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blueskirt

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About blueskirt

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  1. Out of the blue I got into the mood to play Avernum 2: Crystal Souls and before I got way too deep into the game, I wanted to know if there were any events or plot twists in Avernum 2 that were similar to Fort Remote in the first game, where places and people disappeared/became inaccessible if you proceeded too far into the game, and if you hadn't completed all the quests related to those people and picked up important items from those places, well, sucks to be you. Similarly, are there quests that conflict with one another? I seems to recall that it became impossible to have a normal conversation with the people from Kyass if a certain quest from the commander at the Castle was added to your quest log, I could be misremembering tho.
  2. Thanks for the tips, guys, and yeah, I found myself extremely patient and creative when it came to robbing place blind without getting seen. My latest trick now is to summon a ghost where nobody can see me, attack it with a stick or the cold damage sword to turn it hostile, then have all my priests cast Call Storm to blow the ghost into a shop with a stationary shopkeeper, wait for the shopkeeper to get hostile on the ghost, and then blow the ghost all the way into the back alley, luring the shopkeeper away from the goods.
  3. I first played Avernum ages ago, back in 2006 or something, and I recall that, I must have been more than a couple of months of free time sunk in that game when I stopped playing because of several naggy feelings and Lost Forever situations. One of those naggy feeling was that once I killed the lizard king and the remaining lizards surrendered and made a truce with the humans, I had this naggy feeling that my days of fantasy racism, when I crushed lizard baby eggs for cheap XP, were going to bite me in the butt at some point, or that all those unexplored dungeons with lizards in them would become off limit once the truce was signed. I eventually managed to put that feeling in a box and move forward in the game, when at some point, when I walked on a square in one human outpost, I saw a message that a demon army or something went on and attacked that huge castle in the area I was before, killing hundreds, and destroying the castle and I was all "Dammit, I wasn't done exploring and doing the quests in that castle, and I hadn't saved since that pesky gremlin dungeon" and it was at that point that I stopped playing if I recall correctly. I have a bunch of questions before I give that game another shot and sink in a couple months of free time in it. A) Will I get bitten in the butt by the game (get locked out of quests, storyline, miss powerful items or spells) at some point if I: -Steal stuff that isn't mine -Crush baby eggs -Do other acts of dickery that the game puts in my quest log and sometimes rewards me with XP Are there any Lost Forever type of scenarios in the game? By that I mean situations where, if you don't get that item/spell or do that quest before this event happens or before you enter/leave that area, well you won't be able to go back and the item/spell/quest is now lost forever. C) I know there's an orb that allows you to walk on water squares in the game, but is there a magical item that allows to walk over bottomless pits/lava squares? I remember, back in my first playthroughs, when I got the orb I went back to revisit every areas, towns, dungeons, to check if there were treasures or secret passages behind those waterfalls and underground rivers I encountered up to that point. And I remember telling myself "Man, I hope there won't be a magic item that allows me to walk over all those bottomless pits/lava squares because I'd hate to do this all over again." D) Is it possible to respec your party's stats and skills like in Avadon? I recall, back in my first playthroughs, that I had to restart the game a couple of times before I became confident I had chosen the right classes, skills and stats that would allow me to give these optional bosses a go. The respec was a feature I loved in Avadon because I could quickly try different classes, skills, stats and scarabs combo, and it didn't take long before I ditched the normal difficulty to jump straight to torment difficulty because of that. I think that's all the questions I had so far. I look forward giving this game another shot. For the longest of time it has been, with Jagged Alliance, Might & Magic IV and VI, in that list of those games I walked away from after I gave them several tries and sank more than one month of free time in. Since then I actually finished Jagged Alliance and Might & Magic III, IV, V and VI and Avernum is the last game remaining on that list.
  4. Does endurance really improve Cold resistance? I could swear it only improved Poison and Acid resistance in my game.
  5. Disclaimer: I haven't finished Avadon yet, so take everything I says with a pinch of salt if the ending is incompatible with my wishes in future Avadon titles. Dear Jeff Vogel, I don't know how far you are in designing Avadon II. I have one request however: Push the fantasy CIA aspect all the way to eleven. I don't want to be a fresh lowly hand anymore. I want to be an eye or a heart. I want to be able to arrest people and then interrogate them in the dungeons of Avadon. I want to be able to ruin or save the families of whoever stands in Avadon's way. I want to send spies on stealth missions to collect intel, possibly unlocking extra side missions when enough intel has been collected. I want to have a budget and then finance and organize coups, assassinations and operations, remember when you storm in that bandit camp in the Beraza Pits? And the bandit chief says "I wasn't hurting the Pact, why did you kill my men?" well there should be have been a "I'm sorry, here's ten thousands coins, buy weapons, hire men and get back to work" button. I want to verbally, dialogue puzzle discipline my hands when their silly traditions, feuds, vengeances and forest get in the way of Avadon's will. Oh, yes, and I need the god damn book of Avadon's laws, so I know what to enforce and when to look the other way when I am loyal, or what to break when I'm not. More responsibilities and more of that CIA aspect please.
  6. A shadowwalker it shall be then. Thanks for the tips everyone!
  7. Well I don't lock myself into one party model, I'm not afraid of visiting Avadon and the trainer halfway in a mission whenever I win a couple of levels or whenever a new challenge, requiring a change of strategy, arises. With such a long and time consuming game, I'm trying to avoid or minimize situations where my main character would be a liability, due to low hit points, less than optimal damage, classes that only become useful at high levels, or that are useless to have twice in a party, especially in battles against Zhossa, Zephyrine, Redbeard or Beloch on Torment. Basically, which class will I regret the less after I'm forty hours into my Torment game? :>
  8. I'm about to start a game on Torment difficulty and I wanted to know what was the best class to pick up as my main character. Is there any class that's useful to have at all time? Is there any class that's useful to have more than once in a party, especially in the toughest battles and optional bosses? Are there any advantage or any goodies (magic items, scarabs, charms) to be gained from having a shadowwalker or sorceress in Avadon? (In term of picking locks cheaply)
  9. I don't know how it happened but out of the blue Nathalie gained 100 max hit points. She has 365 hit points, nearly as much as my blademasters (380-400) and shaman (390), with their maximized skills that improve their health, and Shima is far behind, with 275 hit points. All my characters are about the same level, they all have twenty or so Endurance. In one savegame, I am in Avadon just before heading to Goldcrag to deal with the Titans, Nathalie has 255 hit points. I remember Eye Leira's quest to fetch the book in the mage tower in Khemeria, I head there, get the book, get my quest reward, then I go in the Beraza pits to pick the enchanted lock in the Mindtaker lair and I go buy a second set of Drakeskin pants. I go in Goldcrag save my game, and Nathalie has now 350 hit points. What happened? Is this normal? Is it a feature or a bug? I sure don't want to owe my victory to a bug. Edit #1: Never mind, I just reloaded a previous savegame and I am currently making my way back to where I was before. This time Nathalie did not mysteriously get 100 bonus hit points. I just wish I noticed before I killed the drake in Zhethron's lair and did Sevilin's quests. Edit #2: Alright, it appears that when I accept Elder Okan's quest to slay the reptiles on my third visit in the Kva, the character in the third roster slot gains 100 max hit points. No matter if I do it for money or for free. Bug? Feature? You tell me. Definitely a bug. Edit #3: If there are less than three characters when I accept his quest, it's the last person who occupied the third slot that will inherit the 100 max hit points bonus. I suppose I am forced to cheat.
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