Jump to content

Kalnnas

Member
  • Content Count

    85
  • Joined

  • Last visited

About Kalnnas

  • Rank
    Mercenary
  1. If I were to make an Avernum 7, I'd have several major goals in mind: 1) Allow for at least some level of nonlinear exploration, as A1 and A3 best exemplify 1a) Allow at least a good chunk of this exploration to be in 'virgin' territory that hasn't been visited in the series yet 2) Have a solid villain and conflict, worthy of the series' name 3) Add memorable new features 4) Stay true to the feel of the series as a whole I can't be the only person who drew up a theoretical map of sections of the caves that haven't been visited before. The difficulty
  2. I was thinking Authoritarian/Militarist/Materialist, personally.
  3. The junk bag in particular would be incredibly welcome, especially for the third game.
  4. I'm idly wondering if there was ever any thought to having a "jack of all trades" character archetype in the game (Average Combat skill, Average Magic, Average Shaping). I'm certain someone's thought about the matter before. (Heck, I might've posted something about that ages ago in the GF1 board, for all I can remember, since it's been so long since the first game came out.)
  5. I had another random thought. When the barriers are taken down around the Formello area, you can see where they used to be because they destroyed the road in that spot. I'd be curious to see evidence of some of the other places where barriers once stood.
  6. Not an insurmountable challenge by any means. Maybe a stat boost or penalty for enemies, depending on the number of PCs in the party. (Conservation of Ninjutsu!) You're both probably right in that it won't happen, tho. Ah well.
  7. *delurk* So I'm wondering offhand what people would want, hypothetically, in terms of features (new or returning), spells, whatever, for the remaining titles of the new Avernum trilogy. I'll start it off by saying I'd kinda like to have the option to have a 6-PC party again (perhaps at the cost of dividing the XP more). That's something I still miss from the Exile days.
  8. I use only humans, most of the time. Most of my naming scheme revolves around "what has a ring to it?" Main BOA party: Vilenus Lumara Tabitha Valgo Roman party: Septimus Sabunus Laetima Aurelia A1 party: Suralin Mulita Koben Dierdre A3 parties: Mulita again Delir Paliir Tulir (yes, the three of them are brothers) Melkor Murrar Eiyosa Prolus Quote: Originally written by Captain Uglyhead: Toastmaster Housemaster "Wait a minute! This isn't a base at all! You just built a bunch of corporate logos!"
  9. I have a bevy of ideas. Probably none of them will see the light of day, but it's worth a shot. A new branch of magic skills: Dark Magic - Curse your target. - Drain Life from your target and use it to heal yourself. I see it as a direct-damage spell, but it could become a vampiric enchantment of some sort instead. - Slow your target down. Useful against those speedy clawbugs. - Mass Curse. - Mass Drain -- not only does it heal you, it heals your allies, too! And it drains from all enemies in sight. Very essence-intensive, though. - You can be Clad in Shadows, making you
  10. Er, where can the Unmelting Ice be found? I kinda want to make the All-protector.
×
×
  • Create New...