Originally Posted By: misheloff
What I see is a lot of crybabying over a product that costs less than dinner for 2 at Denny's, no matter which operating system you buy it for.
I think the problem is that the actual game *is* overpriced -> what people need to realize, though, is that what they're paying for isn't the game itself. The premium is for a developer who actually cares and makes customer service a priority.
From my point of view, Spiderweb software essentially has a tip-jar economic model -> the lack of DRM means that anyone who wants to have the game without paying can pretty much have it. Those who appreciate the care and effort of the author, and actually put their credit card down, are doing so because they are *inspired* to, not *forced* to.
FWIW, I dropped the 9.99 on the iPad version not because I thought it was worth it compared to various 0.99 games available, but because I made a conscious choice to support this particular developer. Frankly, if indie iOS developers put IAP tip-jar functionality in their applications, there are quite a few of them I'd probably be willing to regularly donate to.
So are the Avadon binaries, the actual ones and zeros worth the price that's being charged? Not by a long shot. But supporting Jeff Vogel *is* worth it.