I don't think real time is a major distinction. You can pause and think of your next move if you're that slow with your clicks. Classics like all the Infinity Engine games are basically real time too, just with many auto pause options and the ability to give orders while paused. I'm not sure if Dragon Age retains that part but it's certainly not a game for twitch action buffs or to be avoided by people who can't keep up with said games. Nor does it require Starcraft levels of speedy micro management. If it's to be avoided, it's because it's so boring. So Dragon Age is a valid example, but it also shows how rare games of this sort are, especially since even its sequel took a different approach, though the next one may revert.
There were also games like Dungeon Master which while older are real time. But of course they're dungeon crawls, not CRPGs (get Legend of Grimrock if you like these games).
The Fallout and Elder Scrolls and Mass Effect games are not comparable. I mean, I can see Mass Effect being somewhat party based even though control is limited and the games aren't RPGs, just generic third person shooters with dating sim dialogue choices, but come on, the recent Elder Scrolls and Fallouts? What, because you can have crappy NPCs accompany you? They're like Diablo II henchmen, not part of a party. Which isn't a bad thing, it works for those games I guess (even the original turn based Fallout doesn't allow full party control, it's a single character game with optional AI companions), but it's not what's being discussed.
The only hope for actual party based CRPGs beyond Spiderweb's offerings are whatever Basilisk are cooking up (next to Book III) and the newly funded Wasteland 2 and Shadowrun Returns. Maybe if that Neverwinter project from Atari takes off too, but who knows what form it will take. And probably some more obscure games here and there, like those Drakensang games. Hardly a wealth of options, especially if you come to dislike some.