Alright, I admit it, I'm a min/max-er.
I want my party to be as optimal as I can make them, within reason.
For A6, and A:EftP, I've read/heard that archers are just massively underpowered, and the way to go for your damage-dealers is either dual-wield melee or mages. You should have three of them, and at least one of each (which still leaves you with a couple mages or couple of dual-wield fighters).
Archers don't do a huge amount of damage in this game, so it's not as great as in A5.
Archery is usable, but it's just not as good as melee combat or magic in this game.
But having two dual-wield fighters, or two mages, is boring.
I'd really like to have four unique characters, but I don't want one of them to be gimped. If I make an archer, is he just going to be weaker than my mage and warrior?
And if so, I'm willing to "cheat" to make it work -- exactly how many extra skill points would I need to pump into him (presumably, into Sharpshooter?) in order to prop him up to the level of a dual-wield warrior?
Has anyone thought of this?