Originally Posted By: Bottom Feeders
In early betas you got two ability points to distribute and none placed automatically. Being able to get Dexterity up that high breaks the game.
Changing vitality and cooldowns would mostly result in more potential to explode in a glorious but short burst of damage. You could be using your hard-hitting skills every round until you ran out of vitality, but many battles wouldn't last that long, and those that did would just require more potion use.
An option would be to give 1 ability point at every uneven level and 2 ability points at every even level.
The reason for the suggested vitality changes are that currently the special attacks can be used only rarely and in most cases it is no problem to run back to the pylon to get your vitality back. The special attacks make this game interesting and running back to the pylon is annoying. If the cooldowns are reduced by 50 % most abilities would have a cooldown of 3 - 7 rounds.