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About wackypanda

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  1. No recruitment in the remakes. All of the previously recruitable NPCs have new dialogue when you ask them to join you.
  2. Will try a party of one dual-wielder, one spearman, and two archers, all human. Two or more dual-wielders would be much more effective in the late game, but painful in the early game (even when using single swords without shields). Two archers because there seem to be more dungeons in A2:CS where ranged enemies snipe you. Most of them will have skill points or traits for Luck and Intelligence, because those are the only ways I can think of to raise mental resistance other than items. With traits, the more relevant ones will have already been taken. Otherwise most of the strategies from the A:EftP thread should apply, e.g. buying First Aid, hoarding food etc. Intended end-game builds (not counting trained points): Urist (Dual-wielder) 10 Melee 10 Hardiness 10 Parry 10 Blademaster 8 Quick Action 7 Dual Wielding 8 Lethal Blow Traits: STR x5, END x5, Health x3, Mighty Blows x3, Dual Blade x2, Parry Mastery x2, Fortune x2, INT x2 Lokum (Spearman) 8 Pole 10 Hardiness 10 Parry 10 Blademaster 10 Quick Action 10 Lethal Blow 5 Luck Traits: STR x5, END x5, Health x3, Mighty Blows x3, Backstab x3, Parry Mastery x2, Fortune x2, INT x1 Feb (Archer 1) 10 Bow 10 Sharpshooter 10 Lethal Blow 10 Gymnastics 10 Sniper 2 Priest 2 Arcane Lore (needed for portal ritual) 3 Tool Use 5 Luck 1 Cave Lore Traits: Negotiator x1, Nimble Fingers x2, DEX x5, END x5, Health x3, Sure Aim x3, Fortune x2, INT x3 Egdoth (Archer 2) Weapon skills as above 7 Tool Use 5 Luck 1 Cave Lore Traits as above
  3. wackypanda

    Geneforge 4 Hidden Bosses

    No alternate ending, but some of the dialogue in the final area will change. I found the Shaper camp (Poryphra?) even with Alwan and Miranda present to be easier than the Northforge Warrens. Maybe it was because I didn't know where the safe spot was.
  4. Thinking out loud again. Sanctification Ritual scrolls don't cure mental effects. It doesn't seem as if any item does. In my last run I had my non-spellcasters wear their mental effect resistance gear all the time, which got them to >60% mental resistance at the endgame. I don't know if there is enough mental armor for four. Human PCs can conceivably burn traits on INT and Luck to improve mental resistance. How many enemies are immune to physical damage? Weapons that can inflict non-physical damage (to different degrees of usefulness): - Flaming Sword - Frozen Blade - in A2:CS works like the Flaming Sword instead of using INT for to-hit like A:EftP - Bow of Storms - Oozing Sword - Venomous Blade - Ever-Rotting Bow - Jade Halberd If I recall correctly, none of the swords in this list can be dual-wielded with each other. Whoever is the HM lore slave also has to burn 4 skill points to get 2 Arcane Lore for the portal ritual.
  5. wackypanda

    Slarty Ranks Everything

    Avadon (whole series) The last game you played Freefall (webcomic) Bacon
  6. Not as such. The spellbook for the third level of Dispel Barrier is hidden in Pyrn's tower (a different book from the one that teaches the portal ritual). If you have already read it, you also need to purchase Dispel Barrier from Heustess in Fort Emerald to get it to level 3.
  7. Inspired by Learned Noremac's no-magic run of A:EftP. No coherent strategies for now, just thinking out loud. With no Resistance or Arcane Lore training and no items that cure mental effects, this may be a bit of a non-starter. Has anyone ever observed Sanctification Scrolls curing mental effects, or am I misremembering?
  8. wackypanda

    Capture Soul Mechanics

    Late contribution: The haakai in Almaria cannot be captured at level 30 with level 3 Capture Soul.
  9. wackypanda

    [GF4-5] NPC non-Drakon Lifecrafters [Spoilers]

