I agree with Olle. My conception of the the Hands (of Avadon) is that they, by becoming Hands (or Hearts or Eyes), express a general wish to shed a former identity in order to be part of the ideal that is Avadon. Take, for example Heart Miranda and the Librarian (2 of the 3 wives). One lost a loved one in service to Avadon and the other had to give up her companions in order to live. Yet despite these pasts they both serve loyally. I find the choice of a blank slate protagonist much more apt in this context than in Geneforge, where shaping (aka the source of player power/skill) was a rare enough skill in the world to practically demand, for storytelling purposes, a more fleshed out explanation of one's character (aka G5, G4 somewat in terms of how canister use molded a character out of your player by virtue of reactions to certain encounters). And even then, it was relatively tame compared to, say, a game like DA2.