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The Almighty Doer of Stuff

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Everything posted by The Almighty Doer of Stuff

  1. Slarty Ranks Everything

    Lions, tigers, and bears, oh my didn't warrant ranking? Or Little Richard?
  2. Slarty Ranks Everything

    lions tigers bears oh my "The Lion Sleeps Tonight" "Eye of the Tiger" "The Bare Necessities" "Ooh! My Soul" using graphics for alchemical ingredients as feces items in BoE/A scenarios ten thousand spoons when all you need is a knife
  3. Slarty Ranks Everything

    I don't know where the Like button went, but thanks. I'll think more. Wenn-duluu might be better; there's meant to be a little more emphasis on the third syllable but I didn't want a schwaed e or a like some people suggested. The double u makes it look and sound about right.
  4. Slarty Ranks Everything

    The Adventures of Pete & Pete the video of a bunch of turkeys walking in a circle around a dead cat in the middle of the road AutCraft (Minecraft server for autistic people) Minecraft in general Markiplier Inspector Peanut Grant Wood Norman Rockwell Hypgnosis (art collective) Tangent: While we're talking about names with apostrophes, I have a question which I may have asked before but I forget: I have a demon character named Wendu'lu, and I've also tried Wen'dulu. I'm trying to find the best way to call her (WEN-doo-loo) but without the fecal appearance and hopefully not looking terrible, but I'm not sure how. What do you think?
  5. Do You Have These BoE Scenarios? (also, about reviews)

    Thanks! Yeah, we're trying to keep BoE and its catalog of adventures alive and maintained. It's going slow but it's going.
  6. Do You Have These BoE Scenarios? (also, about reviews)

    A couple things. First, and very importantly, I have accumulated as many scenarios as I could, both from TrueSite, other sites, and from helpful community members, but several scenarios are still missing. It's been a while so I'll ask again. This is the list of scenarios I have whose archives are corrupted and cannot be unpacked. EDIT: Got all these. Thanks! Caer Selwyn The Claim Domestic Evil Dragon Quest Escapades in the Green Mountains Foreshadows Fort Emerald Robbery Isle of Serin Kistar's Quest Mortishire Parody Signs and Portents The Za-Khazi Edit You may notice that some of those are major draws to BoE, particularly "Foreshadows" and "Signs and Portents", and it really wouldn't do to have those unavailable. Surely someone has working copies of some of these scenarios which they can email to me? TheAlmightyDummyEmailOfStuff (at) gmail (dot) com ----- Also, the community created a great quantity of scenario reviews, many of which were useful, insightful, and helpful, and many of which were derogatory and downright rude. There was a good amount of spirited debate the last time the issue of what to do with these reviews came up. But it's been a decade since BoE was released as open-source, and these are my thoughts: The reviews will always be helpful and good to have, but I think simply archiving them and starting fresh, with a very simple, uncomplicated system and a handful of recommendations based on community experience, would be best, once OBoE 2.0 is released. We have an rudimentary, official project website now at http://www.OpenBoE.com/ where we will be hosting graphics and scenario archives, and having a review section would be swell as well. The biggest reason for my thought that we start fresh is, as I said, it's been ten years, with only a single new scenario made in that time, "Pilgrimage to Thrakos" by Sylae. BoE itself is TWENTY years old as of this coming December. Tastes in gaming have changed dramatically and BoE is distinctly niche at this point, so I think in many ways the perspectives of the classic reviews may be dated and inapplicable to the modern gamer, even retro game enthusiasts. I'm not proposing that we hash out a system right now; OBoE 2.0 is still being worked on and we have time to think about it. I'm mostly just looking for a general community feel about the idea of starting fresh in general, and maybe the idea of going simpler vaguely. More important right now is, as I said, retrieving the missing scenarios. Thanks! -------- EDIT: I've crossed out the scenarios I've obtained. Also, here's the TrueSite list of ancient scenarios which have been missing for many years, if anyone has them: Augmentary The Dark Cave Death Cove The Duel Excalibur Halmeni Horror Hidden Valley Moui's Kingdom New Blood Patty's Quest Prazac's Quest Silly Town Silly Town 2 Random Rampage Another question though: If we do manage to dig up Shotts's scenarios, what do we do with them? They're mostly mean-spirited attacks on community members, pretending to be adventures. I'm not sure sticking them in the scenario archive is a good idea. Thoughts, if it ever becomes relevant?
  7. Slarty Ranks Everything

