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Crusador

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. I'm trying to use Crimson Editor now. It's handy for reading other scenarios' scripts and it's good to have the lines numbered, but I think all text editors (except for Notepad...) do it. I tried to drop a txt file into Alint but it doesn't work. I think the command line is fine, it's not hard to use as I thought it would be
  2. Wow, thank you. It's really helpful. I should have found this program before And it's not hard to use, actually. Thanks a lot!
  3. Yeah, that's exactly what I was doing I have no idea how I should use it, but it looks a useful tool...
  4. Alint looks great! But I tried to run it and that's the message I got (it just popped out for a moment but I managed to take a print). I use Windows 7. I have no idea what that means...
  5. Hi people, that's a newbie question . One thing that bothers me is that every time I forget a ; I spend like an hour to find where's the problem. I know the game says "missing semicolon in line xx", but the missing semicolon is never exactly in line xx, but always a little up or down... Is there any way to easily find the missing semicolon? Thanks !
  6. Yes, exactly, I used the "import = 11" command! So I think that you're correct. Anyway, I'll use cr_small_or_large_tempate = 0 from now on.
  7. Thank you! The weird part is that this command hadn't been necessary to the other creatures.
  8. Hi there, I'm working on a scenario which have three custom creatures Pretty simple creatures, I mean. I've just dowloaded some custom graphics and gave them a few interesting skills. My forth creature is even simplier: a priest (creature #11) with a diferent graphic sheet. The problem is that when that alternative priest dies, the game crashes with the "unhandled exception" error. Is there any way to fix that? By the way, the graphics for that priest come from Avernum 1. Is it okay to use these graphics, since they're from Spiderweb?
  9. I've downloaded that 3D Editor at http://sourceforge.net/projects/boaedremake/ but there was several files at that link, so I've downloaded "Win3DRelease.zip", but I don't know if that file is the right one, the newer. That's the newer version?
  10. I use Windows. My editor is that one avaiable at http://www.avernum.com/blades/scen_workshop.html I read something about "alternative" editors somewhere, but to me the normal editor is already tricky!
  11. Hm, then I guess I use a old version, because only the second method worked. It says v.1.0 at the "about" window of the editor. Anyway, thanks a lot! The entrances are gone!
  12. Hello again, I don't know if that's the right place to post this, but anyway... I've put a town entrance, but now I changed my mind: I don't want them there anymore. How can I delete town entrances? It is possible, right? Here's an image of the town entrances I want to remove (indicated by the red arrows)
  13. Originally Posted By: Niemand The reason that this is happening is simple: The game sees no reason not to show that node any time dialogue reaches state 9. Probably the best way to solve this is to allocate another SDF to keep track of whether the party has been given the quest or not. Then, alter node 13 so that: 1) It has a condition that it should only be shown when the new flag is zero, and 2) At the same time as the toggle_quest call to start the quest it also sets the flag so that you have a record of the quest being started. Aaah, thank you very much! It's working now!
  14. Hello, I'm very noob in scenario making, so I have a very silly question. I'm not used to scripting, so I'm having some troubles in my scenario. So far, I've done a little boring conversation and a shop. Thanks to basicnpc, warriorgrove and all that noob stuff, by the way. Now I'm trying to make a quest. It's very simple: a wizard ask you to kill a ghast. When you're done, he gives you a few coins and... that's it. That's what I've done in order to make that simple quest: I've placed a ghast in a room and gave to it the basicnpc script. In its second memory cell I've put "2" and in its third cell I've put "3". So, when the ghast dies, he set the SDF(2,3) to 1. I guess, at least. Then, I wrote a dialogue for the wizard. It's something like that: Quote: begintalknode 13; state = 9; nextstate = 8; question = "Can I help you?"; text1 = "_Yes, kill the ghast._"; code = toggle_quest(1,1); break; begintalknode 14; state = 8; nextstate = 8; condition = get_flag(2,3) == 1; question = "I've done it!"; text1 = "_Thanks._"; code = toggle_quest(1,0); change_coins(30); play_sound(68); set_flag(2,3,0); break; action = END_TALK; I will improve that dialogue, for sure. But now I want to make the quest work. The problem is that the wizard keeps saying "kill the ghast", even when it's already dead. That's the only problem I've found in the quest, but it's driving me crazy! Can someone help me?
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