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-silver-

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About -silver-

  • Birthday 09/27/1970

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Garrulous Glaahk

Garrulous Glaahk (8/17)

  1. the nearby village is blissfully unaware of the travails of the two outposts which quests might lead you to attack
  2. she doesn't give you the key, she directs you to pick the key out of the chest just east of her
  3. Quote: Originally written by Revenant: You probably won't have it the first time you meet an unstable mass, but lightning spray is pretty effective against them. er, I always found it best to a) try to hide so only one or two can attack at a time, and the exact opposite of lightning spray - concentrate all damage on ONE at a time, so you only get one split per turn (but then, I wasn't dazing. I should try that some day if I play again. or in av6)
  4. of course they're within melee range, they have to be so that they can cast party-affecting spells.
  5. Quote: Originally written by Randomizer: The pole weapon warrior is going to be your main damage source for physical damage. Er. My sword guy was doing twice to three times the damage of my pole guy (my party was: melee, pole+tools, priest+bows, mage+bows), and had more options to choose the kind of extra damage (flaming sword, ice sword, venomous waveblade) Quote: He runs out there and pins down the enemy so they can't reach the weaker spellcasters. In your dreams. They just run around him anyway and attack your spellcasters no matter what.
  6. yah. the guy who tells you how to open the entrance says it's surrounded by four pillars, but your target is actually surrounded by six pillars.
  7. yes, there is. it's on the same ledge as the scrolls. check the walls.
  8. I'm not sure I understand. I had to go out of my way to see said drake (as in I only did so in an unsaved game)... so why not just never get near him? I don't even remember there being any useful treasure in the room. I mean, you don't strictly even have to follow the conversation thread with the mayor where you find out the drake even exists. does the geas prevent you from moving on to Tranquility or something?
  9. clearly, the Empire's pylon system is using a different technology than the Avernite's system - the Empire ones were explained by Landsman in Muck as needing some time to warm up before the crystals could be installed. also the different technology involved is probably why they have different destinations.
  10. a couple very teeeeeny leeetle ones, mostly in the realm of "less clicky clicky": * when you're on the inventory panel, hitting info/train should dismiss inventory and bring up the info panel, instead of doing nothing. and vice-versa (oops, just noticed this was in the original post. well, consider it seconded. and thirded). * the total armor % (and possibly the other resistances) should be visible on the inventory screen a couple others which just hassle me: * quicksave and quickload should be further apart than one key. aie this one has burned me sooo often. I lean towards f5/f9 but, then, the "hot keys" are in the function row, and that's not 4 apart, so I guess something else. * when you hit quit, X means don't save, OK means save. when you hit return to main menu, X means nevermind, OK means don't save... I think they both should have the same "save first?" semantics, so I don't have to remember to hit X sometimes and OK other times (because I never need the save dialog because I always hit f3 first. unless I miss and hit f4) and one for general assistance in understanding how one's characters develop (and when they can get special skills): * when you're on the info/train screen, clicking the "number" or maybe the "cost" part should replace the skill description with a summary of how many points you've gotten via expenditure of SP and how many you've gotten from your race and traits, how many you've gotten from books, how many you've gotten from trainers.
  11. I miss being able to view my current equipment while considering what equipment to buy.
  12. I don't follow all these forums very closely due to time constraints of work, but I do lurk around the newest game when it comes out
  13. er, I've had to change providers for silverchat.com and the new one doesn't get my email. but there's this nice "private message" feature on this forum. or silverkitty23 (at) yahoo (dot) com.
  14. Quote: Originally written by Haemotode: 1: In E1 Wands of Carrunos have a range of 0 and are therefore useless. In all other Spiderweb games they make enemies stronger. I didn't check in N:R, but I assume the result is more health and possibly buffs for your foes. Don't use the wand. out of curiosity, wouldn't using the wand on a foe increase the experience reward for killing it?
  15. This thread now falls under http://en.wikipedia.org/wiki/Godwin\'s_law . two or three times.
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