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DStaal

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Originally Posted By: Clocknova I see. I read what Jeff said about Apple's reasoning, but I still find it rather odious and heavy-handed. I really don't like the direction Apple is starting to take on these matters. Still, I'm sure it won't take hackers more skilled than I to find a way to circumvent these protections. This is how I feel about the App Store in general, and why I flatly refuse to buy any programs through it. I can see the convenience, but Apple is also throwing in a level of control I just don't like, and I fear that they will try to push all applications to be only available though the App Store. I'd like to let it be known that if you do that you are loosing at least one potential customer.
  2. I had no trouble seeing the switches is this room. (At least.) To me, the 'take over from Redbeard' looked like the main choice. I've played SW games for ages, but haven't really followed the board until this one. Usually I don't complete them, as they just take too much time. Redbeard... I've got a shaman main character, all characters loyal, everyone at level 30, normal difficulty. Natalie can take out one soul jar every 3-4 turns, depending on how well she's hitting and on whether I had to renew her haste. I switched a couple of times between Shadowalker and Blademaster on the other. Either one seems to take 5-6 turns to take out a soul jar. I've got the two shamans and the other of the above in the main room with Redbeard, who's creating soul jars about as fast as I'm destroying them. So, I've got two characters fighting eternally regenerating stone statues, two who are mainly healing each other and dispelling mental effects (with the occasional buff or attack, if they get a chance, as well as summoning cannon fodder), and one who's doing 1-2 points of damage a turn. Usually. For a couple of hours. And all I'm thinking is 'how do I get him to stop creating soul jars?' I try standing in the empty circle, pressing the buttons again, seeing if there is anything else to attack, etc. Nope. Just attack, haste, heal, attack, haste, heal, attack... Optimal strategy becomes obvious within about a minute in. From that point on... All you are doing is seeing how long you have patience for. You're not killing anything. You're not going anywhere. You are just stuck there fighting in circles, literally. I quit after probably about an hour, maybe a bit more. Redbeard was down to about a quarter health: Most of that had been done in the first few rounds before he started summoning soul jars. I wasn't running low on anything yet: I just didn't see the point in continuing to play. I was following the advice of basically every character in the game I'd met (even the loading screens between areas!), and I might as well be trying to wear down a mountain with my fingernails. I was probably winning, but at some point you have to wonder if maybe I should just go swim in the ocean instead. There's no strategy involved in this fight. No tactics or puzzles to solve. If you have the patience to sit there and slug it out, you'll win (unless you make to many mistakes). I kept looking for something which would let me end the fight, but couldn't find anything. (Note: I took out the demon lord in no more than a couple dozen rounds. You spend more time in that one battle than you do is some whole quests.)
  3. Oh, I was expecting some quest item later to let me get past the wards at the door, never even thought to look for a switch... Guess I'll see how it is with my level-26 party.
  4. Actually, since it's a full party selection screen, you can actually pull someone who you left in Avadon at that point... Kinda fun.
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