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BJearles

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About BJearles

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    Shadowwalker
  • Birthday 08/31/1989

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  1. Short answer: yes. A few years ago there was a tabletop game run out of this forum set in Avernum during the events of the second game. The name of it was The Abyss, and the tread for it is probably still around here somewhere. That game used a set of homebrew rules, nothing nearly as complicated as DnD, so it's probably not what you're looking for. I'm not sure where you could find those rules, if you're interested. I don't think they made it to the AIMhack wiki, but Lilith might still have a copy. I've been playing 5e myself recently. If you just mean combining the 5e rules and the Av
  2. I would be willing to join up with you all over IM. As for finding a GM, I've done it before and have been planning to do it again sometime. I've been seriously working on a Zombies 3 campaign for a while now. The thing is, if I do run it (and that 'if' is more like a 'when') I'll want to use the "AIMhack variant" that I've been developing alongside it (how much can you change the rules before it stops being an AIMhack variant?), and I'd really like to use MapTool. I don't know how you feel about those. I'm not sure about voice chat. I've never tried it before, but it really doesn't soun
  3. I tried reproducing the error using the code you posted, but the creature was always able to use mage spells. As far as I can tell, there shouldn't be any reason why yours can't. Just changing the level doesn't affect the creature's mage spell skill. The Good Witch creature you imported has its default strategy set to 1, so it should try to use ranged abilities like mage spells whenever possible. The mage spell skill being high or low compared to the level of the creature should be irrelevant. I can't fathom why cr_level should be causing this problem. You could try removing it from the
  4. That still requires the party to travel to a set location to activate the move_to_new_town special. I can't be sure exactly what Excalibur wanted, but I don't think that was it. Yes, you could do things that way. It's still not something I would recommend.
  5. If you wanted to make it so the item worked everywhere in the scenario, doing it this way would require filling nearly every space in the scenario with such specials. I'm not even sure if BoA will let you place that many.
  6. Blew through it with a god-party last night, so no input on balance yet. From the look, I'll probably have a whole dissertation for you on that subject after doing it with a level 1. Anyway, the only bug I found was
  7. 0.0 Don't want much, do you? Well, since move_to_new_town doesn't work unless you move onto it and as far as I know there's no way to place special nodes or terrain scripts from within the game, you'd have to have a space set up where the party could step to activate the move_to_new_town function in advance. You *could* set up a place in each town in the scenario where you can teleport the party upon using your special item, then have that place move them to the new town when they move. It would probably work okay, but I don't think it would be easy to set up or very smooth looking.
  8. It's softball season!

  9. I have come to the realization that druids are totally awesome. :D

  10. Character Building! Wheeee!

  11. I don't think I ever finished Jane Eyre. I'm sure I'm not missing much. There were some books in school that I liked. To Kill a Mockingbird become one of my favorites. Warriors Don't Cry (I think that's what it was called) was good. I enjoyed reading Animal Farm the first time, but I never want to pick it up again.
  12. I recently picked up the Honor Harrington series by David Weber. Anyone who likes SciFi, space battles, and politics will like them. Also, five books in less than two months has got to be record for me.
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