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Seasons of Destiny

Member
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    91
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About Seasons of Destiny

  • Rank
    Mercenary
  • Birthday 11/16/1997

Contact Methods

  • Skype
    or Discord, in this case: Seasons#7679

Profile Information

  • Gender
    Male
  • Location
    Somewhere with Wi-Fi...
  • Favorite Games
    All that Spiderweb Software has to offer, along with a myriad of indie games.
  • Interests
    Playing games and making games.

Recent Profile Visitors

130 profile views
  1. Difficulty Brick Wall

    I might as well chip in with the party I built up to beat A:EftP on Torment. I think that my A:CS Torment party was a bit more optimized, yet looking at the statistics might help those who need it. The Angry Wall of Meat - Trusty ol' Bulk SquatLift's job was to draw as much aggro as possible and keep the pointy bits away from the rest of the party: The Deadeye - While lacking in toughness, Faile made up for it with near-perfect accuracy and frequent multi-shots: The Shaman - An experimental meaty spellcaster, Egwene was useful as an emergency fighter early in the game and continued to benefit from Battle Disciplines like Shield Breaker and the invaluable Adrenaline Rush from then onwards: The Hedge Wizard - An experimental mage-priest mix, Nynaeve dished out all sorts of elemental damage while saving many a battle with her healing: Something that isn't present in this party that warrants mentioning is the lack of Priest Spells on either of the fighters. Using a Hedge Wizard in A:EftP taught me the value in having more than one healer, and having two spell energy pools dedicated entirely to healing and nothing else saves a lot of extra healing outside of combat that could potentially go into more advanced spells.
  2. Avernum or Exile?

    It's also a shame how recruitable NPCs were dummied out in the Avernum remakes. Even if they couldn't replace other party members, it would have been neat if they could have been tacked onto the end of your party a la recruitable NPCs in Blades of Avernum. As it is, they just awkwardly refuse the call to adventure. As for the main topic, I prefer the Avernum games to the original Exile ones. I liked the quirkiness of the Exile games along with their massive spell libraries, yet one feature that was a really big annoyance was the conversation system; I would always spend a lot of time trying to figure out what word to say or click on to get the conversation branch that I wanted, whereas the Avernum games spell out all your options right from the get-go.
  3. Let's Play Blades of Avernum!

    Just thought I'd dust off my account and say that it's really neat that you're doing an LP of all the player-made BoA scenarios. I never thought I would see the day where videos of Spiderweb Software games were actually made, yet here your staggeringly large playlists are. No clue how far you are down the list, but I still wish you luck with the rest of the scenarios that await you. Who knows? The nostalgia your LP is giving me might inspire me enough to give scenario-making another go.
  4. Never thought I would find myself here again, but here I am.

    1. Seasons of Destiny

      Seasons of Destiny

      Chessrook's LP's, especially his Blades of Avernum LP, gave me one hell of a nostalgia trip.

  5. Ohhey, the Minecraft server is a thing.

  6. What have you been reading recently?

    Well, sometime over the summer I found a paperback copy of The Eye of the World, which got me to start rereading the Wheel of Time series. One thing I've noticed is that things were way less serious back then, which I guess is kind of obvious, considering how ignorant they were of the outside world at the time. I've just finished reading The Dragon Reborn a few days ago, although now I have to wait for the person who has the next book checked out to return it.
  7. Opinion on New Scenario Idea

    Well, I guess I can start working on this once I feel like getting around to designing stuff, although that might be a tad bit difficult, what with the possibility of me being able to get Rogue Legacy today and all. The only problem will be that, since I've always found designing good custom graphics in the style of Blades of Avernum's isometric 3D difficult, I may need to ask for some help with making the graphic for SCP-087-1, and other graphics if I can't make them look decent (ex. the concrete stairs, railing, etc.).
  8. Opinion on New Scenario Idea

    While browsing the forums earlier, I came across the scenario review for Stairway, and it reminded me of this one game I watched someone play called SCP-087, which is based off of a creepypasta that's also called SCP-087. In the article for it, it describes a total of three explorations made in SCP-087 (technically four, but the fourth one is expunged). Later, I had the idea to make a scenario that's based off of SCP-087, but first I need your guys' opinion on something: should I make the scenario based on the actual game, or on the three explorations? If I were to make it based on the actual game, it would be considerably shorter, only following a single, less-detailed exploration, whereas the three exploration one will also include dialogue said by both the character and the doctor monitoring the character, along with the three separate explorations. Edit: Oh yes, and if I were to do the game-based one, I could have it start out with an adventurer or party of adventurers stumbling upon a stairway that would later be known as SCP-087, or be assigned to find someone that went missing in said stairway.
  9. A Defiant Land - New Scenario!

    Congratulations on your first scenario! I guess I'll have to dust off Blades of Avernum to go play it. This release kinda makes me want to start a scenario I've been planning to make since April or May this year.
  10. an idea for a BoA re-release

    Well, I wouldn't say that nobody is designing... Like me, I bet there are quite a few designers out there who have either gone on a hiatus, or have their ideas and projects sitting on a metaphorical shelf, gathering dust while kinks are worked out or more content is brainstormed.
  11. Quick Question about Bahssikava

    Oh. I thought that would just act as a normal mute, and not eliminate the pause. I guess I'll just turn the sound off for that portion of the scenario from now on. It's still a little weird, though, that those power sources make the zap noise every step, whereas the power source in the first room doesn't.
  12. Quick Question about Bahssikava

    Well, yes, that WOULD eliminate the sound issue, but wouldn't the game still pause to try to play the now-muted sound?
  13. Quick Question about Bahssikava

    I've been playing Bahssikava for the past few days, and I got to the Machinery area, where you have to redirect beams to power up power sources to open doors. Normally I'm fine with puzzles involving mirrors and/or beams, but the problem is that whenever I turn on a power source for any door other than the first one that lets you into the main hallway, it produces the lightning sound of something getting powered up every single turn. I even tried to walk past them in combat mode, but that made things worse by making the sound go off every time a party member takes a step. As a result of these repetitive zaps, it makes walking around in this area a real pain. Is there any way this can be remedied, or am I doomed to having to edit in beam projectors to turn on the final door to cut down on slowness?
  14. So, here I am, casually strutting along deep within the Giants' Vale, murderlizing everything in sight with my shiny not-so-new Sword of Sharpness, when I come across a dead giant's corpse in the northeast corner of the vale. My adventurer senses kicked in, and I looted the poor guy. Turns out he wasn't poor, and had a bag with 365 coins on him, which I promptly grabbed. I tried to go deeper into the thicket of trees to look for more potential treasure, but failed. On my way out of the thicket, I stumble upon the same dead giant. So, the strangest thing happened. Instead of just leaving the now penniless dead giant alone, I instead went through the whole process of searching him again, and came up with another bag of 365 coins... Eventually, the message window was filled with "You have found 365 coins." Was this intentional, or did Smoo forget to add a SDF at the end of that encounter?
  15. What have you been reading recently?

    Nice to see someone else reading the same series I am! Anywho, I finished reading A Memory of Light, and I have to say that it became quite the tear jerker near the end. Sadly, the series is over now... Might have to reread the series soon. Also, in unrelated news, I can't seem to use the enter key to start new paragraphs on the forums with my main computer... Strange.
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