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Heindrich1988

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Curious Artila

Curious Artila (3/17)

  1. Qinshihuangdi Emperor Wu of Han Cao Cao Zhuge Liang Emperor Kangxi Mao Zedong
  2. Ah thanks, I looked at that guide actually, but found it a little overwhelming. I've had another look, I got a better idea now, cheers. I noticed that there is some disagreement between Slarty's guide and The Reverend on Cave Lore. I guess playing blind, I'm going to miss quite a lot of random stuff hidden in odd corners of the map, so perhaps I should go with Slarty. I've already invested 3 or 4 pts, but that's not a disaster. Also, for melee fighters, what is the rule of thumb for "minus chance to hit %" vs "plus % armour" that you would willingly trade off? I used to assume that the more valuable an item was, the better it would be, but this doesn't seem to hold true for Avernum. For example it would seem to me that the Steel shield is inferior to the Iron Shield, because 5% to hit chance reduction is not worth just 3% extra armour. (ps I know that Slarty says shields shouldn't be used at all, but I'm not a min/max'er so it's okay)
  3. Context I have played Exile 3 and Avernum 3 many moons ago, so I know the grand narrative of the trilogy, but I've never played the first two games in the trilogy in any of its iterations, so I'd prefer to avoid specific spoilers. However I am the sort who likes to know roughly what I am doing, even for a first play through, since I try to minimize reloading and accept the consequences of mistakes. I am playing on Normal difficulty, but I do like to keep to a personal rule of trying to do entire dungeons in one go without leaving and coming back (because it makes no sense that the bandits/monsters would just leave their fortress/lair exactly as you left it mid-adventure). I've found this difficult as playing blind, as I don't know how to pace the use of resources, and losing even one character is crippling and pretty much forces a return to town unless I have a resurrection scroll. However the point of asking questions is to improve so that hopefully I can do better going forwards. Questions As I understand it, you can never purchase the 3rd level of any spells, so you need to buy the lv1 and lv2 of every spell before you read a tome for its 3rd level. If you read a tome before you learnt the spell to lv2 already, you will never be able to learn its 3rd level? Is that correct? If my above understanding is correct, which spells are very important and I need to prioritize buying as soon as I can? Does anyone have a detailed guide about all spells? It's very difficult to make decisions on spell purchases, given the cost, limited gold supply, and the fact that there is no description on what the upgrades provide in practice. I've been using wands and scrolls as consumable items. I guess there is no mechanic to learn spells or anything from scrolls? (Yes I played Baldur's Gate) There also seems to be no benefit in using scrolls or wands with magically trained characters? Does "chance to hit" affect magic? If not then the main constraint for spellcasters using heavy armour is just the weight?
  4. U disgust me man. Those poor people/slith/nephils have feelings too.
  5. It is easier to enjoy a game with flashy graphics than one without, hence it's a simpler pleasure. It's like the difference between reading a good novel and watching TV. The latter you can enjoy with little effort, the former you will find more rewarding and immersive. Avernum is like a good book.
  6. lol... u maybe talking about Avernum 6, but it cud be relevant for any decent game of this kind. To answer your question, I think people seek different things from games. Some people I know are obsessed with maximising performance in games, or 'beating the game'. Others play for simple pleasure, though I think that's difficult for a game lacking in graphics like Avernum. I think for me and you, the motivation is more in the escapism, to create a story as you play. I've kinda based my party on myself and a few friends, and given them roles and skills that I think suit their characters.
  7. I've since tried it, but unfortunately it doesn't work. Oh well, I guess I'll have to buy a lot of food and wait...
  8. Speaking of gender, have you noticed that females in this game are very powerful (Erika, Carol, Rentar-Irhno etc), and often in physical roles (Miranda and several empire dervish characters). If I didn't know the game was made by Jeff, I might've thought it was designed by a feminist. Oh yeah, how's gender an issue for other races, surely it doesn't affect the game at all? Indeed there isn't even a choice for gender, u can pick a male name and then give them a female icon, and vice versa.
  9. Hi all, This kinda follows on from my question about pacing the game. I was told that the Tower of Magi disaster takes place around day 100 in Torment. I just checked that I can change difficulty ingame, I was wondering if anyone knows whether this messes with the game script at all? I am currently on day 86, and despite slowing down (exploring everywhere, resting every night even if I don't need to, and never travelling at night), I have already defeated the golems, so I'm likely to finish the game well before day 160. Would it work if I turn game difficulty to Torment at day 99 to get the Tower disaster quest and then switch it back to normal or hard to actually do it? (I only have one priest-alchemist so masses of demons at torment could be tricky).
