gloves. Jul 26, 2009 8:47 PM: CMS crafts Ironskin Balm Jul 26, 2009 9:25 PM: Sarachim/Fae kills Servant/Nioca (will die at 8:00PM: Monday) and gains 10 coins July 26, 2009 10:10 PM: Sarachim/Fae kills Micklebur/Stareye(will die at 8:00PM: Monday) and gains 15 coins Jul 26, 2009 10:58 PM: Wz As/Gladwell Switches immunity to physical. July 27, 200
  19. The best way to watch what happens in a game is to play it.
  20. Apologies to all of my victims, and especially Nioca. One of these days, I'll stop stabbing you in the back.
  21. Anybody who is interested in pooling our money to buy the Crystal Spire, PM me. Please state in your PM how much money/what items you can contribute and how soon you want/need the Spire.
  22. Also, to clarify *i's post about stealth-victims not giving away that they are dead: the rule about not influencing the game takes precedence. Players are asked to evade questions, feign inactivity, or the like, NOT to go on behaving as if they were alive.
  23. Originally Posted By: Thuryl It's an interesting idea, but how will it interact with other actions? If Shanker tries to protect the target, or Gladwell tries to compel them, or something like that, will they be told that the target is dead? I guess Shanker/Gladwell/whoever could get a generic "your action failed" message without being told the reason for it. Alternatively, they could just not be told anything until the death becomes public, but I like that solution less. EDIT: *i beat me to part 2 of this.
  24. Did we ever confirm that stealth affects mines in G5, or are we only inferring that from earlier games?
  25. Those are good points, but I don't think the Craftmaster is as bad as you make it out to be, for the following reasons: 1. He doesn't need to finish the game with his artifacts, he doesn't care which ones he gets, and when he's done he puts them back into circulation, so he's not that big an obstacle to the other artifact-gatherers. 2. He creates items which can act as substitutes for the artifacts, minimizing the impact on players who don't have artifact-based win conditions but might want to use artifacts. Also, the random distribution after CMS uses an artifact may actually make i
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