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Muscleguy

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About Muscleguy

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    Mercenary

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  1. I didn't need the beam my mage did it with acid spray, though my second grunt has the emerald halberd which is acid and he wasn't having any effect. Though getting my mage just, through to Adrenaline Rush meant she got quite a lot onto the crystal. My Nephil Priest had moved the mirror inside the room and was just in process of fetching the outside mirror while contesting with the Demon Golem when the shield was pierced.
  2. Just make sure you ask him why he has a rainbow pen.
  3. BTW it was the last of the major quests. I have returned all three crystal souls, reported got reward. Destroyed the Empire Portal, reported, got the reward. I even got both phoenix eggs, just in case. I have literally nothing else to do. But I cannot finish.
  4. I have killed Garzad, Rentar appeared and produced the teleporter. I teleported out to just outside her lab. I went back to Avernum and to King Micah and he won't let me tell him I have completed that quest. Erica doesn't want to know. Rentar didn't, the Vahnatai council didn't. What gives? Who do I get the ending from?
  5. I'm with Sade, the distance between Dharmon and Blosk for eg is just silly. Also Blosk used to be on a mound, then it wasn't. Can't put that down to cavequakes. I'm redoing 4 and the main bugbear is the lack of keyboard uses. I keep hitting A to talk to people. It betrays that the Mac version is just an iOS port. Also just tapping the trackpad isn't good enough when moving, it needs a long press which is very annoying. But on interaction screens a tap is sufficient. Also the inconsistency between the games in movement and action points is a bugbear for me. Must leave 5 action points when attacking or spell casting whereas in other games you just need 1 action point. It means instead of going up to most enemies, especially outdoors, you just hit pause until they come to you. Even with haste and high Quick Action it is painful. Also I'm sure that in Mac Sierra the hardness settings don't work. It seems stuck on casual. My level 1 mage, supplied with icy rain from Natural Mage seriously kicks butt. Against goblins you just let them all come to you then WHAM. No challenge and that is on Tricky. I've had one character knocked out, once, largely due to carelessness on my part. Chiefs, that Ogre, nae bother as we say in Scotland. It takes a lot of the challenge away.
  6. Something weird just happened. I had just killed the Efreeti in the north by the lava fields West of the Vahnatai lands. When I told the group to head back East my mage went by herself to where I clicked while the rest of the party stood in place with their legs going. I then clicked next to the rest of the group and the mage jumped back and they all moved one space. Interesting effect. A legacy of Efreet magic?
  7. Muscleguy

    Magic Items

    I'm unclear on how the additions work. Case in point, my Nephil priest had a Mind Effect resistance of 86%, a combination of Intelligence and equipment. The party killed the gazer in the SW of Cotra and gained the Ivory band which gives 15% to Mind Effect resistance. When the priest wields it his MER rises only to 89%. A rise of only 3%. So to what is the 15% the ring is claimed to provide worked out on? because it is obviously not the total.
  8. And having to target a scroll of radiate ice while next to a target is very silly. Why not a wand of fire? or a spell of lightning? I've had enough of this mod and its logical inconsistencies. I'm going back.
  9. And why is a fine steel waveblade a two handed weapon but an ordinary one is a one handed weapon? a fine steel version would be lighter. This mod is touted as being more weapon realistic when in fact it isn't. BTW my grunt is wielding a FSW and a shield, because he was doing so in the unmodded game I opened. And the strength levels needed for armour are ridiculous. And the blade sweep discipline is also ridiculously strong. A blade sweep cannot be too strong as it would get stuck in the first target. You don't seem to understand that. I'm less and less sold on this mod as it seems less, not more realistic.
  10. And my slith is now wielding a slith two spine spear but is animated as though he has a huge scimitar. Where is the consistency? the animation for spears and swords seems mixed up.
  11. Why do they animate with a two handed spear when they have a one handed sword equipped? After all this is supposed to be that spears are one handed?
  12. I presume for the Mac version you control click the app to show the contents then throw the files into Resources, except some of the text. files are not in there to be replaced so how does that work?
  13. Muscleguy

    Name Cameos in Jeff's Games

    1. He was on his horse, which threw him, not trying to ford on foot, he was 68 at the time. 2. Cold water shock seems to have been involved as well, which would have happened if he had been in armour* or not. Thus his death was an unfortunate accident which could perhaps have been avoided if he was equipped with a drysuit and and an aqualung or maybe swap the horse for a DUKW, though a recent event shows not even a DUKW is invincible. *I write British English.
  14. Muscleguy

    What Exile/Avernum you begin with ?

    Exile1 on Mac almost certainly from an FTP site for shareware back in the day. I only had net access at work in those days and I would have brought it home on a 1.4Mb 'floppy'. I was hooked pretty quickly, a large fully playable demo and it was only when you tried going south of Formello that the Shareware Demon would bar your way. I still have the hint booklet for it squirrelled away and if I had a machine working to run it I would still play it occasionally. I'm currently redoing A:EFTP for the nth time and still enjoying it. Found the exit and about to go kill Grah Hoth, just doing everything else and level 3ing all the available spells/prayers.
  15. I have to say I miss the horses. Not having to walk everywhere was part of the 'difference' in being on the surface. Without that the surface is just a big Avernum. Something has been lost for me. And not being able to fly to Bigail any more. Looting the Anama treasury will be 'interesting' therefore.
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