a couple very teeeeeny leeetle ones, mostly in the realm of "less clicky clicky":
* when you're on the inventory panel, hitting info/train should dismiss inventory and bring up the info panel, instead of doing nothing. and vice-versa (oops, just noticed this was in the original post. well, consider it seconded. and thirded).
* the total armor % (and possibly the other resistances) should be visible on the inventory screen
a couple others which just hassle me:
* quicksave and quickload should be further apart than one key. aie this one has burned me sooo often. I lean towards f5/f9 but, then, the "hot keys" are in the function row, and that's not 4 apart, so I guess something else.
* when you hit quit, X means don't save, OK means save. when you hit return to main menu, X means nevermind, OK means don't save... I think they both should have the same "save first?" semantics, so I don't have to remember to hit X sometimes and OK other times (because I never need the save dialog because I always hit f3 first. unless I miss and hit f4)
and one for general assistance in understanding how one's characters develop (and when they can get special skills):
* when you're on the info/train screen, clicking the "number" or maybe the "cost" part should replace the skill description with a summary of how many points you've gotten via expenditure of SP and how many you've gotten from your race and traits, how many you've gotten from books, how many you've gotten from trainers.