To Paul,
Whoa, I like the antagonistic streak in your reply, RPGs does matter! When you say that the point of any RPG-experience is to play a role I wholeheartedly agree, and in the case of Avadon I would say a diplomatic approach is not entirely compatible with a loyalist line. On several occasions you have to choose, shall I listen to this, milk for information or attack at once. If the divides multiply and are expanded upon, a player with a history of being a diplomat may very well be able to talk enemies out of a confrontation, but that would be based on earlier choices rather than a stat in the rooster. That if anything would make for an engaging re-playable experience in my mind. It all hinges on complexities in the dialogues and a sense that different choices do matter and are to some extent exclusive. Looking back at Planescape they had this system in part, part stat and part sacrifices, with that final aspect being a favorite of mine. Having a character considering giving up an eye, ally or perhaps something as etheral as childhood memories always makes me smile. So I don't think you are being entirely fair when you say that I'm arguing for proficiency without reason, and to me that argument seems like a slippery slope with end result being a map-making skill, a walking skill etc.