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About Tarsus

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  1. Let's Play Blades of Avernum!

    When was the last time you played any of these scenarios? Have you even played all of them? You seem to have a very dismissive attitude of anyone's scenarios except your own. But let me be very clear as someone who has played them recently. Apart from MA and E:R, TM's BoA scenarios have NO story connection. Playing them in development order only has meaning if you want to see how TM might have grown. I won't make any more replies since this is just devolving into an argument, but I did feel the need to respond since you are throwing shade at me so pointlessly.
  2. Let's Play Blades of Avernum!

    No it's really not like that. The connections are not nearly as loose as your example. Your attitude about this is completely bizarre to me. There are also some BoE scenarios set in TM's silly alternate Exile universe so who cares what order you play any scenario in? Chessrook is not playing BoE and TM's other BoA scenarios are all one-shots with no connection to each other. But lets just ask Chessrook himself since he has probably gotten through both scenarios by now. Did it make any difference playing Ambition first, or was it pointless?
  3. Let's Play Blades of Avernum!

    Playing Mad Ambition first was recommended because Renegade introduces an npc that is supposed to be the character you play in Ambition, along with other minor references. Thus, someone who has not played either should play Ambition first to get the most out of Renegade.
  4. Homeland progress report

    The revamped combat system sounds quite impressive, and the size quite daunting. But since you have made something of comparable size you know it's doable. Any great work takes a lot of elbow grease and tedious work. I'm reminded of that line from the Shawshank Redemption, saying something like all anything takes is pressure and time. The only issue for you is how to keep some amount of pressure on it even when you get tired of it. There was someone on these forums (Nikki I think?) who recommended when making a scenario you should put in at least 30 minutes of work every day, no matter how uninterested you are. And some days you will feel like putting in much more time. But even if it was just that 30 minutes every day, the scenario would eventually be finished. Seemed like good advice. I could never force myself to stick with it though.
  5. Open the folder with the game executable. Right click on Blades of Avernum.exe and click properties. If you are using a desktop shortcut you should just be able to right click on that instead. Next click on the compatibility tab. Click on the box "Run this program in compatibility mode." In the drop down menu select Windows XP. It shouldn't matter if you select service pack 2 or 3. It will probably ask for permission when you try to run the program now, just say yes. Hope it helps your problems. BTW since you are playing all these scenarios, it would be nice if you would consider making a some reviews. Even a couple sentences are enough. Of Good and Evil doesn't have a single review yet.
  6. Have you tried setting compatibility mode for Windows XP? I've had trouble with crashing in intros and that solved it for me, but I'm not using GoG version.
  7. Homeland progress report

    Wow, I'm impressed you decided to pick it back up after all these years. Wasn't it going to aimed at level 1 parties? Are you still going for that? It's all very exciting. Speaking just for myself though, I'm hoping you won't bring in too much stuff you introduced in the Magic. I wasn't into the way you took the story in that (with Macrone in particular). Maybe it's out of line for me to say so in this case? Actually, you should just do what seems right to yourself, and not worry about what anyone else has to say. In fact, I probably should have deleted these last few sentences. Anyways, good luck and I hope you have some actual fun with it.
  8. Let's Play Blades of Avernum!

    Hahaha. Just going to reply to Smoo like he is always here? It's been over three years since his last appearance. It's kind of exciting seeing all these people just a bit engaged in old BoA again.
  9. Let's Play Blades of Avernum!

    Haha. Fair enough. Play in the way you that makes you comfortable. It is funny to me though. Your thinking in this really does seem to live up to your namesake. Sticking rigidly to only straight lines.
  10. Let's Play Blades of Avernum!

