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About Karoka

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  • Birthday 12/17/1998
  1. Originally Posted By: The Mystic I found some BoE-related articles archived here; they're a bit old, but helpful. This article in particular may be of interest to you. Sorry, but I couldn't find the answer. But it has a whole lot of good advice on other things, though! I apologize for such a late response.
  2. Originally Posted By: Sylae There is a "monster level" field in the scenario editor. What I mean is, how would one decide what level to make a monster? How would they decide if the monster should be level 11, as opposed to level 38. Sorry for the lack of clarity.
  3. Oh dear, it's dead again. But anyway, I was wondering exactly how the level of a monster was determined. Is it some kind of formula? An estimation based on existing monsters? Or does the designer just pick some random ol' number and say, "Hey, I like that number!"
  4. I don't know if it's just me, but when I try to use the 'Text Response?' node, it doesn't work properly. As in, only one of the possible nodes are called no matter what I say when I debug it.
  5. Three more: - Replace 'Increment flag' with 'Edit flag', or something like that. You can add/subtract/multiply/divide the value of the flag by the number of your choice. Or you can divide that value by the value of another SDF. Click to reveal.. Code: Stuff Done Flags:SDF Part A ___ SDF Part B ___Message 1, Message 2, Pict:First part of message ___Second part of message ___Method Used ___Extra 1a and 1b:Value Changed By ___Operation ___Extra 2a and 2b:Second Flag Part A ___Second Flag Part B ___Jump to this special: ___ Method Used: Determines which of the two choices
  6. What's the difference between the old and new versions besides the graphics?
  7. Originally Posted By: Celtic Minstrel What kind of damage does it not do? Oops, sorry. I meant to say Hit Space. Originally Posted By: Celtic Minstrel I seem to recall an initial implementation of "campaign flags" which are carried between scenarios; SDFs should not be carried between scenarios. Special items never came up; that's an interesting idea, but I don't think it's possible since special items are intrinsically linked to their scenario. Assuming campaign flags though, one could set a campaign flag to say "has special item X" and then in the next scenario give special item X if tha
  8. I hope this place isn't dead yet. So anyways, here's what I've come up with (this list will get bigger until someone replies): - For the 'Have This Class' and related If-Then nodes, put in the SDF boxes 'Have this amount' and 'If have this class'. Then replace Extra2a with 'If not enough, call this' - Move Monster. As in you can move a species or a monster # to a different place in the town, without interfering with it's current HP. - Monster Call Special. A monster can call a special if it walks over it. You choose it be a a specific species, attitude, number, or just any. - SDF Vi
  9. Is it me, or did everyone's English class read Lord of the Flies? I read that last year too, but I decided to smuggle one of the books and finish at home just to get it over with. Brought it back the next day, and it was like it never happened. Then we had to make stories like Edgar Allan Poe, which I didn't like. Now I'm reading The Good Earth by Pearl S. Buck.
  10. He's not homeless if he's squatting in your home, silly.
  11. Originally Posted By: Karoka -previous post- I'm pretty sure you all just completely ignored it for over a month.
  12. Originally Posted By: Tyranicus Originally Posted By: Dantius Why are Marlowe's plays only done a tenth as often as Shakespeare's, despite him being at least as good a playwright as Shakespeare? I would say the fraction is even smaller than that. That's probably why I haven't heard of Marlowe until now.
  13. In some scenarios, vital information is given in 6-paragraph dialogue boxes. These can't be recorded, so you'll end up having to write down everything you need to know. Any way to be able to record these like talking and encounter notes?
  14. Originally Posted By: Celtic Minstrel I'm not entirely sure what you mean by monster regeneration. Could you be more explicit? I can think of one or two meanings, but I don't know which you want. Let's say a monster has 500 HP. The first PC attacks, and the monster now has 410 HP. At the beginning of the second PC's turn, the monster now has 460 HP, then the 2nd PC attacks. Now it has 350 HP. At the beginning of the third PC's turn, it has 400 HP. At the beginning of every turn, the monster regains something like 10% of it's maximum health. I apologize for not being clear the first time. O
  15. Originally Posted By: Miramor Monster regen doesn't really sound too useful to me. It's useful in games where the party/player can teleport away and rest up (see Angband) but you can't do that in BoE. I could see it being useful if you wanted a monster that had to be killed in one turn, or something; but otherwise it doesn't seem necessary. I don't intend to use Regen on enemies, but more on friendlies that fight endless waves of monsters (possibly allies in some dungeon with spawning monsters). Originally Posted By: Miramor Summoning stuff on death can be done with a special chain, IIRC. B
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