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Baxter

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Hey, Started playing valley of the dying things again, blasting through it with ease but I seem to remember there being a magic/really good weapon apart from the flaming sword that you can get in it. Am I misremembering or have I just missed it somehow? Cheers
  2. Actually wait, Dantius is wrong, in avernum 1 Hardiness reduces the AP loss from attack penalty not defence. I Raised my defence to 14 and still had 3 ap, reloaded my save and raised hardiness to 6 and suddenly everything is back to normal.
  3. Cheers, I'd put some points into defense but I wasn't sure whether it was doing aything. That will allow my fleetfooted warrior to be able to attack twice occasionally.
  4. My main experience with avernum is from exile, and one particular mechanic is annoying me at the moment. In exile armor had an encumberance level, which would reduce a PC's Action points amongst other things, this penalty could be reduced or mitigated entirely by taking levels in defence skill. In avernum this has been replaced with a general "attack penalty", which I'm assuming simply reduces chance to hit by the combined penalty percentage. This can of course be cancelled out by simply putting more points into your various weapon skills, but at 28% attack penalty something annoying happens, you lose 1 AP. It's more than a minor annoyance due to how often 1 AP can mean the difference between getting off an attack and just sitting there. I cannot figure out how to gain back that action point apart from simply wearing less armor. I was hoping someone might know the game better than me and provide an answer.
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