    I would strongly disagree with that. It sounds like you are considering the encounters in isolation, but think about the experience as a whole. The player just came through an intense slog in the catacombs, it is good to have a more gentle experience for a while to rest up. It's a big mistake to make every single combat a struggle. And consider the setting here. You are basically fighting animals in the wilderness, it shouldn't be that organized or difficult. It fits the atmosphere of this muddy river area to be quieter. To Chessrook, I was also suprised by some of your tactical decisions in this last episode. I'm sure you have had an earful about your tactics by now, but I have a few more suggestions. First, the nimble ring. I was confused when you didn't immediately put it on, but I was stunned when you went and sold it! Maybe others would disagree, but I say bonus action points are far and away the best boost you can get from an item. It is less powerful in BoA than in previous Avernums, because it only gives a chance of bonus points, but it still makes a massive difference. Being able to make 2 attacks in a round without a haste spell is way more useful than a slight buff to your weapon damage. Or the freedom to move more before attacking. These boosts stack across multiple sources too. You could have given it to your mage since they already get bonus points sometimes. You could be casting 2 spells in a round without a haste. An endgame singleton with multiple boosting items could be getting as high as 10 or more action points without haste in a round if they got lucky. Add haste and divine warrior to that, and it can be in the high 20s or maybe in to the 30s. Speaking of spells, you never once cast repel spirit in the catacombs even though you were up to your eyeballs in undead spirits. Repel spirit is both cheap and effective, yet I saw you charge your priest into melee rather than use it. You should try using it more. It is effective against demons too. You might want to use divine restoration once in a while as well. It may be expensive, but it is a full heal. There were quite a few situations where that would have been useful. If you have two people about to go down, you could bring them both up to full health and maybe save the combat. You should also consider some cross-training for your spellcasters. If I were you, I would give the priest enough mage skill to cast haste, and more importantly give the mage some priest skills up through at least war blessing, or better, through repel spirit. Even putting one point into priest skills will them cast healing. Having a second healer would have saved your bacon a lot of times in the catacomb, even better if they could have been casting repel spirit. Being able to cast war blessing on multiple people in a pinch is useful. I think war blessings stack a bit too. I can't remember how much it helps, but you might experiment with multiple castings on one character. There is also managing action points in a tight combat situation. If your fighters have 4 action points but are only going to attack an enemy right next to them, they could drink a healing elixir for 3 action points then still be able to attack. Also, try managing your enemies a little more. You keep just charging in and fighting big mobs. Use missile weapons and draw them towards you, fight less at a time. And finally the most important thing you are ignoring, the wait/delay action command, which is not to be confused with the defend command.This can make things so much easier for you. I haven't watched your other Avernum lets plays, so I don't know if you know about it or not. But if you use this command, the character will delay their actions until the end of the turn, but the combat won't progress to next turn until they go. So all enemies and allies will make their moves, then you do. If you are drawing enemies towards you, after they approach you can attack them before the next round, which can have the effect of giving you 2 turns in a row. But it is useful if you are charging in too! For example if the enemies are just out of range, or behind a closed door. You would enter combat mode, then use the wait command on all your characters. Since you used wait, the enemy will have "used" their turn even though they did nothing, then you are free to open to door or move in and attack with impunity. You could even cast simulacrum and have it ready to go in the next turn without the delayed summon turn.
  11. Public Beta: Pesky Goblins

    Took me a while to figure this out. Didn't quite get the joke. I remember using your tutorial some years ago, but being disappointed it was unfinished. Happy to see you polished it off! As for the scenario, it's nice, but a bit short. Needs some sidequests or something.
  12. Let's Play Blades of Avernum!

    Oh, nothing but. Who doesn't love Shipwrecked? That's the real question here.
  13. Let's Play Blades of Avernum!

    I've made a general database for the length of each scenario. It was made from memory, so some if it may be off, but it will give you a general idea. I was surprised to find there were also a fair number I haven't played. I made a guess about about how long they would be. I also added some levels to the ones you had missing. I'm not sure about Shipwrecked though. It claims to be for level 1, but I'm not sure that I believe that. I should also add if you don't know, that some scenarios are infamously bad. I have never heard a good thing said about Nephilim Mystery, Foul Hordes or Undead Valley. I'm sure there are others I'm forgetting too. Just forewarning.
  14. Let's Play Blades of Avernum!

