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Agnates

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Sorry but your main points in the previous post were the potential lack of player dexterity and the AI of the so called party. Both of which can be bypassed if you can pause and if you don't have to let the AI do anything and instead take over every action. So that's what I replied to. If you have more issues with real time solutions like the Infinity Engine games feel free to mention them and I may respond but anyway, you may think it's a a major distinction but lots of other people don't, if you wanna be like that
  2. I don't think real time is a major distinction. You can pause and think of your next move if you're that slow with your clicks. Classics like all the Infinity Engine games are basically real time too, just with many auto pause options and the ability to give orders while paused. I'm not sure if Dragon Age retains that part but it's certainly not a game for twitch action buffs or to be avoided by people who can't keep up with said games. Nor does it require Starcraft levels of speedy micro management. If it's to be avoided, it's because it's so boring. So Dragon Age is a valid example, but it also shows how rare games of this sort are, especially since even its sequel took a different approach, though the next one may revert. There were also games like Dungeon Master which while older are real time. But of course they're dungeon crawls, not CRPGs (get Legend of Grimrock if you like these games). The Fallout and Elder Scrolls and Mass Effect games are not comparable. I mean, I can see Mass Effect being somewhat party based even though control is limited and the games aren't RPGs, just generic third person shooters with dating sim dialogue choices, but come on, the recent Elder Scrolls and Fallouts? What, because you can have crappy NPCs accompany you? They're like Diablo II henchmen, not part of a party. Which isn't a bad thing, it works for those games I guess (even the original turn based Fallout doesn't allow full party control, it's a single character game with optional AI companions), but it's not what's being discussed. The only hope for actual party based CRPGs beyond Spiderweb's offerings are whatever Basilisk are cooking up (next to Book III) and the newly funded Wasteland 2 and Shadowrun Returns. Maybe if that Neverwinter project from Atari takes off too, but who knows what form it will take. And probably some more obscure games here and there, like those Drakensang games. Hardly a wealth of options, especially if you come to dislike some.
  3. Does anyone else think the GUI is a step back from Avadon? It's larger and cruder despite having almost identical functionality. Can it be modded to look like the Avadon GUI, just with a color change or something? The same for the little border on the edges of the screen, though that's more minor. I'd even prefer it a bit more minimalistic, for example I don't need the word "roster" or whatever over my party icons (and the "map" etc), I know what it is. Yet that wasn't only kept there but also made bigger. It's quite weird, I can only guess it was done for the iPad finger accuracy issues, similar to the door closing feature? I can see this being less of an issue when playing in very high resolution but perhaps also more of an issue in lower. I'm using 1280x1024 fullscreen or 1152x864 windowed. PS: tried to post this when the forums borked and it didn't work properly, delete the other.
  4. Does anyone else think the GUI is a step back from Avadon? It's larger and cruder despite having almost the same functionality. Can it be modded to look like the Avadon GUI, just with a color change or something? The same for the little border on the edges of the screen, though that's more minor. I'd even prefer it a bit more minimised, for example I don't need the word "roster" or whatever over my character icons (and "map" etc), I know what it is already. Yet that wasn't only kept but also made bigger.
  5. "Almost any game that is ported from Windows to Mac is cheaper on Windows by the time that it makes it to the Mac. It would never even occur to me to complain about the "price disparity"." Except in this case it's all backwards because the ipad version is both newer and far cheaper. And the "older" by your standards Mac & PC versions haven't gotten cheaper. As for the differences of the ipad version, err, they're ridiculous and circumstancial to say the least. Of course owners can't play it on higher than 1024x768 since that's the native resolution of the ipad. Like, duh. And it has no keyboard. The game is the same, that the hardware lacks a keyboard isn't some downgrade he did as a designer that justifies the lesser cost. And what the hell does the demo have to do with paying customers? Just the attempt to justify it in this manner is ridiculous and helps make my decision to not purchase more games in the future and not promote any of the games again feel right. The gane's own developer is telling me that the game I paid $25 for just a short while ago, buying it from his own website at that, so he doesn't have to pay ridiculous Apple fees on top, is actually only worth $10. I'll leave it at that. So long.
  6. This is an insult to all existing customers. Less than half the price? What is this crap? Why does my choice of an OS require me to pay you so much more? The $5 over the Mac version was hard to swallow already, now it's $15 over another version? You can be sure I won't be buying any more of your games and I won't be promoting them any more on communities like NeoGAF either. Good luck, I hope ipad owners serve you better than the audience you obviously don't care about any more, the Windows and Mac user that's kept you in business for many years. And to think I urged others to not wait for this version just in hopes of better pricing because it wasn't likely to be cheaper anyway, because Jeff couldn't be this ungrateful, and just wanted the few extra sales the ipad market would give him even if he'd be way outside the usual price point. Frak me. Never again. Thanks for the fun times. There's absolutely no rational reasoning whatsoever for the lack of price parity between all the different versions.
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