    There's Burkes (GF4), a minor guy you can betray to the Shapers.
  10. Welcome to the forums. Please leave your sanity at the door. I haven't been doing it extensively and still don't have any runs I'd be proud of, but I have found that you can get infinite skill points as well as stat points. Take the Nimble Fingers trait, then click where the minus button would normally appear under Tool Use. Make sure to remove the Nimble Fingers trait afterwards so that you can use it again when you level up. You can only allocate 3 points per skill at level 1 and 1 point per skill per subsequent level. If you generate more skill points than you can allocate, you won't be able to commit changes. Since traits open every 2 levels, skill points should only be trained every 2 levels, to maximise the use of the exploit. With both stat and skill point exploits, a singleton would be faster than a full party. Enjoy your first playthrough.
  11. wackypanda

    Alhoon's generic geneforge world questions

    This could be a retcon, or it could be that the Shapers were initially more relaxed about non-Shaping magic (which in this case seems to include basic healing magic) and grew more controlling over time. Remember that what you consider the established game lore is from the chronologically later games. If this isn't just a retcon, I'd postulate that the thought process was "They're not creating life that can act independently of them, it's fine" > "But a lot of magic involves manipulating essence" > "Outsiders could teach themselves how to Shape" > "Shut down everything". Which would also explain what the Astoria smith says. I'll guess that the more severe the injury, the more knowledge of anatomy (which Shapers would study as a matter of course, but not many other people would) is required, and the more Shaping-like the healing magic required becomes.
  12. wackypanda

    GF2 Party Member Question

    In G2, joinable party members past the Secret Tunnel can be kept around for the entire game if they don't suicide themselves. It's the later games where they come and go. Do creations (and party members) with a higher level than the PC gain experience based on the PC's level, or their own?
  13. wackypanda

    G3-5: Shaper defectors

    A tangent: This is true of all Shapers in all of the games. One can also argue that drakons should object to you making drakons, but they don't. We can't draw conclusions from this, for the same reason that we can't draw conclusions from the fact that no one says anything when you rob them blind by closing the door of their bedroom behind you. Adding to Slarty's point, most of the pro-servile (as opposed to corrupt like Z and B or wilful neutral like Sharon) defectors in G2 listed here are Awakened rather than Takers. It's much easier for a Shaper who has unorthodox views on creation rights to get into that kiddie pool, so to speak. But does this also explain why NPCs like Mooralas, who were already committed in G3, don't appear in G4-5? One way to show continuity, I guess, would be for someone like Carnelian to show up in G3. (I think the time gap between G2 and G3 is larger than between any two other games, but I'm not sure, and anyway Carnelian is stated to be young in G2.) High on canisters, as usual, but still willing to talk about how once upon a time, she believed that creations could convince Shapers that they had rights, until they were all killed in Drypeak. Now she believes that war is the only way. This process would be similar to how one of the Obeyer serviles appears in an Awakened town in G2. As it is, the pro-rebel Shaper defectors in G3 all come across as self-serving jerks instead of as people who genuinely believe that the terrible things they are doing are necessary (but that is another topic on its own).
  14. wackypanda

    Geneforge Series Overview

    That is him. But to be clear, there are two times you can tell him to back down: you can tell him to get out of your way instead of trying to walk past him (which has the same effect as trying to walk past - doesn't work) and you can say that he has no right to question the Shapers (which works and gives you + rep). Invoking your authority and power to get a belligerent man to leave you alone is perfectly justified. Killing him on the spot without consequences shows that the Shapers lack checks and balances on their powers. The opposite is true. You don't lose rep for lying that the quarantine will be lifted, and if you don't have enough leadership to pull it off, Khogarth says that answer is "just like a Shaper". You do lose rep for saying that the quarantine is unjust. Your scenario still has the basic issue that Diwaniya's quest solves Lankan's problem. No more rogues = all of San Ru is safe. For Lankan to be a legitimate choice over Diwaniya, Lankan's quest has to be more likely to solve Lankan's problem than Diwaniya's quest. I still had Diwaniya as a put-upon guy because I wanted to retain the major NPCs' personalities. If we don't do that, we could go as far as to make Diwaniya partially or wholly responsible for Lankan's problem: