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Paul Collins

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Curious Artila

Curious Artila (3/17)

  1. So what do people think? What's the score? I say...87-92 percent, relatively speaking and adjusted to circumstance. Thoughts?
  2. I agree with Olle. My conception of the the Hands (of Avadon) is that they, by becoming Hands (or Hearts or Eyes), express a general wish to shed a former identity in order to be part of the ideal that is Avadon. Take, for example Heart Miranda and the Librarian (2 of the 3 wives). One lost a loved one in service to Avadon and the other had to give up her companions in order to live. Yet despite these pasts they both serve loyally. I find the choice of a blank slate protagonist much more apt in this context than in Geneforge, where shaping (aka the source of player power/skill) was a rare enough skill in the world to practically demand, for storytelling purposes, a more fleshed out explanation of one's character (aka G5, G4 somewat in terms of how canister use molded a character out of your player by virtue of reactions to certain encounters). And even then, it was relatively tame compared to, say, a game like DA2.
  3. maybe a non-servile, non-drakon creation faction. I always felt that lower tier creations were the whipping boy
  4. Aight. Perhaps I just wanted an ally in what I felt was the losing argument for the diversification of gameplay experience, not because it was easy or right, but because it offered choice. As I mentioned prior, Jeff's games are valuable in both large and small ways. And a small way was the manner in which a character's personal charisma was treated. I can't accept that the loss of leadership is a good thing, ever. And so can't others, silent or not. That is all I ask, an understanding of a perspective informed by years of good games (Arcanum,Bloodlines, Torment, Geneforge)
  5. Whether you have a thankless job is not the concern of the average poster. This "discussion" is entirely the product of the extra weight you carry as a moderator, aka, making sure certain people tow the line that is mild to medium criticism. Yah? The fact that you disagree with my statements and/or dislike my delivery (which contained no expletives and only general irony)only illustrates to anyone with a brain that you wield gags rather than constructive instruments. So please, no lectures.
  6. Well I'm glad you revel in seemingly arbitrary judgment. Hooray for meaningless rules! Otherwise, Lilith, maybe you should appreciate your ability to say what you want and what you mean
  7. Err...Isn"t it subjectve to assume that some speech (caps lock, forceful irony aka the "condescending" first sentence) is somehow inappropriate? I'm merely expressing what I think is a valid and frankly consistent viewpoint. Let's not make straw figures out of valid argumentation. Especially when not one poster has agreed with me. Who is being invalidated here?
  8. Uh, what? The barrier is the time investment involved in learing how tennis works, aka an investment. Just because there isn't a direct relation between the time spent (minutes, hours) in real life learning about a certain activity/pasttime doesn't mean that there isn't an analogue to investing (through level-up point investment) in a certain skill. Once again, do you not deny yourself a certain amount of time (possibly spent on a plethora of other activity) in order to learn the rules of tennis. That there is finality to a choice in rpgs (games do not have the lasting length of human life) does not diminish the value of investment. And there's even a respec mechanic!
  9. I'm confused. I could swear that a independent games forum would be a bastion of appreciation for non-mainstream RPG gameplay mechanics. Instead I find people lamenting the fact that dialogue and lockpicking skills exist. WHY DO YOU PEOPLE EVEN PLAY RPGS? WHY DO YOU EXPECT THAT AN RPG SHOULD ONLY EXTEND SO FAR AS YOUR PERSONAL PREFERENCE (I don't like to pick locks, it shouldn't exist)? RPGs revolve around choice. That anyone would laud the removal of gameplay mechanics, that work (and have worked in previous SW games) is disgusting.
  10. I like the idea that games should be tailored to the most uninvolved members of the gaming community. Maybe we should simplify tennis since people who don't usually watch tennis or are too busy to watch tennis don't understand the rules. Well? Do you see a difference? Are you proud of the fact that you demand simplification based on your limited investment?
  11. Anyway, to digress, my point in writing the review, aside from to review the game, was to express my appreciation for Vogel's games as they are always fantastic, in small ways and large. My only hope is that, aside from keeping his head after two decades (?) of gamemaking, he will maintain the distinction between convenience (auto-heal, arguably, the post G3 battle system) and depth (ripping out leadership/lockpicking because players want/deserve to have everything in the first playthrough, replayability much?). But I guess the customer's always right.
  12. I'm going on a hunger strike until leadership is patched into Avadon
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