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  1. See here for details: http://spiderwebforums.ipbhost.com/topic/25074-equipment-only-skills/. (Note that per that topic and another recent forum discussion at http://spiderwebforums.ipbhost.com/topic/25111-unexplained-change-in-evasion-stats/?do=findComment&comment=308257, Shield Ally affects evasion.) That said, I agree with you that more tooltips and/or other in-game information explaining what these equipment skills actually do would be very nice.
  2. Yes, that same Spiderweb page support link is already in my recent post in the other topic - and you're welcome!
  3. Yikes - free unlimited turns is about as exploit-y as exploits get. I suspect Jeff is still actively collecting bug reports here for a future patch 1.0.3 given his forum activity and comments over the past few weeks, but you or another helpful player may consider emailing him this report directly to ensure he fixes it. (I think I've emailed him enough myself over the past few weeks!) Makes sense to me as well. Otherwise, typos will continue to crop up in a game with this much text, as they had prior to both patches 1.0.1 and 1.0.2, so it's great to see more identified for correction. Thanks to ladyonthemoon for the careful proofreading and her other bug reports here!
  4. I've just updated the game update patch notes topic (which is also linked from Strategy Central) at http://spiderwebforums.ipbhost.com/topic/25050-v101/?do=findComment&comment=308295. For future reference, any additional patch notes should continue to be easily found at the links already provided in that topic for the 1.0.1 and 1.0.2 notes.
  5. The complete available v1.0.2 changelog per GOG.com game download data, Steam at https://steamcommunity.com/app/1058130/discussions/0/2564160288804562021/, and Jeff's own site at http://www.spiderwebsoftware.com/queenswish/support.html:-Your window settings will now be remembered correctly. -Silence has a longer duration. -Silence now affects enemies correctly. -Lifedrain now works correctly. -You can now turn the scroll in to King Borgen correctly. -The haste bonus from daggers is now merely good and not overwhelming. -Bosses are now slightly less affected by slow. -Thabhlen Pass will no longer repopulate itself after it is all blowed up. -You can now always find evidence of where Castus went. -The standard assortment of minor tweaks, typo fixes, etc.* *I assume this includes, among other tweaks, the dialogue and message text, tooltip text, and equipment switching mechanic edits described by Jeff here, here, and here. Jeff apparently also significantly enhanced overall game performance per his incorporation of some of the player suggestions here.
  6. Ha, is it really that ugly? I'd be interested in a screenshot.
  7. Great - I know you're getting a ton of reports on email, here, and on Steam, but you're doing a champ's job of responding and fixing any issues. Thanks for your hard work!
  8. The complete available v1.0.1 changelog per GOG.com game download data, Steam at https://steamcommunity.com/app/1058130/discussions/0/2564160288804562021/, and (probably most relevant for any future version update changelogs) Jeff's own site at http://www.spiderwebsoftware.com/queenswish/support.html: -Changes in graphics engine to improve stability. -Teleport now costs a full 6 action points. -(Windows) Now can switch screen resolutions on startup. -The game buttons have been shifted inward to not interfere with screen shifting. -Tower of Might now correctly helps with magical evasion. -The world map will now show what workshops have been built in your forts. -An assortment of minor tweaks, typo fixes, etc.
  9. If that's how you feel about it, sure! Whatever works. Back to the "actual topic" then. 😉
  10. True! But unless you think this may help Jeff fix the bug (which I believe he has a handle on already from his earlier post here), I humbly suggest it might be better to separate this testing into a separate topic to make it easier for Jeff to quickly discover bugs in this "bug collection" topic. (Um, on that note, let's just forget about our 10 pages of posts about the invented term "ever-threaten" in this topic earlier, ha.) Just a thought!
  11. I don't mean this to come off as sarcastic, but if Jeff is going to fix the Radiance bugs (which apparently are already nailed down), is there still a need for this testing prior to 1.0.2?
  12. Has anyone other than Domar had this happen? I know Jeff is just one guy and there are a ton of reports in his email, here, and on the Steam forums right now, so not sure if this was confirmed to need further research.
  13. Ha, I think Jeff's taking better notes about his own lore and geography this time around! But I think it's a very safe assumption that each game in the trilogy will have a different setting.
  14. OK, that was my assumption from Jeff's comment, but I got lost in all them numbers... thanks for the info and confirmation!
  15. Soooo silly question, but does this mean the tooltip is incorrect for this skill as well, or is the current (as of game version 1.0.1) 100% trigger chance for level 4 in the skill part of the bug that's to be fixed (per Jeff just above, it currently gives a "very high chance of helping the character with the stat", which apparently is part of the bug)? I would expect a 60% chance of activation at level 4 (4 x 15%), but I'm sure I'm missing something very obvious here.
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