    That was a pretty funny episode for me. I will be looking forward to the laser puzzle in A Perfect Forest. I guess it doesn't really matter if you front load the scenarios or not. It will all be recorded at some point. I would like to see a list of the 10 or so scenarios you added to the earlier list though. I might want to add them to my own. I can try to make a list to give a general idea of each scenarios length if that would help. Though I haven't played every single scenario, I would have to guess at some.
  15. Let's Play Blades of Avernum!

    I've just been catching up on these latest Bahssikava episodes. It's funny hearing how people pronounce names so differently with stresses on different parts of the word. I'm surprised how much trouble you have been having though. I vaguely remember having some frustration in a few areas my first time playing too, but nothing like what you are having. I don't think I have ever taken a new party straight from Diplomacy to Bahssikava though. I would always play some other scenarios first. I haven't played Bahss at the recommended level in a long time. Kelandon is right about your tactics. The completely straight-forward and simple approach that got you through the early scenarios isn't going to work very well in the player made scenarios. Player mods for games are almost always harder than the original, and BoA is no exception. There are more difficult combats ahead in just this scenario, and much harder in other scenarios. I remember having an incredibly difficult time with the combat in Frostbite. If you are having this much trouble already, consider making some changes. Use the character editor to raise yourself 5 or more extra levels. Or try lowering the game difficulty. I would think no less of you if you did. And I wouldn't even think of taking your party straight from Bahssikava into Exodus as it is. Depending on how far you have already recorded, there will be a laser puzzle in your future. It will be far more pleasant to deal with if you turn off the sound in the options of BoA. As for your complaints about the design other than the combat, you are partly right, but also partly exaggerating here. Like the altar fight, yes it is true that you weren't explicitly told you had a ritual of stinkification, but as someone who played the other Avernum games, when you see an evil altar you should automatically think of the ritual. That was my experience anyway. And the tunnel you had trouble finding. Yes, it probably should have been made more obvious, but if you look at the map, that area does stick out kind of conspicuously. Or finding out you could rest there. No, the player isn't told, but when I played I wasn't expecting to be able to rest deep into the caves, and when I did find out, it was a welcome relief not a point of frustration. You are moving into the player made scenarios now and you need to adjust your expectations. You probably know this already, but I still feel the need to say it. Most designers were very young when they made these, and had never done anything like it before. They weren't seasoned, professional game designers. It's just like Kel said, it was his first scenario and he didn't know what he was doing. You are going to find a lot of rough edges the more scenarios you play, and in more than one area of design. Just wait till you see the writing in TM's scenarios. I don't know how much you know about the history of BoA, but it suffered a lot of negativity in it's prime. People flippantly trashing something an author put hundreds or thousands of hours of work into making. Bahssikava and Exodus in particular received more than their fair share of that negativity already. In these late days, the BoA community is on life support (I refuse to call it dead yet). The last thing it needs is a fresh dose of vitriol. Sorry if this sounds like a lecture. Also, about your lets play, you might consider changing the order of the scenarios you are planning to play. If you want to play all the ones that are directly related to each other first, you will be front-loading your lets play with some of the biggest, meatiest, and best (I think) scenarios. You should definitely follow their order, but you don't have to play them back-to-back. You might want to play some fluffier and smaller scenarios in between. If I remember right, Bahssikava and Exodus are the two longest player made scenarios. Smaller but still meaty are Canopy, Echoes, Magus, Backwater, Where the Rivers Meet, Tales and Frostbite. I'm pretty sure Of Good and Evil is long too, but I still haven't played through it myself (sorry Bain). Actually, let me contradict myself a little, HIM and HIM Wolf should probably be back-to-back. One last thing. Just chill out squire. If you are already this pissed off so early into your first scenario, you are going to give yourself a hernia by the end of the lets play.