    Cait Sith / Reeve Tuesti They Might Be Giants (band) Lieth (Avernum jack of all trades) Pete Townshend Eternal Sunshine on the Spotless Mind Five Nights at Freddy's franchise Lady Gaga Barenaked Ladies ducks vultures human skulls as decoration Wings (band) L. L. Bean fava beans Runtz (fruit flavored candy, the hard kind, not the chewy kind) Puggsy for Sega Genesis novelty mugs novelty teapots whatever is behind the wall behind you right now
  8. Random Items Help!

    Items not appearing immediately until you step on them is not intended behavior. That'd be a question for the programmers. Sorry.
  9. Random Items Help!

    It doesn't have to be limited. You could go really complex if you wanted, using the Random Number and Place Item nodes liberally. We no longer have a limit on special nodes, so it could be two thousand nodes long if you're patient.
  10. What have you been reading recently?

  11. The Grand Spiderweb Poll, 2017 Edition: Demographics & Favorites

    Sorry to hear you're struggling, Harehunter, but good on you for keeping up the fight! I apologize for never putting up your site on my own website like I said I would; I never figured out how to fix the hyperlinks so they would properly direct. It's good that Jeff and Mariann are offering to host it, though.
  12. What have you been eating recently?

    Baccala salad and stuffed mushrooms! And a liquid-center hard candy, grape flavor.
  13. Avernum/Exile Fan Art - Alien Blade Redux

    The first one reminds me more of a piece of driftwood with a handle than a sword. Too pale and texturey. The second one is awesome though. I've always loved the Alien Blade and I'm pleased to see a really nice rendering of it. I've never actually acquired it or seen its lore in the main games, but it's available in BoE and I liked it. In the original BladBase.exs it didn't have the poison dripping ability accidentally, but I still liked it.
  14. Another GUI enlargement attempt

    I just threw this together. I've done similar arrangements in the past but this is a new one. I wonder what the BoE community has to say about it. I zoomed the playing field and action buttons 2x, integrated the automap, and arranged the other stuff how I thought I thought it would fit. Oddly, Get Item has a different icon depending on whether you are in town mode or combat mode in legacy BoE, so I just improved the combat one a bit and turned the town mode one into a Use Terrain button. Also, even the Large Dialog node messages will fit more than comfortably within the terrain view this way, eliminating the need to ever have more than one window. Legacy screenshot: http://www.OpenBoE.com/linkfile/GUI00.png New mockup: http://www.OpenBoE.com/linkfile/GUI01.png This does have the issue that there are not as many buttons to use in combat or outdoor modes, compared to town mode, so there may be blank buttons. But the current button arrangement is ridiculous anyway, I think.
  15. Request to use Blades of Exile graphics

    If you download the development version of OBoE, labeled as experimental in the forum header, all included graphics are available under GNU GPL 3.0+, You can use them in accordance with that license. If it's a user-made graphic not included with that program, it is likely not available under a free license and may even be infringing on somebody's copyrights or trademarks itself.
  16. I just realized I passed my 10 year mark here

    I don't know what I'll do when I can't log into AIM and immediately receive a message that says "smirking zeeq thief" anymore. RIP AIM. :'(
  17. Blades of Exile for Linux :D

