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neofit

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Originally Posted By: Lilith No, the reason to do that is because the first point of a skill bought from a trainer is cheaper than the second point (in the current Mac version, but not in the Windows version), so you save money doing it that way. I reread the party composition for the umpteenth time, and only now noticed that the Pole, Bow and Thrown skills have a "+1" on them, as in "0+1", not just "1". Ouch and /blush and everything.
  2. Originally Posted By: HOUSE of S Yes, this is a very true criticism; I chose not to explain how most of these mechanics worked because the audience I expected to use this most is already familiar with those things and wouldn't want to reread them all over again. Perhaps I should change that. That will take some time to edit, however, so it probably won't be happening soon. I am not suggesting to rewrite it into a complete newbie guide. I quickly ran through it before starting to play looking for general info about creating a my party, it was useful, thanks. Then after a few levels, when I got an idea as to how skills and combat worked, I reread it carefully and at this point I couldn't make heads from tail. The two bits of info I mentioned are what I think are preventing me from understanding a large part of the post. 1. The goal is to get get Adrenaline Rush, it is important, here is why: <...> 2. The max values on skills are <...> (so as people understand the rationale behind the skill levels of your two suggested parties)
  3. Originally Posted By: Lilith The bottom-tier weapon and magic skills (Melee, Pole, Bows, Thrown, Mage, Priest) are not limited to 10, although all other skills are. Wait, I thought that the rationale behind wasting a point in Pole, Bow and Thrown was to reach 15 in the bottom tier since Melee Weapons was limited to 10? Now I am totally lost . Can someone post the max values of the skills please, and whether it's a max from levelup skill points or levelup+bought? Thanks in advance.
  4. Thanks ShieTar for the replies. The OP is quite detailed, yet is clearly written for people who already know most of it. It is rather difficult for newbies, who have to read between the lines. For instance, why do the melee toons have so little in Melee Weapons, while the casters have 50% more? Is it because Melee is limited to 10 and Mage and Priest Spells limited to 15? If it is limited to 10, is it 10 from levelup skill points, or from the sum of levelup skill points and purchased skillups? Then other skills like Parrying are limited to 10 from levelup skill points + whatever one can buy? What is the limit on each skill please? We have "Min-Maxing" in this thread title, so a bit of info about the actual max values for each skill will be greatly appreciated. Also, apparently "Adrenaline Rush" is important. Why? If it's an ability we are supposed to look forward to when planning our characters, a bit of info on how it works would be nice. How does "(3 additional actions, every 8 turns)" work? Whenever combat starts, each character with this ability gets 3 actions in the first round?
  5. In the 2 fighters + 1 mage + 1 priest party, I am still confused as to why are the warriors get so little weapons/mitigation stuff and so much magic, and a similar (but if course, opposite) thing happening to the two casters. Kinsume asked the same and got two different answers. So which is it? Why do you put 1 pt in poles, bows and thrown instead of +3 to Melee? OK, I *sometimes* need to use a ranged weapon to harass the enemy when the toon is blocked or too far, yet shoudn't it be better put to use into a skill I am using way more often, like Melee Weapons? Why is the main tank using 25 pts (12.5 levels worth) in Priest-y skills, for the Resistences? Wouldn't those be better put to use into Endurance and HP skills in the Melee tab?
  6. Oh, the usual semi-hidden switch. I knew I was missing something obvious. Thanks.
  7. Hi, This quest wants me to clear some tunnels beneath Formello. I can't find the entrance. I found a trapdoor on the Southern part of town which leads to a teleporter that I cannot use yet. Some stairs going down to an energy barrier to the NE, then another semi-hidden door to the NE that leads to a trap that insta-kills the whole group. What am I missing? Thanks.
  8. Hi, The question is in the subj., is there one? Wasn't there one in the Avernum games? I have just started playing the demo. I am now playing on a 1920x1020 monitor, and the items are very small, I am straining my eyes trying to see if there is anything to grab.
  9. I think there is a mistake in Ripple's (Dharmon) Blessed Halberd data. I am plying the PC version 1.0, and it is not 12-48 in damage but 15-60: Also, Komlos' Blesse Spear:
  10. Just bought the hint book. It's a PDF that is apparently not DRMed, works OK in Adobe Reader 9. 43 pages, here are the contents:
  11. Hi, I am currently playing the demo and enjoying it, I've reached Fort Remote and I guess it's time to register. Apparently there is also a Hint Book for sale. So, question: is it any good? OK, that was stupid, I'll elaborate. I've purchased a few hint books over the years. Some were "real" books, like the ones for Star Wars Galaxies or Fallout 3. Very thick, with all maps, every quest, the location of every item, strategies, etc., every spoiler one may think of. One problem though, no search feature in a hardcopy. Then I bought a digital one for Warhammer Online. It was total cr@p. Oh, it had a lot of info, but it was DRMed and the only way to view it was through their proprietary pdf viewer, which was less user-friendly and had less features than Adobe Reader 1 . Even the search feature was so slow that it would have been faster to go to the ToC at the end of a hardcopy book to find the info I needed. Now, how is the hint book for Avernum 6. Does it have more info than the stickies in this forum (which, to my limited knowledge, have like everything)? Does it have printable maps I could annotate? Is it a normal pdf or will I have to suffer with a subpar pdf reader? (And does it have a cheat code to respec my party? Apparently I can only *raise* values in the party editor, and I grew attached to my default guys nor do I want to waste all these hours I've spent playing the demo ) Thanks!
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