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Caribou16

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About Caribou16

  • Birthday 09/16/1977

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Articulate Vlish (4/17)

  1. Originally Posted By: Randomizer Welcome to Spiderweb Software. I guess it's too late to leave any sanity at the door. Which door? Or portal? Or ladder?
  2. Yes, it would be very difficult to code, I'd imagine. I was just wondering out loud. Actually, since it's called "Torment" maybe every monster attack adds that damage over time lightning effect...THAT would be torment!
  3. It would be a neat mechanic if, as difficulty increased, the strategy if the monsters changed as well as just a health/damage increase. Maybe they would be less susceptible to the warrior trait that causes them to attack the tank, or they would know to gang up on a priest or mage to knock out the groups healer/main damage source.
  4. Originally Posted By: Earth Empires if searched with abyss and w/o time limit (that's must) then thread about that mage is around halfway on 1st page. Oh, with an advanced search. Neat.
  5. Heh, when I searched for "Abyss Mage" with the quotes, it brought up this thread and its replies!
  6. Originally Posted By: Darth Ernie anyone remember where he is? never mind i found him So...where was he? Put the answer behind a spoiler tag.
  7. Originally Posted By: Lilith Originally Posted By: Slart of Glass RE: Return Life. Maybe if it had a reduced cost (or provided regeneration or buffings) at higher levels, it'd be more worthwhile? Or have level 1 revive characters at 1 HP, level 2 revive at half HP and level 3 revive at full HP. It'll only really matter if you're reviving characters in combat, but that's a very powerful application of the spell, so it's still a meaningful difference. Or casting return life does damage to undead monsters!
  8. Originally Posted By: Earth Empires just wait until you goto Giants castle you might regret going there if you take wrong route. They have a castle? Click to reveal.. So far I've only beaten a giant fort...the one where when you walk in the front gate, you fall into a dungeon. Is the castle the one nearby that's across a pit?
  9. Just an aside, but this area has been my favorite so far in terms of the layout of the dungeon. The undead spiral was pretty good too.
  10. Originally Posted By: Lilith It can sometimes help you avoid fights that you'd otherwise lose, so that's handy. Ahh, I've never had the particular usecase happen to me. If I think a group of monsters roaming the over world is going to kick my butt, I stay well away from it!
  11. This is one of those quests that seems like it takes forever to complete. After you do so, you can't enter a cave or fort without tripping over all the picks and shovels laying about.
  12. Does anyone actually use the "avoid" option? I fight everything, no matter how one sided the fight is. That said, cave lore should let you avoid those annoying traveling merchants.
  13. This game needs some sort of built in clock. Bonus points if it could be set to alarm at a certain time so I don't keep accidentally playing for so many more hours then I had intended to.
  14. Originally Posted By: The Rev I found hard to be just right ... hard enough to present a bit of a challenge, but not so hard as to be frustrating. It's only frustrating fighting those stupid eye monsters!
  15. No, the Priest spell is turning water into Almerian wine!
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