    We are trying to make it cross-platform. My primary OS is Linux Mint and I only use Windows when I absolutely need to. So I would love to have BoE work on Linux. Mind you, I'm talking about Blades of Exile, not Exile III. They are different games. The Exile Trilogy will, hopefully, be someday possible to plug into Open Blades of Exile and play, but that's a ways off. EDIT: Wait, I think I misunderstood. I just woke up. You ARE interested in breathing new life into... something? Which is... not programming, but just running it on an old computer? I think that's what you said...
  18. Blades of Exile for Linux :D

    EDIT: Ugh.
  19. Blades of Exile for Linux :D

    Oh, right. That. That's just the Windows version of Exile III with an old version of Wineskin stuck on it, not a real Linux version, IIRC. That's what I remember hearing. (Actually I think this came up before and we determined I made that up? But maybe I'm making this up instead. We've got low barometric pressure here though, boy am I sick today...) Yeah, anyway, BoE never got the Linux treatment. We've just got a partially done BoE Linux version that isn't releasable.
  20. Blades of Exile for Linux :D

    I don't know any of the details of the programming, although the Linux version is based on Celtic Minstrel's work, not the other way around. The goal is to make the whole thing cross platform, I think, and the Linux branch of it is fairly recent. For more details, ask CM. He'll probably see this soon enough, or you can pop into the IRC chat room ( http://webchat.freenode.net/?channels=%23openboe ), which he checks more often. He's not there now but I suspect he will soon enough. The chat is a convenient place to coordinate development things, I think.
  21. Blades of Exile for Linux :D

    Sorta kinda. It runs. I think it still doesn't have menus and is unplayable. The Windows version doesn't run especially well with Wine either. We're working on it though. I think. Hey, since you're a coder, Cromagnon or otherwise, I don't suppose you'd like to help out the project? We like help. Celtic Minstrel does nearly all the programming work himself which is why it's so slow-going.
  22. OK, so any general interface enlargement and map integration etc. to be decided later, I tweaked the inventory area. In legacy, there were separate small, 18x18 versions of large, 28x36 item graphics to be crammed into the inventory area. I rearranged it to use the full-size. No content is lost and only the inventory area is resized. (A single row of weird white pixels is removed from the party stats and the rest of the added inventory size is just taken by shrinking the gaps a bit.) There was always a scrollbar there anyway, so unless there's some particular, important need in some scenario to see a longer set of item names at the same time, I personally think this looks neater, more pleasing, and more clear what you're seeing. This is especially so for custom item graphics, because while default items have premade tiny graphics, custom graphics were always just shrunk blurrily with an algorithm (which CM has wanted to change going forward but regardless). What do you think? For comparison: Old: New:
  23. Feedback on MINOR GUI tweak please: Inventory (EDIT: No longer minor :/ )

    Spell levels and not giving, or alternately removing existing spells and items. That can be done with nodes now, right? I mean without killing the PCs and including level 1-3?
  24. Feedback on MINOR GUI tweak please: Inventory (EDIT: No longer minor :/ )

    Hypothetically if the system were broadened beyond the Exile paradigm as I suggested, it would be very useful to change keystrokes and stuff, but that's not something that's really being considered yet. Right now the focus is just on getting the Exile paradigm itself to work, to start with. Anything else would come later, if at all, provided we find a programmer who is interested in developing the project in that direction. I suggested to my friend, who has a two-person game studio with a business philosophy strongly influenced by Jeff's, that maybe taking on OBoE as a side project might possibly maybe be some sort of useful part of a marketing thing maybe. I don't know, but I'll be showing her BoE today and she'll decide if she wants to show her programmer. My friend is unfamiliar with Spidweb and her programmer is only familiar with Jeff, not his games, but we'll see. I vaguely recall having a pleasant BoE dream last night but I don't remember the details. It probably made no sense.
  25. Feedback on MINOR GUI tweak please: Inventory (EDIT: No longer minor :/ )

    That would explain why there was always a difference of about two lines of dialogue showing on one OS that would be cut off on the other, I suppose.