  10. I'm sure somebody has mentioned this before, but the only previous thread I found was pretty vague about this... I wonder if somebody could tell me how long roughly the golems, alien beasts and endgame takes? So I can better pace my game. I enjoy exploring as much as possible (grey space just looks messy on automap, lol), but even so I think I am making progress too fast. I dealt with the slimes around day 10, the roaches around day 20 and the troglos and giants by day 50. No city or town in those affected provinces suffered noticeable damage (aside from those already ruined). After the giants I've spent around 20 days (day 69 now) riding around Western and NW Valorium, dealing with minor quests and completing 3 of the 5 artifact quests. I wonder if somebody could tell me how long the last two plagues take, cos at this rate, I worried I'll complete the game around day 110, and miss the Tower of Magi disaster. Does anyone agree that A3 would be a bit better if time was genuinely tight, and the Tower of Magi incident takes place on day 100?
  11. $10 is quite a lot for a hintbook, but considering how huge the Avernum games are and how many hours of entertainment u can get outta them, it's kinda worth it. I found that online walkthroughs (for A3 at least) are actually more detailed than the official hint book, but I prefer the latter, cos I just want hints, not have the entire experience spoon-fed to me.
  12. Let's be honest, in this day and age, the graphics of Avernum is very basic indeed. You don't get the pleasure of watching your wizard fry a horde of zombies with dazzling lightning strikes or see your character looking increasingly cooler as you find better armour and weapons that glow (I'm thinking about the Diablo series here). So, what attracted you to the Avernum series, enough that you'd bother going on a forum dedicated to it? I'll answer my own question first... the obvious answer is the fiction. Few games have created such a vast and rich world with believeable characters and plots. There is also the freedom to do your own thing and create stories of your own. For me, my imagination more than compensates for the lack of graphics. The gameplay isn't half-bad either, requiring thinking instead of furious mouse-clicking. My second question is HOW you play the game? I know some people are obsessed with trying to 'maximise performance' and get all the best items and use it in the most efficient way... I think... 'why bother?', when the editor could give you all that with a few clicks. Then there's people who use editor to get out of every troublespot, or make themselves ridiculously overpowered... again, 'why bother'? It's not like u are rewarded with immense graphics for godly characters. I just don't understand the motivation for playing a game in that way, it is just a game, why would maximising power matter if you could complete the game without achieving it? So as I said, I play for the fiction, to create a believeable story in the process. My party is all human, cos I find it harder to identify with slith/nephilim characters. I disabled the character editor and use walkthroughs and guides sparingly. I also never save/load unless it's a lethal or critical event. I deliberately do some 'inefficient' things cos I want my characters to be 'realistic'. I have a mage with 'natural mage' trait, but I don't give her armour other than mithril chainmail, I also don't give small shields to either the mage or my priest. I also don't give them much in terms of endurance, hardiness or defense. This means they are pretty vulnerable to melee attacks, but I offset it a little with defensive jewellery (health charms etc) and simply try to shield my magic users with the fighters. I will give my only mithril blade to my warrior, not a mage, and I gave my other 'metal lumps' to Sulfras and Arion instead of getting more mithril blades. I refuse to teach my mage any priest spells or vice versa, or my warrior any spells at all. This makes the game a bit more challenging (like when mad monks ambushes my mage/priest) or when I sold the radiant slith spear by accident, but I feel it creates a much more absorbing game that you can really get into and identify with the characters. What d'ya all think?
  13. Thanks guys. I'll probably avoid the Cult of Divine Lucre then. They're annoying, but not annoying enough to get permanently dreadcursed for. (I don't use character editor as a matter of principle) Hopefully the other towns in Bigail will have forgiven me when I eventually decide to get Pachter's Plate. If not, I'll just destroy the Island and explain it as some sort of Avernite invasion, condoned by the Empire, to 'create space' for an Avernite colony on the surface. Does anyone know what the mechanism for blademaster is? In A3 it is ridiculously expensive to train in it (300 coins/level), and as always the ingame info is quite vague. I've seen on this forum somebody talking about how u need pole and melee weapon skills to benefit from blademaster... was this for the later Avernum games? Basically I wanna know if it's a good idea to train in blademaster instead of melee/pole (which costs a lot of skillpoints by this stage in my game). I have a melee specialist who has virtually no other combat skills, and a pole specialist who is pretty competent with melee too, who is better suited or will blademaster benefit both?
  14. Hi all, I'm pretty deep into my game of A3 (great game) and doin quite well... currently exploring NW Valorium before I plunge into the Golems. I got a few questions I wonder if anyone can help answer... 1/ I raided the Anama quite early in the game cos their attitude annoyed me and I really wanted the mithril armour they have. Anyways, afterwards I realised I still need to go to the Isle of Bigail to get to Kneece for the Lair of Drakos. Now that all of Bigail is angry with me, is it possible for me to use the dock in Kuper without the character editor? Related to this, I'm considering eradicating the Cult of Divine Lucre, but I hear they give you a dreadcurse... is there anyone else that can cure it besides the Anama? and just how bad is it? (like can I complete the game whilst cursed?) 2/ I've come across caches in Northern Valorium that I cannot 'find', do I need to improve 'nature lore' or something? 3/ Does anyone know how blademaster works? Is it only useful for melee weapons, or does it boost pole weapons too? Thanks in advance.
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