Jump to content

yarrmateys

Member
  • Posts

    45
  • Joined

  • Last visited

About yarrmateys

  • Birthday 01/01/1983

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

yarrmateys's Achievements

Seasoned Roamer

Seasoned Roamer (5/17)

  1. You are a: Objectivist Anarchist Isolationist Nationalist Reactionary Collectivism score: -83% Authoritarianism score: -83% Internationalism score: -67% Tribalism score: 17% Liberalism score: -50% while the test is likely not that accurate considering it's just another online test made by someone with too much time on their hands, to some people this probably makes me the literal satan. lol.
  2. yeah, that. i never kept one in my inventory long enough, so i just went with the icon, which looked like a cookie.
  3. the trick is that the people as a whole would need to know what they want, and have high education and strong wills to avoid coercion into changing them. unfortunately, in most cases there's huge discrepancy in what people want, and then there's the problem with people's opinions being pretty easy to sway through manipulation of media, so things they may wish can be shaped by any group with money and a malevolent agenda.
  4. i wonder if when he gets around to a4+, he'll add overworld maps like a1-3, or will they use the same interconnected map system the originals used.
  5. i had some fun eating every single cookie i found in game. as soon as i found one in someone's house, lair or base, the first guy in my team munched it down. back in exile times i had some fun placing magical barriers in doors and windows, then tossing quickfire into buildings. too bad it hasn't been possible for a long time.
  6. there are a lot of height differences, but you should never see it unless you somehow glitch through the walls, in which case they'll get uncovered just like a regular map. i once had a glitch like that happen in a2:cs, and explored various strange outside map locations, including the inaccessible empire controlled lands. they were full of height differences outside the visible map boundaries to account for different heights of the different map areas. jeff apparently doesn't bother making the invisible parts flow nicely, because i doubt anyone will ever see them, barring an accident with save or memory corruption.
  7. yeah, around launch day and a little bit after it they had lowered prices. gog's was 14 euro as far as i remember, i was speaking of the non-discounted prices. steam always charges europe more for everything, even the poor countries.
  8. if you live in europe, the games are more expensive on steam, since it uses an unfair 1:1 conversion rate for euro, so crystal souls for example ends up costing about 23-24 usd. if you can only get the game with euro, gog is a much better alternative since it has correct exchange rates.
  9. the easiest way to make sure is to download the demo from the site and try, unless you have some really restrictive bandwidth limit imposed by your isp. if it works, you can buy a full version.
  10. i've been watching babylon 5 recently. i never got to watch the whole thing (or hell, i couldn't watch most of it really, just fragments when i was lucky enough to catch it), back when they were airing it it was always at such an inconvenient time i was at school or something similar, and a vcr was a luxury in a post communist country, so i couldn't use that either.
  11. if you use windows 7, you can technically control it already. every program has its own volume in the volume mixer, so you could make avernum's volume much lower while keeping the radio's louder. the idea for that tunnel digging sounds a little bit like the freehold of kyass. it could maybe work, if it would be simply replacing the map area bit by bit every time you advance the quest line to make the tunnel longer, until it gets somewhere. maybe uncovers a new, smallish, dark cave, ready to explore when you get tired of dealing with the vahnatai and empire and just want a bit of change.
  12. i'd like an ability to make the text larger than it is alreadt (larger than the option that already increases its size. maybe instead of just standard and larger give a drop box with font sizes, so if default was 10 i could change it to 16 if needed). i'm running it in my native resolution which is 1080p, and sometimes it gets hard to read because things are so small. i kinda miss the darkness from the old avernums, where the light spells/light sources were actually necessary, as opposed to nearly useless in the more modern games where they just apply a transparent overlay on an already perfectly visible scenery.
  13. it's also possible an overly eager antivirus might be corrupting the download or stopping the installer from working right.
  14. it's too bad the gog version doesn't have the directx exe and doesn't accept one from the original release. if someone has a gpu with poor opengl drivers such as some intel hd or amd cards, the gog release can be unplayable for them, which in my opinion is a pretty serious flaw. the only way they can get the game to work in that case is to contact spiderweb to have their authorization code ported over to the regular game.
  15. did you try running the game through the directx exe? your gpu's opengl support might be bad. directx support is almost always good, microsoft pays for them to be, but opengl, being free is often ignored/neglected by the companies that made the card.
×
×
  • Create New...