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The Reverend

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About The Reverend

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  1. I'm not arguing against that - humans are certainly the optimal choice for any character, regardless of specialty - you can't beat 8 extra traits (a better balance might be 3 extra traits for humans - one each at levels 10, 20, and 30). I'm just saying that the imbalance is maybe not quite as extreme as it might at first seem, since the 17th-24th best traits for a given character are not going to be as good as the first 16 you choose. I guess my real point is that sliths and nephils are certainly quite playable, if not optimal, even on torment (although perhaps not as a singleton, I haven
  2. Doesn't same thing apply to other bonus damage, including bonus damage from the various traits that grant that?
  3. Sliths and Nephils are not horrible choices if you are going to create a pole or missle user, but a human will be better. Remember though that it's not quite as ridculously unbalanced as it might first appear, since the extra traits you get will be less useful than the top 16 traits you'd select. But yes, it is rather unbalanced. Especially since magic is even more overpowered relative to non-magic users in A:CS than it was in A:EFTP, and sliths and nephils don't get any magic advantages.
  4. I just saw this yesterday, but might participate if it reaches a critical mass (enough players to make it interesting).
  5. I'd nominate this for a strategy central link, to make it easy to find.
  6. I'm doing something similar for my first A2:CS playthrough, except with a slith polefighter instead of a swordfighter, and nephil specializing in thrown weapons rather than archery (although he does just fine with a bow backup when he wants to conserve thrown ammo, due to high DEX). I'm playing on torment, and so far it's going fine. In response to the original post: in general, I find that if you're playing with four characters, you really don't need to go with the absolute optimal, MIN-MAXED party, even on torment. Four characters gives you enough flexibility to have a bit of fun. Yo
  7. Have their been any experiments done to examine what Lethal Blow works for? I had always assumed that it impacted the critical hit percentage of at least melee/pole and bows/thrown (since it can be reached from either side of the weapons skill tree). I had guessed that it was also impacting the magic critical hit percentage, since that seems to be how most things work in these games - but I'm less confident of that.
  8. They don't? I want a refund on all those hotcakes I've been spending my hard-earned money on!!!
  9. Well, that was an embarassing omission of longbows, thanks for correcting that, and for the more and accurate analysis. My general conclusion still stands: thrown weapons offer better damage potential than bows (especially the rather under-powered heartstriker, ugh!), but you need to save the better ones for the difficult battles. Steel javelins will do still more damage than iron (205.625 vs 190 in your example), as will razordisks if the enemies are positioned right for cleaving. As long as you pay attention to which weapon you use in which fight, I don't think supply management will b
  10. Looking at the math, even the crude javelins, in the hands of a thrown specialist, can out-damage most of the top bows in the hands of a bow specialist. The javelins do more average damage per level. Borrowing from your analysis in the balance updates thread: If you look at the base levels in the scripts, you get: Crude Javelin: 5 Iron Javelin: 9 Steel Javelin: 14 Razordisk: 10 Fine Razordisk: 15 Crude bow: 2 Cavewood bow: 5 Lemonwood bow: 8 Yew bow: 11 Ever-Rotting bow: 12 Bow of Storms: 13 Possessed bow (heartstriker): 8 So, if you take character wit
  11. I'm currently working on a torment playthrough with a Nephil thrown weapon user (in addition to a slith pole fighter/tank, a human mage, and a human priest). So far, I've found no supply problems, and the thrown weapons do more damage than bows. I did equip the nephil with a backup bow (high DEX makes the bow effective enough even without points in bows), which I sometimes switch to in easy fights, just to make sure I have plenty of ammo - but I'm not even sure that is necessary. I do save the better thrown weapons for the harder fights, though. Evasion from DEX has helped defensively as w
  12. So does this mean a no-mage party is not possible? Or can these areas be skipped and still beat the game? I was hoping to continue my Anama saga from A:EFTP...
  13. 1. What is your age? (Be approximate, if you'd like) Late 30s. 2. What part of the world do you live in? In which part of the world were you born? What countries have you lived in? Born in the United States (mid-west), always lived in the United States (various regions), still live in the United States (west coast). May move to France at some point (wife's family lives there). 3. What is your native language? In what languages are you proficient? English, and enough French to get by. 4. Describe your ancestry. A mixed bag, but more German than anything else. 5. Describ
  14. You put the emphasis on the wrong part of my quote. I meant it as It doesn't feel at all like the EXACT same game. Similar, yes, of course, due to storylines, maps, etc. My objection was to saying it felt like the exact same game. The game play experience, for me, was different enough that it felt like a different (and better), but closely related game.
  15. The mechanics is a big part of the gameplay experience, so it doesn't feel at all like the exact same game to me. I played Exile 1 a couple years after it came out, Avernum 1 right after it came out, and A:EFTP right away as well - and I enjoyed all three. Yes, I knew the basic story before playing the remakes, but in the (many) years between releases, most of the details had faded into the mists of old memories... So, I for one really enjoy Jeff's remakes (and the new bits he adds are fun to discover as well). But, obviously, everyone is entitled to their own opinion of games ... If yo
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