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hellodolly

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. i have slowdowns after/before/during the combat turns, when the enemy moved and im waiting for my turn, to start im on xoom 2
  2. there have been some developements in the turn based rpgs and choosing of a character is one of them, i mean the designer wont change the system anyway. but just giving somefeed back that, stacking chracters only on dexerity is not the wisest descision
  3. Originally Posted By: Lack of Dearth You can't compare character switching to Baldur's Gate or Icewind Dale, either, because those games had real-time with pauses. You didn't to get choose when characters acted, exactly. You got to tell them what to do next, and their initiative determined the order in which they did it. That's not how Spiderweb games work. (I know you'd prefer them that way, but it's not how they are.) —Alorael, who could have sworn he's had his high-dex characters go before enemies and his low-dex characters go after them in Avadon. And still, if you can switch characters, it doesn't expand tactical thinking. It expands options, which either means the default is fine or you can pick one that's better and makes your party more effective. That's nice, but it throws off balance unless the game is designed for that. For a fairly minor benefit there's little incentive for Jeff to make the game work that way. okey lets see, if i attck with caster first with aoe, is the same if attack with him last?
  4. firstly id like to point out that you could completly play bg1 turn based. I can understand you what you tell me right now, i mean the machaincs of the game. But i either dont see a big deal if the player could switch the characters. all i am saying: the other system is much more fun.
  5. Im sorry I dont see the the Problem! Now we have 2 Phases one can say: Enemys turn and Players Turn! Right?! I dont care how it works right now to determine who is moving first, this system is too outdated and reduce the complexity! Simply (if you still want to use dexerity for somereason) it should determin who is moving first(BUT the Enemy or the Player), then each charakter should be able to use theit AP´s freely, and the switching should also work! This is System was used by many games: Fallout 1 and 2 BG1&2, IWD 1&2 and many many more, it is more logical and more fun then the system the game engine is using right now. Im not asking the designer to do it right now, im just pointing out, that the system he is using right now, is not optional for the round based game. You argument the the caster would be more usefull than the rest due to their hight damge output, it completly right, but it can simply be fixed with an increase of the ap ussage. I get you point that the change is to deep for the game mechanics, all I am sying is that, the "other" system would incerease the tactical oportunities
  6. Guys I think, i have been misunderstood! Simply one should be able to SWITCH the characters in the CAMBAT mode until they run out of the AP! Back and forth back and forth! I dont want the wait Button, and since the Realtime incorporation(with ai etc) would be too complex. So please allow us to klick onto the portairt and choose the character in the combat mode IF the have still some AP left!
  7. regarding point one! Could the the developed please incorporate this feature in further updates! This features make no sense at all! It reduces the tactical depth!
  8. I have some Problems: 1) How can i switch between the characters in the combat mode for example, each character has some AP, I wand to fire firebolt, then switch to warrior the finish the enemy, then switch back the to sorcerers etc. Klicking on the Portait doesnt work? Bug? Feature? Fix it! 2) Im playing it on the Tablet 10.1, and its allready hard to see some small items on the Floor! Make a key to highlight them. 3) Hand Button? Seriously? I mean i have played BG1,2 and IWD1,2 but this on touchscreen is a no go! Fix it! 4) Roundbased should be OPTIONAL! I dont want to fight 20 rats round by round? Im on hard,....still simply click and wait,click and wait! Fix it! 5) Start Baldurs Gate 1, then look to the animations,...well you have a lot to improve! 6) Hire someone to draw the backgrounds, it would extremely improve the graphics. I know its oldschool, but does it have to look ugly?( Sorryy for this last one, i had to make a point) Thanks for reading, sorry for mistakes!
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