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Wizard1200

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Originally Posted By: Randomizer Jeff is trying a different way of differentiating the harder difficulty fights other than just multiplying an monster's stats. Are you sure about this? I ask, because i think the enemies have MUCH higher hit points and damage on torment compared to the other difficulties.
  2. Originally Posted By: Bottom Feeders In early betas you got two ability points to distribute and none placed automatically. Being able to get Dexterity up that high breaks the game. Changing vitality and cooldowns would mostly result in more potential to explode in a glorious but short burst of damage. You could be using your hard-hitting skills every round until you ran out of vitality, but many battles wouldn't last that long, and those that did would just require more potion use. An option would be to give 1 ability point at every uneven level and 2 ability points at every even level. The reason for the suggested vitality changes are that currently the special attacks can be used only rarely and in most cases it is no problem to run back to the pylon to get your vitality back. The special attacks make this game interesting and running back to the pylon is annoying. If the cooldowns are reduced by 50 % most abilities would have a cooldown of 3 - 7 rounds.
  3. I think it would be great if an editor for Avadon would be released to make a mod. I would like to: - Add vitality regeneration after combat - Multiply the vitality costs with 5 - Reduce the cooldowns to 50 % - Remove the automatic ability points at every level - Increase the ability points at every level to 2
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